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EDITING & WRITING ARPEGGIATOR PATTERNS

parameter is set to “Rest” no note is played on the selected step & finally when the “Gate” parameter is set to “Glide” the

Portamento is engaged when the selected step switches to the next step & then the Portamento is switched off. This is great for creating those TB303 type patterns with slides.

NOTE:

The “Fill In” parameter does not apply for Polyphonic patterns & does nothing if switched “On” or “Off”.

Glide will only work when the polyphony of the Program / Part is set to Mono.

Several Monophonic & Polyphonic patterns can be used at once in a Performance. One doing a Bass type Pattern, One doing a

TB303 thing, One doing a “Classic” Up[/Down thing etc. etc. It is even possible to have the Arpeggiators in the different programs synchronised to different time signatures. When doing this turning the “Speed” knob will alter the speed of all the arpeggiators, in other words it is not possible to have arpeggiators running on different clock speeds, if you wish the arpeggiators to run at differing speeds set the “Sync” parameter in the Arpeggiators to differing values.

27

EDITING & WRITING PROGRAMS

Editing Programs is easy on the Nova as virtually all the controls needed to create a sound are on the front panel.

First make sure that the Nova is in the Program mode. The Program button should be lit. Now it is just a case of adjusting the knobs & buttons in the Oscillator, Filter, LFOs, Envelopes, Arpeggiator & Effects Sections until the desired sound is created. Notice that the display changes to display the name of the rotary control you are currently editing. The display will remain displaying this parameter after you stopped adjusting the rotary control ( unless currently in a “Menu” ). The display shows the first rotary to be adjusted, of course many rotary controls can be adjusted at once but the display only shows the last.

Writing Programs into Memory

NOTE:

Writing Programs is a destructive operation. It is strongly advised to make back-ups of your data occasionally to a Computer, Sequencer or Data filing device. Factory sounds can be recalled from ROM see page 40 for details

Once a sound has been created it may be stored in any of the two banks of 128 Programs. To do so press the Write button. The display shows:

Write Prog AOOO to AOOO?

Sintillator M-Wh

As can be seen, the top line of the display shows the current Program location & the Programs destination. The bottom line displays the Programs name, in this case Sintillator M-Wh.

While in this mode it is possible to change the destination of the new sound using the bank & the prog buttons or the upper fast data knob. For example, pressing the Bank Up button in the above example, the display will show:

Write Prog AOOO to BOOO?

Filtered H2O

As can be seen Bank B has now been selected. It is possible to alter the location within the destination bank with the prog buttons or higher fast data knob.For example pressing the prog up button twice & the display shows:

Write Prog AOOO to BOO2?

Width Bass M-Wh

As can be seen the destination of the sound to be written is now B Bank number 002.

NOTE:

While in this mode the Compare button has a different function to its normal operation. The Compare button in this mode toggles between the currently edited sound & the destination Program. The “Program” button will flash & the Compare button will be lit when this function is active.

28


EDITING & WRITING PROGRAMS

Once the destination for the Program has been decided press the Write button again & the display shows:

Name Prog BOO2

Sintillator M-Wh’

The name of the Program can be altered when in this mode. As can be seen in the display the first character of the Programs name has a cursor under it. Using the higher Fast Data knob you can scroll through the character set for that character. Using the lower Fast Data knob you can move the cursor horizontally.

NOTE:

Pressing the Page Up button while in this mode inserts a space at the cursor position & pressing Page Down while in this mode deletes the character to the right of the cursor.

Once the name has been selected, press write again & the display shows:

Category -

SFX

Write to store

 

As can be seen the Nova is asking confirmation that you wish to write over the destination Program, replacing it with the newly edited sound. Also on the top line of the display it can be seen that there is the category parameter. This is where you set the category of the Program so that the “Finder” mode can locate programs with the same category assigned. To adjust this parameter use the higher Fast Data knob. There are 20 categories. Refer to page 35 for details on the categories.

