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Introduction

About EOS

About EOS

Graphic User Interface

EOS uses icons, graphics and dialog boxes extensively to make programming as easy and as intuitive as possible. Similar functions are logically grouped into menus and navigation controls such as the Cursor and Page buttons make it easy to select the desired field.

Sequencer and Data Filer

The onboard 48-track sequencer is a full function music production center. It contains a host of powerful features such as high resolution cut and paste editing, quantization, data filters, and external sync capability. It is also capable of reading and playing back standard MIDI files (format 0 & 1) direct from a DOS floppy disk and saving them to the internal hard disk drive. Music sequences are stored within banks or as separate objects.

Sound Libraries

The Emulator family has access to the huge library of sounds available from E-mu and other sources. EOS is fully compatible with the E-IV, e-64, EIII, EIIIX, ESI-32, E4K, E-6400, E4X, E-Synth and Ultra sound libraries, and can transparently read Emax II, Roland S-700 and Akai S1000/S1100/S3000 banks via SCSI HD or CD–ROM without awkward conversion routines.

Sound Storage

EOS lets you arrange up to 1000 samples per bank in up to 1000 presets. E-mu's exclusive SoundSprint™ function automatically loads presets from the hard disk as you browse through them. You can continue to play while the new preset is loading in the background. The Sound ROM option (standard on E-Synth) gives you 16 MB of great samples with hundreds of user programmable presets which are always on-line and ready to go.

Advanced DSP

EOS’s advanced digital signal processing (DSP) features make sampling a breeze. Samples can be truncated, normalized and placed on the keyboard automatically as the sample is taken. Advanced tools such as Auto Correlation, Loop Compression and Crossfade Looping allow even the most difficult sounds to be looped easily.

You can digitally splice and mix samples with other samples. Control samples dynamically from the keyboard using velocity and positional crossfading and switching functions. Advanced digital processing features such as Sample Rate Conversion, Compression, Parametric Equalization and Digital Tuning let you shape raw samples quickly and with greater precision than computer based systems. Samples are easily transferred between the Emulator and an external computer via SCSI.

4 E-MU Systems

Introduction

About EOS

Additional digital processing functions include:

Time Compression and Expansion: Shortens or lengthens the sample time without changing the pitch.

Pitch Change: Changes the pitch of a sample without altering the time.

Transform Multiplication: Creates weird and wonderful new timbres.

Aphex Aural Exciter:Adds brilliance and sheen to your samples.

Dopplerization: Moves samples forward and backwards in space as well as from side to side.

FIR Filters: Non-realtime digital filters with “Ultra” high Q values and phase-linear filter response.

Bit Converter: Removes unwanted bit resolution from your samples.

Beat Munging: Analyzes drum loops and phrases and allows you to change tempo, time signature, swing and individual beats in real-time.

Built-in Digital Effects

A high quality internal effects processor adds reverb and chorus effects while keeping the sound in the digital domain. 76 different effects are currently implemented with several controllable parameters for each effect. A sound with effects applied can be resampled and saved as an entirely new sound, with ambience and effects included.

More Digital Processing Features

The digital hardware implements up to 128 “analog-sounding” Z-plane filters with many different filter types.

12, 24, or 36 dB/octave Low-pass filters with resonance

2nd & 4th order High-pass filters with resonance

2nd & 4th order Band-pass filters with resonance

Contrary Band-pass filter

Three types of swept EQ filters

Three Phasers and one Flanger with resonance

Six powerful Morphing filters

Modulation sources include three multi-stage envelope generators and two multi-wave LFOs per channel with full MIDI modulation control over virtually every parameter. The digital patchbay, containing a set of arithmetic modifiers, let you create complex synthesis models.

EOS Emulators have 32 part multi-timbral capability, allowing complex sequencing and sound effects creation. Emulators can be operated by remote control using an external computer. A MIDI expander card is available for older units which increases the number of MIDI channels from 16 to 32.

EOS 4.0 Software Manual 5


Introduction

Power Up!

