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Chapter 3 - Instruction Set
We write the position of a member of our table in W register, and using CALL instruction we call a subprogram which makes up the table. First subprogram line ADDWF PCL, f adds the position of a W register member to the starting address of our table, found in PCL register, and so we get the real data address in program memory. When returning from a subprogram we will have in W register the contents of an addressed table member. In a previous example, constant 'k2' will be in W register following a return from a subprogram.
RETFIE (RETurn From Interrupt - Interrupt Enable) is a return from interrupt routine and differs from a RETURN only in that it automatically sets GIE (Global Interrupt Enable) bit. Upon an interrupt, this bit is automatically reset. As interrupt begins, only the value of program counter is put at the top of a stack. No automatic storing of register status is provided.
Conditional jumps are synthesized into two instructions: BTFSC and BTFSS. Depending on a bit status in 'f' register that is being tested, instructions skip or don't skip over the next program instruction.
Instruction Execution Period
All instructions are executed in one cycle except for conditional branch instructions if condition is true, or if the contents of program counter is changed by some instruction. In that case, execution requires two instruction cycles, and the second cycle is executed as NOP (No Operation). Four oscillator clocks make up one instruction cycle. If we are using an oscillator with 4MHz frequency, the normal time for executing an instruction is 1 µs, and in case of conditional branching, execution period is 2 µs.
Word list
f any memory location in a microcontroller W work register
b bit position in 'f' register d destination bit
label group of eight characters which marks the beginning of a part of the program TOS top of stack
[] option
<> register bit field
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*1 If I/O port is source operand, status on microcontroller pins is read
*2 If this instruction is executed on TMR register and if d=1, prescaler assigned to that timer will automatically be cleared
*3 If PC is modified, or test result =1, instruction is executed in two cycles.
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Chapter 3 - Instruction Set
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Chaptec 9 78Bssembly Language Programming
CHAPTER 4
Bssembly Language Programming
Introduction
Bn example of a written program
Control directives
●4.1 define
●4.2 include
●4.3 constant
●4.4 variable
●4.5 set
●4.6 equ
●4.7 org
●4.8 end
Conditional instructions
●4.9 if
●4.10 else
●4.11 endif
●4.12 while
●4.13 endw
●4.14 ifdef
●4.15 ifndef
Data directives
● 4.16 cblock
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Chapter 4 - Assembly Language Programming
●4.17 endc
●4.18 db
●4.19 de
●4.20 dt
Configurating a directive
●4.21 _CONFIG
●4.22 Processor
Assembler arithmetic operators
Files created as a result of program translation
Macros
Introduction
The ability to communicate is of great importance in any field. However, it is only possible if both communication partners know the same language, or follow the same rules during communication. Using these principles as a starting point, we can also define communication that occurs between microcontrollers and man . Language that microcontroller and man use to communicate is called "assembly language". The title itself has no deeper meaning, and is analogue to names of other languages , ex. English or French. More precisely, "assembly language" is just a passing solution. Programs written in assembly language must be translated into a "language of zeros and ones" in order for a microcontroller to understand it. "Assembly language" and "assembler" are two different notions. The first represents a set of rules used in writing a program for a microcontroller, and the other is a program on the personal computer which translates assembly language into a language of zeros and ones. A program that is translated into "zeros" and "ones" is also called "machine language".
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The process of communication between a man and a microcontoller
Physically, "Program" represents a file on the computer disc (or in the memory if it is read in a microcontroller), and is written according to the rules of assembly or some other language for microcontroller programming. Man can understand assembly language as it consists of alphabet signs and words. When writing a program, certain rules must be followed in order to reach a desired effect. A Translator interprets each instruction written in assembly language as a series of zeros and ones which have a meaning for the internal logic of the microcontroller.
Lets take for instance the instruction "RETURN" that a microcontroller uses to return from a subprogram.
When the assembler translates it, we get a 14-bit series of zeros and ones which the microcontroller knows how to interpret.
Example: RETURN 00 0000 0000 1000
Similar to the above instance, each assembly instruction is interpreted as corresponding to a series of zeros and ones.
The place where this translation of assembly language is found, is called an "execution" file. We will often meet the name "HEX" file. This name comes from a hexadecimal representation of that file, as well as from the appendage "hex" in the title, ex. "run through.hex". Once it is generated, the execution file is read in a microcontroller through a programmer.
An Assembly Language program is written in a program for text processing (editor) and is capable of producing an ASCII file on the computer disc or in specialized surroundings such as MPLAB - to be explained in the next chapter.
Assembly language
Basic elements of assembly language are:
●Labels
●Instructions
●Operands
●Directives
●Comments
Labels
A Label is a textual designation (generally an easy-to-read word) for a line in a program, or section of a program where the micro can jump to - or even the beginning of set of lines of a program. It can also be used to execute program branching (such as Goto .......) and the program can even have a condition that must be met for the Goto instruction to be executed. It is important for a label to start with a letter of the alphabet or with an underline "_". The length of the label can be up to 32 characters. It is also important that a label starts in the first row.