To complete the operation press the Write button to confirm & the display shows:

Program BOO2

Saved!

This will stay on the screen for several seconds then revert back to the standard Program page.

Sintillator M-Wh

Prog BOO2

NOTE:

At any stage during the write procedure pressing the Program button will exit the write procedure & return the Display to showing the Program name & location.

NOTE:

The current selection of Oscillator, LFO & ENV2 or 3 plus the selection of Mod Sources & Mod Destinations in the Oscillator &

Filter sections are memorised when the sound is written into memory. This allows any setup to be recalled when the program is recalled which can be very useful in live performance.

29

EDITING & WRITING PERFORMANCES

Editing Performances is very easy. After Pressing the Performance button the button lights & the Display shows:

Blaster Master

Perf AOOO

Performances are made up of 6 Parts. The next thing to do is select the “Part” of the Performance you wish to edit. To do this press the appropriate Part button in the Part edit section. In the above example pressing Part 1 button the display will show:

DigiTrowserCough

Prog AO3O

The display is showing the Program currently assigned to the selected Part. Any Program from any one of the Program Banks can be assigned to any Part of a Performance. You can use the Bank button & the Prog Up & Prog Down buttons to alter the Program assigned to this Part of the Performance.

When in this mode pressing the Tune, Velocity, Output, MIDI, Polyphony & Range buttons will display the relative parameters for the currently selected Part. If any of the Tune, Velocity, Output, MIDI, Polyphony & Range buttons are pressed it will flash indicating that it has been selected. This allows comparison of values in different Parts easy. For example. Press the MIDI button when a Part 1 of a Performance has been selected & the display will show:

Sustain

Enable

Midi Channel

Global

The MIDI button is flashing indicating it is selected. Pressing another Part button will light the selected button & the display will show the MIDI parameters for the newly selected Part as shown below.

Sustain

Disable

Midi Channel

8

To exit any of the Tune, Velocity, Output, MIDI, Polyphony & Range Menus simply press the Performance button again & the display will change back to showing the currently selected Performance as shown below:

Blaster Master

Pref AOOO

For details on the parameters in the “Tune”, “Velocity”, “Output”, “MIDI”, “Polyphony”, & “Range” menus. For details refer to the “Part Edit Section” of this manual on page 96.

NOTE:

Pressing any of the Part buttons when in Performance mode not only makes the display show the Program name & location but also brings the selected Part up on the front panel controls. This allows editing of Programs possible while in Performance mode. All the edits made are transmitted as Controllers & NRPNs on the MIDI channel assigned to the Part of the Performance, so in a Multitimbral Performance each Part can be individually edited, recorded on a sequencer & played back into the Nova.

30


EDITING & WRITING PERFORMANCES

NOTE:

At any stage during editing a Performance, pressing the Performance button will exit the “Part” display & return the Display to showing the Performance name & location.

It is possible to “Solo” Parts of a Performance allowing the easy auditioning of separate Parts of a Performance. This is done by selecting the Part to be soloed & simply pressing the Solo button in the Part Edit section. The Soloed Part will be lit & the rest will flash indicating they are muted. To return to normal operation simply press the Solo button again.

It is possible to “Mute” Parts of a Performance temporarily allowing the easy auditioning of separate Parts of a Performance whilst editing or during live Performance in a Multitimbral Performance. This is done by simply pressing the Mute button in the Part edit section. When this button is lit the “Mute” mode is active. When the Mute button is lit ( active ) pressing any Part will mute & it will flash indicating that it is muted. Any number of Parts can be muted. Unlike the solo function the mute status is retained when you exit the mute mode. This is exactly like a mixing desk, if a Part is muted you will have to enter into the mute mode ( mute button lit ) to un-mute it.

This “mute status” is also memorised with a Performance. This means that you can recall a Performance with several or even all Parts muted. This allows separate sounds to be manually dropped in & out during Performance & the Performance is set up ready with the desired Parts muted.

