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Programming Velocity Sensitivity |
Page 27 |
Moving the Range
As explained above, step 1 to 4 sets the range of the parameter, how far it should be between the minimum and maximum values.
If you then turn a knob that has been programmed for velocity sensitivity, without holding any buttons or anything, you will adjust the minimum value only and the maximum value will move with it, accordingly.
If you adjust the value for a parameter programmed for velocity control, you move the entire velocity control range up/down:
This minimum value will result in this maximum value.
This minimum value will result in this maximum value.
Clearing Velocity Programming For One Knob
1.Turn the knob to its lowest value.
2.Press the Velocity/Morph button.
3.Turn the knob a bit up and then back to its lowest value.
4.Press the Velocity/Morph button again.
The Velocity/Morph function is now cleared for the knob.
5.Turn the knob back up to any desired value.
When velocity programming is cleared for all knobs, the Velocity/Morph LED goes out.
Clearing All Velocity Programming
To clear all velocity programming, hold down Shift and press the Velocity/Morph Assign button.
Page 28 |
Programming Velocity Sensitivity |
Morphing
Morphing is a term used to describe a continuous blend or “transfer” between two images, sounds or similar. As described above, the Velocity/Morph function in Nord Lead 2 is normally controlled by velocity. But you can route the function to the modulation wheel instead which allows you to continuously fade between two sounds – morphing!
The only thing you have to do to activate morphing for a sound that’s already set up for velocity control is to press the Mod Wheel destination button until Morph is the only lit indicator:
Push this button... |
...until only the Morph LED is lit. |
MORPH
LFO 1
OSC 2
FM
FILTER
SHIFT
However, if you are setting up a Morph sound from scratch, we recommend the following procedure:
1.Press the Mod Wheel destination button until only the Morph indicator is lit.
2.Make sure the Modulation wheel is all the way down.
3.Set up the basic Program as you want it.
4.Move the Modulation wheel all the way up.
5.Press Velocity/Morph button and adjust the knobs so that the Program sounds the way you want it at “the other end” of the Morph.
6.Press Velocity/Morph again.
7.Play and move the Mod Wheel to try out the effect.
You can also use an Expression pedal for Morphing, see page 18.
Please note that the Velocity function in the Filter section can be used even if Morphing is active, so that a Program can be basically Velocity sensitive even though Morphing is activated.
Percussion Kits |
Page 29 |
6. Percussion Kits
The Nord Lead 2 Percussion Kits consist of eight different virtual analog percussion sounds, arranged in zones across the keyboard. They allow you to incorporate percussion patterns in your music without using up more than one Nord Lead 2 Program Slot.
Selecting and playing a Percussion Kit
1.Select the slot where you want the Percussion Kit.
You can select Percussion Kits for all four slots if you like, giving you a total of 32 different percussion sounds available simultaneously.
2.Use the Program Up/Down buttons to scroll past Program number 99 and select one of the Percussion Kits.
There are ten Percussion Kits in ROM, located directly after the “regular” Programs and labelled “P0” to “P9”. For example, select Percussion Kit P0.
STORE
TUNE |
OUT MODE |
LOCAL |
PROG. CTRL |
Percussion Kit P0 selected in Program Slot C.
3.Use the white keys to play the percussion sounds in the selected Kit.
There are eight different percussion sounds in each Percussion Kit, arranged in zones across the keyboard like this:
Drum Drum Drum Drum Drum Drum Drum Drum |
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Sound |
Sound |
Sound |
Sound |
Sound |
Sound |
Sound |
Sound |
1 |
2 |
3 |
4 |
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6 |
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8 |
If you for example press the lowest keys F, G, A or B with Percussion Kit P0 selected, you will play a snare sound. A list of the ROM Percussion Kits and their sounds is supplied in page 102.
The keys in a zone will produce different pitches, just as if you played the sound as a regular Program. However, some percussion sounds are not programmed to respond to keyboard pitch.
Page 30 |
Percussion Kits |
Editing the sounds in a Percussion Kit
While the white keys are used to play the percussion sounds, the black keys are used for selecting which sound to make changes for:
Drum Drum Drum Drum Drum Drum Drum Drum |
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If for example you want to edit the snare sound in kit P0, proceed as follows:
1.Select Percussion Kit P0 as described on the previous page.
2.Press one of the keys F#, G#, A# in the lowest octave.
