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Copying Programs
To copy a program, simply load it and then use Save to save it where you would like the program copied to. You can copy a program from one place in internal memory to another, from one place on a Memory Card to another, from internal memory to a Memory Card, or from a Memory Card to internal memory.
The "Size" of a Program and Its Ramifications for Storage
Finite things overrun the world we inhabit. There is a limit to the space available in the H8000FW for the storage of programs. Not everything is perfect. Roughly 460 kilobytes of space is available for storing your programs internally. A program typically requires between 1 kilobyte and 20 kilobytes of space for storage. In the worst case that means you can store 30 programs in internal memory. A more realistic number might be 100. If that’s not enough for you, don’t despair! You can save programs on Memory Cards that can contain as much as 256,000 kilobytes of space! And if you fill up one Memory Card, you can always get another.
See Memory Cards on page 47.
Updating a Program
Like Save, when you press the <update> SOFT KEY, you are updating the program running on the currently displayed DSP. (If you want to update the program running on the DSP not currently displayed, press the DSP A/B key.)
Updating saves any new parameter tweaks that you’ve made to a user program. Press the <update> SOFT KEY. If a program with the same number exists in User Memory, a
confirmation page comes up. The U shows you that you are updating the version in User Memory – a C would indicate it is on a Memory Card.
This feature is particularly useful if you want to "tweak" a factory program - just one key press will save your tweak with the same name and number, and it will always be displayed together
with the factory program. This is possible because the H8000FW allows up to three programs for each number - one factory, one user, and one on a card. Strictly speaking, you can have four, as both monolithic and non-monolithic versions of Factory programs may have the same number.
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Renaming a Program
To rename a program, simply load it and then press the Save SOFT KEY in the PROGRAM area. Place the CURSOR over the rename field
and press SELECT. Change the name and select the Enter button to exit the typewriter. Here you changed "Robot Voice" to "new
Voice."
Back at the Save menu page, make sure the old program name is present in the correct "slot" - 269 in User Memory in this case. Since that’s where the same program is with the old name, you’re going to overwrite it!
Place the CURSOR over save and press SELECT. The H8000FW asks if what you’re about to do is ok... select Yes.
Now the program has the new name, new
Voice.
Deleting a Program
Because there is a finite amount of storage space in the H8000FW or on a given Memory Card, you may want to delete some of your stored programs to free up "room" from time to time. To delete a program, go to the PROGRAM area and place the cursor over the program you would like to delete. The program you wish to delete does not need to be loaded on either DSP.
On the screen to the right, if you were to press the <remove> SOFT KEY, you would be deleting the program "Robot Voice." (It doesn’t matter that it’s not currently loaded!)
Actually pressing the <remove> SOFT KEY would result in the screen to the right. To remove or not to remove?
Factory presets are distinguished from your saved presets by the lack of a "U" at the righthand side of the screen. You can’t delete any of the factory presets. That’s why <remove> is scratched out when a factory program is highlighted on the list menu page.
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Parameters
"I can’t tell you what a parameter is, but I’ll know it when I see it." |
--US Supreme |
Court |
|
The PARAMETER area is special in that the menus change to reflect the options available in the currently running program (on the currently displayed DSP*). The number of menu pages and their content vary from program to program. Consequently, very little can be said about parameters generally. But that’s not much of a liability; parameters are easy to understand as you encounter them.
For the sake of your sanity, it’s important to remember that the parameters you are messing with in the PARAMETER area belong to the
program running on the currently displayed DSP*. For example, on the screen to the right you’re messing with parameters for the program "Tiled Room" that is running on DSP B.
Continuing our example, pressing the PROCESSOR A/B key toggles the display to DSP A. Now you’re messing with parameters for the program "Dinosaur Legs" that is running on DSP A.
Many, but not all, of the programs in the H8000FW support an "expert mode" feature. The expert mode parameter controlling this
feature is found on the misc menu page in the SETUP area (you may have to press the SETUP key a few times to find it). A setting of 0 hides all
but the most relevant menu pages in the PARAMETER area. Conversely, a setting of 9 reveals all of the available menu pages in the PARAMETER area. Settings between 0 and 9 reveal a proportionate amount of menu pages in the PARAMETER area.
Leave expert mode at 9 if you like lots of parameters to tinker with, at 0 if you find lots of parameters annoying, or somewhere in-between if your tastes fall somewhere inbetween.
While most parameter types are self-explanatory, there are a few special types that deserve specific mention.