NOTE:

More than one Part button can be pressed at once while in the mute mode ( Mute button lit ). For example if Part 1 is flashing ( muted ) & Part 2 is not ( active ) then pressing Part 1 & 2 buttons simultaneously when the Mute button is lit will make Part 1 active ( unlit ) & Part 2 muted ( flashing ). This is great in live Performance.

NOTE:

To assign no Program to a Part ( Off ) press set the Polyphony Parameter in the Polyphony button menu to “Off”.

NOTE:

Only one Performance can be used at any one time. Performances cannot be used as Parts of other Performances & you cannot assign different Performances to different MIDI channels & expect to get Multiple Performances.

NOTE:

When Performance mode is entered whatever Part was selected when the Performance was saved is selected. To adjust the Program assigned to any Part, for example Part 1, press Part 1 button even if it is already lit. It will stay lit & the display will change from showing the Performance Bank, Number & Name to displaying the Part, Program, Number & name. To return to the Performance Bank, Number & Name press the Performance button.

NOTE:

Solo part mode will be cancelled whenever a new Performance is selected.

31

EDITING & WRITING PERFORMANCES

Writing Performances into Memory

NOTE:

Writing Performances is a destructive operation. It is strongly advised to make back-ups of your data occasionally to a Computer, Sequencer or Data filing device. Factory sounds can be recalled from ROM see page 40 for details

Once a Performance has been created, you can store the Performance in any of the 128 Performances. To do so press the Write button. The display shows:

Write Perf AOOO to AOOO?

Blaster Master!

As can be seen the top line of the display shows the current Performance location & the Performances destination. The bottom line displays the Performances name, in this case Blaster Master!

While in this mode it is possible to change the destination of the new sound using the Prog Up & Prog Down buttons. For example, pressing the Prog Up button or turning the higher Fast data knob in the above example the display will show:

Write Perf AOOO to AOO1?

Pac on Spec

As can be seen the destination of the Performance to be written is now A001.

NOTE:

While in this mode the Compare button has a different function to its normal operation. The Compare button in this mode toggles between the currently edited Performance & the destination Performance. The “Performance” button will flash & the Compare button will be lit when this function is active.

Once the destination for the Performance has been decided press the Write button again & the display shows:

Name Perf AOO1

‘Blaster Master! ‘

The name of the Performance can be altered when in this mode. As can be seen in the display the first character of the Performances name has a cursor under it. Using the higher Fast Data knob you can scroll through the character set for that character. Using the lower Fast Data knob or nudge buttons you can move the cursor horizontally.

NOTE:

Pressing the Page Up button while in this mode inserts a space at the cursor position & pressing Page Down while in this mode deletes the character to the right of the cursor.

32


EDITING & WRITING PERFORMANCES

Once the name has been selected, press write again & the display shows:

Update progs ?

No

Write to continue

 

As can be seen the Nova is asking confirmation that you wish to write over the destination Performance, replacing it with the newly edited Performance. On the top line of the display Nova is asking if you wish to update ( re-write ) all the Programs used in the currently selected Performance. If this parameter is set to “No” then the Performance only is written into memory. If this parameter is set to “Yes” then any alterations made to the Programs ( excluding the over-rides such as Part Volume, Arp On/Off & Effects settings if the Parts Effects used parameter in the Output menu is set to Part ) will be written into all the Programs used in the selected Performance. If this parameter is set to “Each” then any alterations made to the Programs ( excluding the over-rides such as Part Volume, Arp On/Off & Effects settings if the Parts Effects used parameter in the Output menu is set to Part ) can be selectively saved one by one. The Nova asks for confirmation to save each Part individually, showing the Part number & the Program number. Individual Parts can be left unsaved ( Skipped ) by turning the lower Fast Data knob while in this mode.

NOTE:

When in this mode the Compare button toggles between the Destination Program & the edited Program. Both the Performance & the Program buttons will flash & the Compare button will be lit when the Compare mode is active.