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Instructions
Instructions are already defined by the use of a specific microcontroller, so it only remains for us to follow the instructions for their use in assembly language. The way we write an instruction is also called instruction "syntax". In the following example, we can recognize a mistake in writing because instructions movlp and gotto do not exist for the PIC16F84 microcontroller.
Operands
Operands are the instruction elements for the instruction is being executed. They are usually registers or variables or constants. Constants are called "literals." The word literal means "number."
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Chapter 4 - Assembly Language Programming
Comments
Comment is a series of words that a programmer writes to make the program more clear and legible. It is placed after an instruction, and must start with a semicolon ";".
Directives
A directive is similar to an instruction, but unlike an instruction it is independent on the microcontroller model, and represents a characteristic of the assembly language itself. Directives are usually given purposeful meanings via variables or registers. For example, LEVEL can be a designation for a variable in RAM memory at address 0Dh. In this way, the variable at that address can be accessed via LEVEL designation. This is far easier for a programmer to understand than for him to try to remember address 0Dh contains information about LEVEL.
An example of a written program
The following example illustrates a simple program written in assembly language respecting the basic rules.
When writing a program, beside mandatory rules, there are also some rules that are not written down but need to be followed. One of them is to write the name of the program at the beginning, what the program does, its version, date when it was written, type of microcontroller it was written for, and the programmer's name.
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Chapter 4 - Assembly Language Programming
Since this data isn't important for the assembly translator, it is written as comments. It should be noted that a comment always begins with a semicolon and it can be placed in a new row or it can follow an instruction. It's best kept in the third row to make the layout easy to follow.
After the opening comment has been written, the directive must be included. This is shown in the example above.
In order to function properly, we must define several microcontroller parameters such as: - type of oscillator,
-whether watchdog timer is turned on, and
-whether internal reset circuit is enabled. All this is defined by the following directive:
_CONFIG _CP_OFF&_WDT_OFF&PWRTE_ON&XT_OSC
When all the needed elements have been defined, we can start writing a program.
First, it is necessary to determine an address from which the microcontroller starts, following a power supply start-up. This is (org 0x00).
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Chapter 4 - Assembly Language Programming
The address from which the program starts if an interrupt occurs is (org 0x04).
Since this is a simple program, it will be enough to direct the microcontroller to the beginning of a program with a "goto Main" instruction.
The instructions found in the Main sub-routine select memory bank1 (BANK1) in order to access TRISB register, so that port B can be declared as an output (movlw 0x00, movwf TRISB).
The next step is to select memory bank 0 and place status of logic one on port B (movlw 0xFF, movwf PORTB), and thus the main program is finished.
We need to make another loop where the micro will be held so it doesn't "wander" if an error occurs. For that purpose, one infinite loop is made where the micro is retained while power is connected. The necessary "end" at the conclusion of each program informs the assembly translator that no more instructions are in the program.
Control directives
4.1 #DEFINE Exchanges one piece of text for another
Syntax:
#define<name> [<text which changes name>]
Description:
Each time <name> appears in the program , it will be exchanged for <text which changes name>.
Example:
#define turned on 1 #define turned off 0
Similar directives: #UNDEFINE, IFDEF,IFNDEF
4.2 INCLUDE Include an additional file in a program
Syntax:
#include <file_name> #include "
Description:
An application of this directive has the effect as though the entire file was copied to a place where the "include" directive was found. If the file name is in the square brackets, we are dealing with a system file, and if it is inside quotation marks, we are dealing with a user file. The directive "include" contributes to a better layout of the main program.
Example:
#include <regs.h> #include "subprog.asm"
4.3 CONSTANT Gives a constant numeric value to the textual
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designation
Syntax:
Constant <name>=<value>
Description:
Each time that <name> appears in program, it will be replaced with <value>.
Example:
Constant MAXIMUM=100
Constant Length=30
Similar directives: SET, VARIABLE
4.4 VARIABLE Gives a variable numeric value to textual designation
Syntax:
Variable<name>=<value>
Description:
By using this directive, textual designation changes with particular value.
It differs from CONSTANT directive in that after applying the directive, the value of textual designation can be changed.
Example: variable level=20
variable time=13
Similar directives: SET, CONSTANT
4.5 SET Defining assembler variable
Syntax:
<name_variable>set<value>
Description:
To the variable <name_variable> is added expression <value>. SET directive is similar to EQU, but with SET directive name of the variable can be redefined following a definition.