* If the upper left-hand corner of the screen reads “A,” the “currently displayed DSP” is DSP A. If the upper left-hand corner of the screen reads “B,” the “currently displayed DSP” is DSP B. Both DSPs are always running, but only the parameters for one of them can be displayed at a time.
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System Tempo
Most programs that have "frequency" or "time" parameters (e.g., LFOs, reverb decays, and delays) will synchronize to the system tempo. This greatly simplifies the task of customizing a program to a particular song. Simply set the system tempo to tempo of the song you're working on and BAM! Everything falls in place!
The system tempo is defined on the tempo menu page in the SETUP area. In the simplest
case, set Source to Internal and manually enter the appropriate Tempo. Alternatively, you can
tap the <tap> soft key to the beat and the H8000FW will calculate the tempo for you. Change the number of taps used in this calculation with the Average parameter.
You can derive the system tempo from several other sources by using the Source parameter:
Tip 1&2 A switch connected to the tip of pedal inputs 1 or 2 defines the system tempo.
Midiclock A MIDIclock signal sent from a sequencer to the H8000FW's MIDI input defines the system tempo.
ext1-8 The value of external modulators 1 through 8 defines the system tempo.
See The Concept Behind "Redirection" - External Assigns 1-8 and Trigs 1 & 2 on page 106 for information regarding the external modulators.
Parameters in the PARAMETER area that synchronize to the system tempo are denoted by "t_" before their name, such as "t_length."
Notice that changing t_length (or any t_ parameter) changes the corresponding length parameter to reflect the interaction between the musical duration (1/8 note in this case) and the system tempo (78 BPM in this case).
You can also override the t_ parameter by adjusting the "naked" parameter (length in this case). However, if the system tempo is changed, the "naked" parameter will revert back to its calculated value!
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If you want to make the "naked" parameter impervious to changes in the system tempo, turn the t_ parameter to off.
See midiclk out on page 96 to see how to synchronize other equipment to this tempo setting.
System Timer
Much like the system tempo, the system timer provides a common reference point for measure-based parameters such as loop times (note that the system timer is used in far fewer
programs than the system tempo). Set the system timer using the timer soft key in the
SETUP area.
Let's say you want to use loops in a song with measures that are 2 seconds long (MeasureTime = BeatsPerMeasure multiplied by 60 divided by BPM). Using this nifty formula or some prior knowledge, you can simply set the Time parameter to 2.00 sec. Alternatively, with Source set to soft key and Mode set to restart, you can tap the <run> softkey at the beginning and end of a measure and the H8000FW will calculate the time for you.
Now load up a loop program such as "Reich Loops 2." The loop time is automatically set to the system timer (notice the lower left corner!) You can use the timer equals parameter to
define how many bars the timer will equal. Not all loops are set up to work with the system timer - only those that explicitly show the system timer value.
Notice also that all of the programs that use the timer can be "overridden" by simply entering a new loop time value.
Back to the timer menu page in the SETUP area. By setting Source to tip 1 or tip 2, you can use a foot pedal in place of the soft key to calculate the length of a measure. Tap the foot
pedal at the beginning of the measure and again at the end of a measure. By setting Source to ext1, ext2, ..., ext8, you can use any of the external modulators in a similar fashion.
See The Concept Behind "Redirection" - External Assigns 1-8 and Trigs 1 & 2" on page 106 for information regarding the external modulators. See Foot Pedals 1 and 2 on page 92 for more information regarding the foot pedals.
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By setting Mode to continue, successive "taps" of the Source (be it the soft key, a foot pedal, or whatever) will simply extend the current system timer without resetting it to zero.
Taps
Several programs use a tapped delay line. For a particular "tap," the UP and DOWN CURSOR keys select among three parameters:
dly |
Adjusts the delay position of a particular tap (the number of milliseconds |
|
before the tap). |
lvl |
Adjusts the level of a particular tap. |
pan |
Adjusts the stereo pan position of a particular tap. |
Use the LEFT and RIGHT CURSOR keys to select the particular tap for which you’re adjusting parameters. The graphic to the right of the parameters represents the delay position and level of every tap in the bunch.
Textblocks
All right, maybe a "textblock" isn’t really a parameter, but you’ll find it hiding among parameters, so we might as well discuss it here.
You’ll typically find these creatures on an info menu page in the PARAMETER area. As the name suggests, this is just a block of text that you
can read for your own enlightenment. If all of the text fits on the screen, that’s the end of the story. If, however, all of the text doesn’t fit on
the screen, you’ll see a double-headed arrow to the left of the text.
Turning the KNOB scrolls the text so you can read the rest.
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