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1 - The Basics
Flash Sound RAM
Tip #1: Storing RAM based presets in flash can be useful to store preset “templates” that do not have samples associated with them. Bear in mind that unless you have Sound ROM or Sound Flash installed, the presets may NOT point to the correct samples.
Tip #2: Flash presets can also be used when you’re working on a RAM based preset which uses a lot of sample memory. Normally you would Save the bank, but this can take quite some time with a really large bank.
If you’re only modifying the preset parameters, you can Copy the preset to Flash and save time. Later you can Copy the preset back to RAM then Save the bank normally.
Tip #3: Flash memory is also handy to store your favorite sequences. Copy the sequence to a Flash (z) sequence location.
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Presets I000-IXXX |
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Preset FLASH |
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Control Data |
Sample ROM and Preset Flash are both retained when power is disconnected. Sample RAM and Preset RAM are not retained with power disconnected and must be re-loaded from the hard disk.
Normally, preset data stored in Flash RAM uses the samples stored in ROM. However, you can also create RAM presets (saved and loaded from disk) which use the permanent ROM samples.
Presets stored in Flash RAM can point to RAM based samples also. This mode of operation can be CONFUSING however, because there is no guarantee that the correct samples will be in RAM when the flash preset is selected.
Copy Presets to and from a floppy or hard disk using special Flash memory utilities which are located under Master, Bank, Flash. See “Flash Utilities” on page 73 for details.
Flash Sound RAM
Flash Sound RAM is yet another upgrade that adds either 8 MB or 16 MB of non-volatile Sample storage. Unlike the Sound ROM option, both samples and presets are stored in Flash RAM.
You can save entire banks to Flash RAM just like ordinary Sound RAM, but unlike ordinary RAM, Flash RAM retains its memory when the power is turned off. Flash RAM lets you create a custom ROM bank that is reliable and always available. If both Sound ROM and Flash Sound RAM options are installed, the 256 available presets are shared between them.
30 E-MU Systems
1 - The Basics
Sample Numbers
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Presets 000 - 999 |
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I 255 |
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Presets I000 - I 999 |
Flash RAM |
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Sample Numbers
The Emulator contains two internal SIMM sockets for use by Sound ROM and Flash Sound RAM. These special sockets are designated X and Y. If you have either Sound ROM or Sound Flash RAM installed, you'll notice that the samples stored in these locations have the prefix X or Y before the sample number. (Press Preset Edit to see the sample assignments) Similarly samples stored in main sample RAM use the designator “S” before the sample number, as in “S003”.
Using Preset Flash Memory
The Preset Flash memory comes pre-loaded with 256 Presets. If you need to reload the factory presets, use the following instructions.
v To Upload the Factory Presets into Flash:
1.Power up the machine and wait for it to finish booting.
2.Press the Master button.
3.Press the Setup function key (F3).
4.Press the Memory function key (F6).
5.Set the Memory Configuration. To load the 8 MB FLASH Presets you’ll need at least 85K of Preset Memory. To load the “Big RAM” Presets you’ll need at least 507K of Preset Memory.
6.Press the Save function key (F6).
7.Press the Master button again to exit the Master module.
8.Insert the floppy disk containing the factory presets into the drive with the label side towards the center of the unit.
9.Press the Load function key (F4). The pop-up Load window appears.
10.Set the Drive to “Floppy” using the cursor buttons and Data Entry Control.
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1 - The Basics
Using Sound Flash Memory
11.Press the Load function key (F6).
12.When the bank has finished loading, press the Master button.
13.Press the Bank function key (F2).
14.Press the Flash function key (F6).
15.Press the RAM F function key (F3). A warning screen appears advising you that you are about to overwrite Flash RAM.
16.Press OK (F6) to write the bank to Flash RAM.
Using Sound Flash Memory
Sound Flash Memory is a similar to a hard disk containing one bank. A bank is assembled in Sample RAM, then Saved to Flash Memory. Individual presets can be saved to Flash Memory using the Copy function in the Preset Manage module.
v To Save a Bank to Flash Memory:
1.Erase the Bank
•Press the Master button.
•Press the Bank function key (F2).
•Press the Erase function key (F1).
2.Load the Bank you want to Save to Flash
•From the main screen, press Load.
•Select the Drive, Folder and Bank you want to Save to Flash, then press Load. The bank will load into RAM.
3.Save the Sounds to Flash.
•Press Save.
•Select Flash Memory as the drive you wish to Save to, then press OK (F6). The Samples will be stored in Flash Sound RAM.
4.Mount the Drive.
•Press Disk.
•Press Utils (F1).
•Press Mount (F1).
5.Erase the Bank…again
•Press Master.
•Press Bank (F2).
•Press Erase (F1).
32 E-MU Systems
1 - The Basics
Using Sound Flash Memory
6. Erase Preset 000
This operation deletes the empty preset in the P000 location of the bank so it won’t get merged into your Flash Bank. Unfortunately, you must have at least one preset in the bank, so before deleting P000 we’ll create a new empty preset at location 999.