The display will briefly show “-2”, indicating that percussion sound number 2 is selected for editing.
STORE
TUNE |
OUT MODE |
LOCAL |
PROG. CTRL |
3.Now you can use the knobs and buttons on the panel to edit the selected percussion sound to your liking, just as in regular Nord Lead 2 programs.
You can play the other sounds freely while editing the selected sound, as long as you don’t press any other black key (since this would select another sound for editing).
There is one limitation when programming the percussion sounds: All of the sounds in a Percussion Kit will share the same LFOs. The Nord Lead 2 will use the LFO rate, waveform and destination settings of the last played percussion sound.
4.When you’re satisfied with the first sound, press another black key to select another percussion sound for editing, according to the figure above.
Edited Percussion Kits cannot be saved in the ROM Bank of the Nord Lead 2. To save Percussion Kits, you can either use an optional PCMCIA S-RAM card or dump MIDI Sys Ex data to a sequencer or MIDI
recorder (see page 73).
Percussion Kits |
Page 31 |
Copying, Extracting and Importing individual
Percussion sounds
You can easily copy a percussion sound for use in another zone. This zone can be in the same Percussion Kit or in another one. You can also “extract” the percussion sound and save it as a regular Program.
If you want to copy the percussion sound to a zone within a Percussion Kit, the destination Percussion Kit must be on a PCMCIA S-RAM Card, since you cannot save any changes in the ROM Percussion Kits.
1.Locate the zone of the percussion sound you want to copy/extract. Hold down a black key in this zone and press Store.
The display flashes.
2.Scroll to the Program or Percussion Kit location to which you want to copy the percussion sound.
3.If you have selected a regular Program to save the sound in, just press Store again.
4.If you want to save the sound in a zone in a Percussion Kit, hold down a black key in the destination zone and press Store.
You may also want to “import” a sound that is currently a regular Program, and use it as a part of a Percussion Kit. Proceed as follows:
1.Select the Program and press Store.
2.Scroll to the Percussion Kit location to which you want to copy the sound.
3.Hold down a black key in the zone to which you want to copy the percussion sound, and press Store again.
Again, the destination Percussion Kit must be in one of the three Banks on a PCMCIA card.
Saving Percussion Kits
As already stated, an edited Percussion Kit cannot be saved internally in the Nord Lead 2. To save your changes, you have to use a PCMCIA S-RAM card:
1.After editing the percussion sounds, press Store.
The display flashes.
2.Use the Up and Down buttons to select a Percussion Kit location in one of the Banks on the PCMCIA card.
In each of the three Banks on the card, there are ten Percussion Kits, located above program number 99 and labelled “P0” to “P9” like in the ROM Bank. As with regular programs on the PCMCIA card, dots are used to indicate which of the three Banks is currently selected (see page 11).
3.Press Store.
The edited Percussion Kit is saved at the selected location on the card.
Page 32 |
Percussion Kits |
Sys Ex Dumps of Percussion Kits
You can transmit and receive Sys Ex data that contains all settings for a single Percussion Kit, just as for a regular Program. However, there are a couple of things to note:
▼You’ve got to initiate the dump from Program Mode, not from Performance mode!
If you make a Sys Ex dump from Performance mode, the actual parameters of the Percussion Kit will not be included in the dump, only a reference to which Percussion Kit is used in the Performance.
▼Before receiving a Percussion Kit data dump, you must select a Percussion Kit for the “receiving” slot. If you attempt to receive a Percussion Kit into a slot which plays a regular Program (1-99), nothing will happen. Likewise, you cannot receive regular Program Sys Ex data into a slot which plays a Percussion Kit (P0-P9).
Using Percussion Kits in Performance Mode
In Performance mode, there is one big difference between regular Programs and Percussion Kits:
A Percussion Kit in a Performance is only a reference to the original!
Any changes you make to a Percussion Kit in Performance mode, will not be included when you save the Performance. If you want to edit your Percussion Kit for use in a Performance, there are two ways of doing this:
▼Edit and store your Percussion Kit in Program Mode (you might want to save it on another location, to preserve the original, unedited Kit). Then go to Performance Mode and select your edited Percussion Kit for one of the Slots.
▼Edit the Percussion Kit in Performance Mode. Then, for each edited Percussion sound in the Kit, select the sound by pressing a black key in that zone and press Store twice. Note however, that this will change the original Percussion Kit, and all Performances that use this Percussion Kit will be affected by the changes!