Instant Gratification

This section is designed to get you playing sounds in the shortest amount of time and provides only a partial explanation of disk operations. For more complete instructions, see “Disk Menu” on page 355.

Power Up!

Turn on the Emulator and wait for the following screen to appear.

If you have an E-Synth or an Emulator with the ROM bank added, you can select presets immediately. Use the Data Entry Control, INC/DEC buttons, Left/Right cursor buttons or the numeric keypad to change presets. That's it! If you have an Emulator without the ROM bank installed, you must load a bank into the unit. Go to the next section for instructions.

6 E-MU Systems

Introduction

Loading a Bank from the Hard Disk

O The Disk button can be set to call up either SoundSprint mode or the Last screen you used in the Disk Browser. This preference is located under Master, Setup, SCSI.

Loading a Bank from the Hard Disk

Loading a bank of sounds makes an entire collection of different presets immediately available.

v To Load a Bank from the Hard Disk:

1.Press the Load function key (F4) from the main screen shown above. The following screen appears.

The display shows the hard disk drive information, the folders contained on the drive, and the individual banks contained in the displayed folder.

2.Select the Folder containing the desired bank. Using the Arrow cursor buttons, move the cursor to the Folder field and select the Combos folder.

3.Select the Bank. Move the cursor down to the Bank field and choose the General MIDI bank using the Data Entry Control, the INC/DEC buttons or the numeric keypad.

4.Press OK to load the bank. The bank is loaded and the first preset in the bank appears.

Loading SoundSprints

SoundSprint is a proprietary method of loading presets from a hard disk. As a preset is selected in SoundSprint, it is immediately loaded into the bank. If you have an EOS machine with a hard disk, try it out. See “SoundSprint” on page 23 for more information.

EOS 4.0 Software Manual 7


Introduction

Selecting Presets

Turn Sprint Off before continuing.

O Press Assignable Key 3 (default setting) to jump between the RAM and ROM preset locations if you have an E-Synth.

v To Load SoundSprints:

1.From the main screen, press the Sprint function key (F2). The screen shown above appears.

Select a preset. Use the bank function keys (F5 & F6), the left/right cursor buttons, the previous/next buttons or the Data Entry Control to select new presets. The previous and next presets in the folder are shown in the upper right of the SoundSprint display window.

As you explore the SoundSprint presets be sure to try out the controllers such as sliders and wheels. EOS machines containing a hard disk have a special folder of Sprint presets.

v To Turn Off SoundSprint Mode:

1.Press the Utils function key (F1).

2.Press the SprntOff function key (F5).

Selecting Presets

The currently selected preset is displayed on the main screen showing the preset number (as it appears in the currently loaded Bank) and its name. EOS provides several methods for selecting presets.

v To Select a Preset:

Use the Data Entry Control to quickly scroll through the presets.

Use the Left and Right cursor buttons or the INC and DEC buttons to scroll through them one at a time.

The Page buttons to scroll through them ten at a time.

The numeric keypad to punch in the preset number and then press the “Go” button to confirm the selection.

When using the numeric keypad to select presets, you select a preset by entering a 1, 2 or 3 digit number. If fewer than three digits are entered, you must press the Enter or Go button after selecting the number. For example, you could select preset number 3 in any one of three ways:

1.Type “3.” A window pops up asking you to confirm the preset number. Press the “Enter” button or “Go” button.

8 E-MU Systems

Introduction

Selecting Presets

O The more sound RAM you have in the unit, the larger the bank size can be and the more presets you can have in the bank at once.

Lock 1

2-Key Preset Selection

Lock 2

1-Key Preset Selection

2.Type “03.” A window pops up asking you to confirm the preset number. Press the “Enter” button or “Go” button.

3.Type “003.” (You do not need to press the “Enter” button or “Go” button when entering all three digits of the preset number. Because there are only three possible digits, EOS knows that you’re done.)

Presets are contained in the bank you loaded earlier so they are instantly accessible when selected, unlike SoundSprint presets, which take a second or two to load from the hard disk.