To complete the operation press the Write button to confirm & the display shows:

Perf AOO1

Saved!

This will stay on the screen for several seconds then revert back to the standard Performance page.

NOTE:

At any stage during the write procedure pressing the Performance button will exit the write procedure & return the Display to showing the Performance name & location.

33

MASTER VOLUME SECTION

master volume

Volume - Knob

This knob adjusts the overall output of the Nova on the Left & Right outputs.

NOTE:

This can be overridden by MIDI Controller Data. If a MIDI Controller 97 with a value of “0” has been received by the Nova, no output will be heard regardless of the position of this knob. To reset the volume either transmit the relevant MIDI Volume level or move the Volume knob ( This automatically overrides the MIDI setting ).

NOTE:

The volumes of each “Part” in a Performance can be set individually using the Part select buttons & the Level rotary in the Part Edit Section.

NOTE:

This is a Global control. If the Nova is used in “Local Off” mode the this knob will not change the volume unless a MIDI loop is present. When the “Local” parameter on page 7 of the Global menu is set to “Off” this knob ( & all the other knobs & buttons ) will not directly control the synthesiser but only output the relevant MIDI data. In this case the knob will appear to do nothing when turned unless a MIDI loop that maps the MIDI data transmitted by the Nova back to the Nova on the Global MIDI channel.

NOTE:

The Master Volume Knob always behaves as if the "Knob mode" parameter on page 11 of the Global menu is set to "Normal". In other words the Master Volume Knob is always live & turning this Knob will always alter the volume immediately regardless of the "Knob mode" parameter's setting.

34


MODE SECTION

perf prog finder compare global write demo

This is where you select the various operating modes of the Nova, initiate the Demo/Finder function, Write & Compare Performances & Programs.

Performance - Button

The Performance button is used to select the Performance mode. A Performance is the most complex sound Nova can create. A Performance is made up of 6 “Parts”. A “Program” is assigned to each “Part” & these can be set up into layers or splits etc. For more details on Performances refer to page 22.

Program - Button

The Program button is used to select the Program mode. A Program is a single sound played across the entire keyboard. For more details on Programs refer to page 21.

Demo/Finder - Button

With so many sounds it can be a little difficult to find your favourite sounds quickly. For this reason Nova features a “Finder” mode that can find similar types of sounds. The Nova has 20 “Categories” of sounds. They are as follows:

1

Bass

9

Pad

17

User 2

2

Hard Bass

10

Strings

18

User 3

3

Soft Lead

11

Keyboard

19

User 4

4

Hard Lead

12

SFX

20

User 5

5

Porta Lead

13

Drums

 

 

6

Arpeggio

14

Pianos

 

 

7

Motion

15

Organ

 

 

8

Bell

16

User 1

 

 

Each Program in the Nova has a “Category” assigned to it. The Finder uses categories to find similar sounds. To use the Finder, press the Demo / Finder button & a small sequence will play. There are 20 different sequences, one for each of the categories. The Demos will play once then stop, to hear the demo again press the Demo/Finder button again. The display shows:

Category -

SFX

AOOO Sintillator

M-W

As can be seen the higher parameter is “Category”. In this case with a value of SFX.

This parameter determines which category of sound you wish to find. Use the higher Fast Data knob to adjust the value of this parameter. The range of this parameter is Bass, Hard Bass, Soft Lead, Hard Lead, Porta Lead, Arpeggio, Bell, Pad, Strings, keyboard, SFX, Drums, Piano & User 1 to 5.

As can be seen the Lower parameter is a Program in the selected category. In this case with a value of A000 Sintillator M-W. Use the lower Fast Data knob to select the sounds.

To return to normal operation press the Program or Performance button.

Compare - Button

This button is used to activate the Compare function. When editing a Program, it is often convenient to monitor the original in comparison to the newly modified version. This is called the compare function. To enable this feature simply press & hold down the Compare button. As soon as the button is released, the modified version of the Program will once again be available.

35