•Press Preset Manage.
•Press New…
•Select destination preset P999 Empty Preset.
•Press OK, twice.
•Select P000 Untitled Preset.
•Press Utils (F1).
•Press Erase Preset (F1). Press OK (F6).
7.Merge the Presets. Merging the presets into the bank will point to the correct locations in the Flash Sound Memory bank. The Emulator sees that the samples are in Flash Sound Memory and changes the sample numbers so they point to Flash.
•From the main screen, press the Arrow button, then Load.
•Select the Drive, Folder and Bank you want to Save to Flash, then press Merge.
8.Save the Presets. Now that the sample numbers point to the samples in Flash Sound Memory, write the presets into CPU Flash memory using the Flash utilities.
•Press Master.
•Press Bank (F2).
•Press Flash (F6).
•Press RAM->F (F3). A warning screen appears.
•Press OK (F6). The presets are written into CPU Flash memory.
v To Copy Flash RAM Presets to Disk:
1.Power up the machine and wait for it to finish booting.
2.Press the Master button.
3.Press the Bank function key (F2).
4.Press the Flash function key (F6).
5.Press the F RAM function key (F4). A warning screen appears advising you that you are about to overwrite RAM.
6.Press OK (F6) to write to RAM.
7.Press the Master button to return to the main screen.
8.Insert the floppy disk into the drive if you wish to copy to floppy disk.
9.Press the Save function key (F5). The pop-up Save window appears.
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1 - The Basics
Using Sound Flash Memory
_ Heed this warning if you have ROM or Flash presets already stored in preset Flash. Sound ROM and Flash Sound Memory share the same preset locations.
10.Press OK to continue.
11.Select the destination Drive, Folder and Bank for the flash presets.
12.When the parameters are properly set, press OK (F6). A warning screen appears warning you that you are about to overwrite a bank.
13.Press OK (F6) to save the bank to Disk or Cancel (F1) to cancel the operation.
v To Copy Flash Sounds to Disk:
It might be a good idea to back-up the factory samples before you overwrite the Flash Bank with your own sounds.
1.Power up the machine and wait for it to finish booting.
2.From the main screen, press the Arrow function key.
3.Press the Load function key.
4.Wait for the bank to finish loading, then press the Arrow function key.
5.Press the Save function key.
6.Select the destination.
Modules
A module controls a particular set of functions. There are six main modules in EOS: Master, Disk, Preset Manage, Preset Edit, Sample Manage and Sample Edit. There is also a Sequencer submodule located under Master.
Activating a Module: To work with a module, you must first activate it.
Press the button associated with the desired module.
Function Key Menus: Menus are selected using the function keys along the bottom of the display. Pop-up menus may also be used when a field being edited has a small number of choices.
Page Selection: Each module contains several pages which contain controls for additional functions.
In a graphical display, the different fields can be selected in the following ways:
34 E-MU Systems
1 - The Basics
Using Sound Flash Memory
•By pressing the cursor buttons (up, down, left, right).
•By turning the Data Entry Control.
•By assigning an assignable key to jump directly to the screen you want to edit.
Pressing the module button or the Exit button cancels any operation.
The Module buttons are located on the left side of the control panel. Each module affects a specific area of the Emulator's operation.
Disk: This module controls everything to do with the disk drives where sounds are stored. You can browse through the disks, examine their contents and audition sounds directly from a hard disk before loading. If you are looking for a specific sound, you can use the “Find” function to quickly locate it. See “Disk Menu” on page 357.
Master: This module contains functions that affect the entire machine, such as master tuning, headroom, master FX, output sample rate, LCD contrast, and much more. “Master Utilities” on page 65.
Sample Manage: This “recording studio” module records sounds from the outside world into the bank. Features include adjustable preamp gain, variable threshold setting, and adjustable sample rate and length. “Sample Utilities” on page 174.
Sample Edit: With this powerful module, you can edit a sample's length, loop (i.e. infinitely sustain) any portion of the sample and automatically find the best loop points using Auto Correlate. You can splice two different samples together, mix samples, or perform a variety of advanced digital signal processes on the sample. “Sample Edit” on page 193.
Preset Manage: This module handles the preset “housekeeping”, allowing you to create new presets, copy them to any location, rename them or erase them. “Preset Manage” on page 245.
Preset Edit: This module lets you alter the synthesizer voice parameters, such as shaping the amplitude and filter dynamics or adjusting the keyboard dynamic response. Voices can be placed on the keyboard, moved around or shaped in just about any possible way. “Editing Presets” on page 253.
Sequencer: This module accesses the 48-track sequencer which is located inside the Master module. The Sequencer can be quickly accessed by holding the Set/Shift button (decimal point) and pressing Assignable Key 1. “Sequence Manage” on page 133.
Effects: This module controls the realtime FX processors. It is located in the Master and also the Preset modules, but can be quickly accessed by
EOS 4.0 Software Manual 35