The next and previous presets are displayed in the upper corners of the screen. The next preset is displayed in the upper right hand corner, the previous preset is shown in the upper left hand corner.

Lock Button

The +/- button has an alternate function as a digit “Lock” button. When used as a lock, it sets the number of digits that you must enter to change a preset using the numeric keypad. Locking 1 digit (Lock 1 mode) requires you to enter the remaining two digits, but gives you a selection of 100 presets. Locking 2 digits requires only a single button press, but reduces the selection range to 10 presets. Press the Lock button repeatedly from the preset selection screen to rotate through the modes.

After entering the first digit in Lock 1 mode (meaning you need to enter 2 digits to select the preset by number), a popup window appears listing the ten presets in that rank. Use the Page buttons to select the next or previous ten presets. Use the cursor buttons to select a preset in that rank.

The Lock button can be used to set the current rank of ten Bookmarks in SoundSprint mode. Press and Hold the Lock button and select a number to change the rank.

If you are in the Lock 1 mode and you only enter one digit, a message pops up asking you to confirm the preset number. You must press the Enter or Go button to confirm the selection.

For example, to select preset number 3, type “3.” A window pops up asking you to confirm the preset number. Press the “Enter” button or “Go” button.

EOS 4.0 Software Manual 9



Introduction

Saving

O Save to an Empty Bank if you have edited presets and want to save the old bank as well as the edited bank.

O To save a single preset to a bank see “Export Preset” in the Preset Manage module.

Saving

When presets are loaded into the bank, you are free to edit any parameter in any preset. When you have everything the way you want it, SAVE the entire bank to the hard disk. Since nothing is made permanent until you Save it, you can play around with the presets to your heart’s content without worrying about ruining something.

When you get something you want to keep, then it's time to Save. If you don't save the bank, all changes will be lost as soon as you switch off power or load another bank.

v To Save a Bank:

1.From the Main screen shown above, press the button directly under “Save…” on the screen (F5). The following screen appears.

2.Select the Bank location. The bank field defaults to the bank currently loaded. Press OK to overwrite the bank or select an empty bank if you want to save the bank as a new bank.

You can also save the bank to another folder or disk drive (if connected). Use the up/down cursor buttons to advance the cursor to the Folder or Drive field, then select the new destination.

3.Remember that Saving is permanent, so think twice before pressing OK. Press OK to Save the bank or Cancel to abort the operation and return to the main screen.

10 E-MU Systems

O The arpeggiated notes can be recorded into the sequencer and are transmitted on the MIDI Out port.

O The arpeggiator continues playing on the current MIDI channel if you switch to Multi mode.

None 1 Oct

2 Oct

3 Oct

Introduction

Arpeggiator

Arpeggiator

An arpeggiator moves a pattern of notes sequentially over a range of the keyboard. EOS provides a performance-oriented arpeggiator which is powerful, yet quick and easy to use. It has several features including tap tempo, octave extension, note value divisor and control over how the extensions are played (up, down, or up and down or random). The arpeggiator plays on the Basic Channel and remembers the order of played notes.

v To Access the Arpeggiator:

1.From the main preset selection screen, press the Mode function key (F6). A new set of function keys appears.

2.Press the Arp function key (F5). The arpeggiator will be enabled and the function keys now control the arpeggiator functions.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Arp Off Octave

Direction

Note Tempo

Go

 

Extend

 

 

Division

Back

Octave Extension. The extension control shifts the arpeggio up the specified number of octaves each time the pattern is repeated. For example, suppose you played C2 with an Octave Extension value of 2. The arpeggiator advances the pattern 2 octaves in the direction specified. The extension can be set from 0-3 octaves.

v To Set the Octave Extension:

Press the Octave Extension button (F2) to toggle between values.

2-oct Extension, Direction Up

 

 

 

 

 

 

 

 

Back

 

 

 

2

1

3

5

4

6

8

7

9

 

 

 

Extend 1

Extend 2

Played

 

 

 

 

 

 

EOS 4.0 Software Manual 11