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1 - The Basics

Saving

This is the icon for the floppy disk drive

holding the Set/Shift button (decimal point) and pressing Assignable Key 2. “Effects” on page 117.

SoundSprint: This function automatically loads presets as you browse through them. SoundSprint can be quickly accessed by holding the Set/ Shift button (decimal point) and pressing Assignable Key 3. “SoundSprint” on page 23.

More Definitions

Saving

The RAM bank retains data only for as long as the Emulator is plugged in and turned on. Of course, we don’t expect you to leave the thing on all the time, which brings us to the subject of saving data.

Pressing the SAVE function key from the Disk module or Main Screen shuttles all the bank data (samples, voices, presets and sequences) to the drive of your choice. A hard disk permanently stores data so that even after turning off the Emulator, the disk stores a record of your work.

IF YOU DO NOT SAVE A BANK, ALL BANK DATA WILL BE LOST WHEN YOU TURN OFF THE MACHINE!

Do not wait until the end of a session to save. Save your work periodically in case of power failure or some other unforeseen circumstance that might erase the bank’s memory. Hard disks are not infallible. All hard disk banks should be backed up periodically to another hard disk or other media.

Should you improve the preset or sample later, you can always replace the original with the revised version. And if something goes wrong, the original will still be available to save you the ordeal of starting from scratch.

Whenever you have done enough work that you would hate to lose it, BACK IT UP!

Default

A default setting is what we’ve judged to be a useful initial setting, and remains in effect until you change it. For example, if you create a new preset, the transpose setting defaults to “0.” Had the default value been “+12,” all new presets would be transposed up an octave until you change the value.

Icons

An icon is a little picture of an object such as a floppy disk, a hard disk, folders, banks, presets or samples. In the disk browser screens, icons are used as an easy way to identify and select the appropriate object. When an icon is selected, the image will reverse (black to white & vice-versa).

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1 - The Basics

The Cursor

The Cursor

The cursor is a highlighted area on the display. It shows you the number or letter that will be altered if you enter data. Entering a new value overwrites the number or letter above the cursor, whereupon the cursor moves on to the next number or letter (if applicable). If the Emulator is expecting a two or three-digit number, in most cases you must enter all the required digits even if some of these are zeroes (called leading zeroes). For example, if the Emulator is expecting a three-digit number and you want to enter 8, you would enter 008. If it is expecting a single-digit number, entering 8 would be sufficient.

Data Entry Control & Increment/Decrement Buttons

In virtually all instances where the Data Entry Control selects options, the increment (Inc/Yes) and decrement (Dec/No) buttons duplicate the Data Entry Control. Press Inc/Yes to increase a value, or Dec/No to decrease by one value at a time.

Selecting

When the instructions say to select an option, you can use whatever method is most comfortable for you: the Data Entry Control, the increment/decrement buttons, the numeric keypad (if applicable) and, when naming, the keyboard keys. Some functions do not implement all these options. (You can’t go wrong by trying, though. If a function doesn’t respond to the numeric keypad, for instance, then pressing the keypad will have no effect.) Use the Data Entry Control or the INC/DEC buttons instead.

The Big Re-Cap

A sample is a raw sound that is loaded into the bank.

A voice is a complete sound, consisting of one or more samples, processed through the dynamic signal processors, that is mapped onto the keyboard.

To create a new preset, make sure you have all the samples required for the preset, then assign combinations of voices from the bank to specific sections of the keyboard.

After arranging a bank, it can be saved to one or more drives or to Flash Memory.

Since loading from a hard disk fills the bank with samples, voices and presets, you can group these voices and samples into new presets, process the samples contained in particular voices, or alter existing presets.

Presets loaded via SoundSprint are always placed in preset locations 990-999.

Up to 50 sequences can be saved with the bank. An additional 50 sequences can be saved into Flash (if you have it). Flash sequences are designated by a “z” in front of the sequence number. Exported or Standard MIDI File sequences appear in the Bank browser.

EOS 4.0 Software Manual 37



1 - The Basics

Selecting

O The Info… button gives information about the selected object.

The type of View you choose (list or icon) is remembered for each level.

Using The Browser

Selected Object

Icons

Identifier

 

Functions

Activates

Submenu

 

Function

 

Keys

 

The Disk Browser makes it easy to navigate through the different levels of the disk drives. Take the time to familiarize yourself with this section because the Browser is an integral part of the system. A brief recap of the disk hierarchy is as follows:

Disk Drive - Floppy disk drives, hard disk drives (internal and external), CD-ROM drives, optical drives, etc.

Folder - Used to group and organize collections of banks.

Bank - A group of presets which can be loaded into memory.

Preset - A complete sound: samples, voices and all programmable options.

Sample - An individual digital recording with looping information.