Example: level set 0
length set 12 level set 45
Similar directives: EQU, VARIABLE
4.6 EQU Defining assembler constant
Syntax:
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Chapter 4 - Assembly Language Programming
<name_constant> equ <value>
Description:
To the name of a constant <name_constant> is added value <value>
Example: five equ 5
six equ 6 seven equ 7
Similar instructions: SET
4.7 ORG Defines an address from which the program is stored in microcontroller memory
Syntax:
<label>org<value>
Description:
This is the most frequently used directive. With the help of this directive we define where some part of a program will be in the program memory.
Example:
Start org 0×00 movlw movwf
The first two instructions following the first 'org' directive are stored from address 00, and the other two from address 10.
4.8 END End of program
Syntax: end
Description:
At the end of each program it is necessary to place 'end' directive so that assembly translator would know that there are no more instructions in the program.
Example:
.
.
movlw 0xFF movwf PORTB end
Conditional instructions
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Chapter 4 - Assembly Language Programming
4.9 IF Conditional program branching
Syntax: if<conditional_term>
Description:
If condition in <conditional_term> is met, part of the program which follows IF directive will be executed. And if it isn't, then the part following ELSE or ENDIF directive will be executed.
Example: if nivo=100
goto PUNI else
goto PRAZNI endif
Similar directives: #ELSE, ENDIF
4.10 ELSE 'IF' alternative to program block with conditional terms
Syntax:
Else
Description:
Used with IF directive as an alternative if conditional term is incorrect.
Example:
If time< 50 goto SPEED UP
else goto SLOW DOWN endif
Similar instructions: ENDIF, IF
4.11 ENDIF End of conditional program section
Syntax: endif
Description:
Directive is written at the end of a conditional block in order for the assembly translator to know that it is the end of the conditional block
Example:
If level=100 goto LOADS else
goto UNLOADS endif
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Similar directives: ELSE, IF
4.12 WHILE Execution of program section as long as condition is met
Syntax:
while<condition>
.
endw
Description:
Program lines between WHILE and ENDW will be executed as long as condition is met. If a condition stops being valid, program continues executing instructions following ENDW line. Number of instructions between WHILE and ENDW can be 100 at the most, and number of executions 256.
Example:
While i<10 i=i+1 endw
4.13 ENDW End of conditional part of the program
Syntax: endw
Description:
Instruction is written at the end of the conditional WHILE block, so that assembly translator would know that it is the end of the conditional block
Example: while i<10
i=i+1
endw
Similar directives: WHILE
4.14 IFDEF Execution of a part of the program if symbol is defined
Syntax:
ifdef<designation>
Description:
If designation <designation> is previously defined (most commonly by #DEFINE instruction), instructions which follow are executed until ELSE or ENDIF directives are not reached.
Example:
#define test
.
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Chapter 4 - Assembly Language Programming
ifdef test ;how the test is defined
......; instructions from these lines will execute endif
Similar directives: #DEFINE, ELSE, ENDIF, IFNDEF, #UNDEFINE
4.15 IFNDEF Execution of a part of the program if symbol is defined
Syntax:
ifndef<designation>
Description:
If designation <designation> was not previously defined, or if its definition was erased with directive #UNDEFINE, instructions which follow are executed until ELSE or ENDIF directives are not reached.
Example:
#define test
..........
#undefine test
..........
ifndef test ;how the test is undefined
..... .; instructions from these lines will execute endif
Similar directives: #DEFINE, ELSE, ENDIF, IFDEF, #UNDEFINE
Data Directives
4.16 CBLOCK Defining a block for the named constants
Syntax:
Cblock [<term>]
<label>[:<increment>], <label>[:<increment>]......
endc
Description:
Directive is used to give values to named constants. Each following term receives a value greater by one than its precursor. If <increment> parameter is also given, then value given in <increment> parameter is added to the following constant.
Value of <term> parameter is the starting value. If it is not given, it is considered to be zero.
Example:
Cblock 0x02
First, second, third ;first=0x02, second=0x03, third=0x04 endc
cblock 0x02
first : 4, second : 2, third ;first=0x06, second=0x08, third=0x09
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endc
Similar directives: ENDC
4.17 ENDC End of constant block definition
Syntax: endc
Description:
Directive is used at the end of a definition of a block of constants so assembly translator could know that there are no more constants.
Similar directives: CBLOCK
4.18 DB Defining one byte data
Syntax:
[<term>]db <term> [, <term>,.....,<term>]
Description:
Directive reserves a byte in program memory. When there are more terms which need to be assigned a byte each, they will be assigned one after another.
Example:
db 't', 0×0f, 'e', 's', 0×12
Similar instructions: DE, DT
4.19 DE Defining the EEPROM memory byte
Syntax:
[<term>] de <term> [, <term>,....., <term>]
Description:
Directive is used for defining EEPROM memory byte. Even though it was first intended only for EEPROM memory, it can be used for any other location in any memory.
Example: org H'2100'
de "Version 1.0" , 0
Similar instructions: DB, DT
4.20 DT Defining the data table
Syntax:
[<term>] dt <term> [, <term>,........., <term>]
Description:
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