Sequence - A recording of keyboard key depressions (with velocity and pressure) and any other performance controllers (pitch and mod wheels, real time control sliders, thumb button, footpedal, foot switch and program changes). Sequences can be stored along with the bank or can be exported as separate entities which appear as icons in the bank browser.

v To Browse the Disk:

1.Press the Disk button. The LED illuminates and a screen similar to the one shown below appears.

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If another page of choices exists, the Right Page arrow LED will be illuminated.

1 - The Basics

Selecting

2.Press the View function key (F3). The display now changes to a list format. Press the View button again to return to the icon display.

3.Press the Info… function key (F6). A pop-up window appears with information about the hard disk drive. The other functions on this page such as “Drive Sleep” and “Drive Lock/Unlock” are covered in chapter 9 - Disk Menu.

4.Press the OK function key to return.

5.Press the function key under Browse (F2). A second row of function keys appears.

6.Press the function key under Folders (F2). The folders on the hard disk are displayed.

7.Select a folder. Use the cursor buttons, INC/DEC buttons or the Data Entry Control to select the active object.

8.Press the function key under Browse. Press the function key under Banks to examine the banks in the selected folder.

EOS 4.0 Software Manual 39


1 - The Basics

Selecting

Sequences saved as Standard MIDI Files also appear as banks in the Bank browser.

9.Choose a Bank.

10.Press the function key under Browse again.

11.Press the function key under Presets and the Preset screen shown below appears.

12.Choose one of the Presets, then press the function key under Browse yet again.

13.Press the function key under Samples to examine the samples used in the selected bank.

14.Press the Info… function key (F6). a pop-up window appears with information about the sample. Press OK to return to the previous view.

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1 - The Basics

Banks, Sequences, Presets & Samples

O The Enter button can be used to step forward through the Folder, Bank, Preset and Sample browsers.

Use the Exit button to back out of the pages.

15.Press the Exit button to “back out” of the pages. Press the Exit button once from the sample browser to return to the preset browser. Press Exit again to put you in the folder browser. Press it once more and you're in the disk browser. Press Exit one more time and you're out of the disk module altogether and back in the preset selection screen.

16.Press the function key under Browse.

17.Press the function key under Seqs to examine or load the sequences resident in the selected bank. If no sequences exist, a pop-up window will inform you of this fact.

Guided Tours

These Guided Tours will help get you up and running in no time.

Banks, Sequences, Presets & Samples

The Bank is a set of up to 1000 presets which can be loaded into and saved to disk from internal memory (RAM). When you save to disk, that collection of presets, samples and sequences is a bank. Banks can be constructed as large as the memory in your Emulator will allow (usually 128 MB). A preset is one complete keyboard setup containing voices and samples arranged on the keyboard together with all programmable synthesizer parameters. A sample is the most basic sound element of EOS and consists of the digitized sound together with truncation and looping parameters.

Banks, Presets and Samples can be loaded into RAM, renamed, saved to disk, and deleted using the Utilities menu of the individual modules.

The following sections describe how to Load, Save, Find, Name and Erase Banks, Presets and Samples. Also included in this section is how to change the way the display looks, how to load Standard MIDI Files and using the Assignable Keys.

A bank can be loaded directly from the Disk Browser or from the Main Screen. Presets and samples are loaded from the Preset Browser and Sample Browser respectively. Detailed instructions on how to access each of these browsers is located in the previous section titled “Using the Browser.” For simplicity’s sake, we’ll assume you are starting from the desired browser in the following instructions.

EOS 4.0 Software Manual 41

1 - The Basics

Loading a Bank Automatically

v To Load Banks, Sequences, Samples, and Presets:

1.From the Browser, press the Load function key (F4). One of the load screens will appear. (If the bank is empty and you are loading a bank, the bank will load without delay.)

2.Choose the item you want to load using the Data Entry Control, INC/ DEC buttons, cursor buttons or the numeric keypad.

3.Press OK to load the item or Cancel to cancel the operation.

If you are loading a bank and there is a bank already loaded, the Merge button appears. Merge combines the new bank with the bank previously loaded.

v To Merge Banks:

4.Press the Merge function key to combine the two banks of presets or press OK to overwrite the current bank. The display will warn you if there isn't enough memory to hold both banks.

Note: EIII presets are translated into EOS presets as they are loaded. EOS voices are much larger than EIII voices. By contrast, EOS sample zones within voices are tiny. At import/load time, EOS tries to collapse adjacent EIII voices into EOS voice+sample zones if it can (Envs, LFOs, etc. must be the same), otherwise, it creates voices. Therefore, EIII presets that use lots of differing voices really balloon in EOS. Simpler presets (Instrument-based presets which have the same settings for all samples) may collapse into a single voice.

Loading a Bank Automatically

This function automatically loads the selected bank whenever the unit is first powered up.

v To Set the Auto Load Bank:

1.Press the Master button. The LED illuminates and the Memory Statistics screen appears.

2.Press the Bank function key (F2). A second row of function keys appears.

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