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DMC User manual

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Rehearsing Collect Touch

Rehearsing Collect Touch is useful for fine tuning the settings of the collected controls in one or both of the Collect Touch Buffers. It is usual to play the Play Pass to compare the buffered settings with the currently recorded material, or to compare the buffers with each other.

This is also known as 'rehearsing in context' because it allows the effect of the buffered settings to be tested on the actual audio for the mix (e.g. the material for the scene that the mix is for).

Make sure the led above the MASTER TOUCH ISOLATE key is illuminated (press the key if it is not).

Press the ALL BUS or ALL TAPE key to select the required buffer.

Set the Collected controls to the required settings. If required, select the other buffer and set the alternative control values. Put the transport into play over the required section of material.

Toggle the MASTER TOUCH ISOLATE key on and off to compare the selected buffer with the play back material.

Toggle between ALL BUS and ALL TAPE to compare the buffers (MASTER TOUCH ISOLATE must be on).

Adjust control values for each buffer as required.

Rewind the transport and play back the required material as required.

This can be done automatically with Cycle, as described in Machine Control.

Making a Mix/Pass in Collect Touch

To make a Record Pass with the collected controls (manual punch-in and punch-out). Make sure the required buffer is selected.

Put the transport into play in advance of the required section. Press MASTER TOUCH RECORD at the required punch-in point.

The control values in the selected buffer will be written to the automation system. A new Record Pass will be created.

If required, toggle between ALL BUS and ALL TAPE to use control values in each buffer. If required, toggle MASTER TOUCH RECORD to create multiple punches.

Press MASTER TOUCH RECORD to turn it off at the required punch-out point. Stop the transport.

If Auto Keep is active, the recorded pass will be saved to the Mix/Pass tree and will become the Play Pass. Otherwise, press the KEEP MIX key if the recorded pass is satisfactory.

Collect Touch with Safety Nets

The Safety Nets can be used for automatic punch-in and punch-out of controls in Collect Touch. This is particularly useful for scene changes, and a scene change provides the context for these instructions.

These instructions are not fixed as some of the steps can be done in any order (e.g. activate Safety Nets first, then start Collect Touch). Use this as a guideline to find a suitable working practice.

Set Collect Touch Scope as required and lock Collect Touch.

Press MASTER TOUCH ISOLATE and set initial control values in one or both of the buffers. Set the Safety Net Start time to the beginning of a scene and the Safety Net End time to the end of the scene.

Make sure the Master Touch Isolate Respects Safety Nets option in Automation Preferences is checked (this means that if timecode is outside the Safety Nets, the settings in the selected buffer will be "ignored" in Master Touch Isolate as well as Master Touch Record).

Put the transport into play from before the Safety Net Start time.

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The Play Pass will be heard until the Safety Net Start time is reached. At this point, the settings in the currently selected buffer will be used and the scene change transition will be heard. At the Safety Net End time, all controls will switch back to the Play Pass.

Rehearse the Collect Touch settings as usual (re-start the transport as required, switch between buffers, and so on).

When you are satisfied with the rehearsal phase, stop the transport.

Re-wind the transport to before the Safety Net Start time.

Press MASTER TOUCH RECORD and select the required buffer. The led above the MASTER TOUCH RECORD key will illuminate.

Put the transport into play, and the Play Pass will be heard.

When timecode reaches the Safety Net Start time, the control settings in the selected buffer will automatically punch in and write to the automation system.

The led above the MASTER TOUCH RECORD key will flash. If required, switch between the buffers.

At the Safety Net End time, Master Touch Record will automatically punch out and the automation system will return to play back. The led above the MASTER TOUCH RECORD key will stop flashing and remain illuminated.

Stop the transport.

If AUTO KEEP is active, the recorded pass will be saved to the Mix/Pass tree and will become the Play Pass. Otherwise, press the KEEP MIX key if the recorded pass is satisfactory.

Press MASTER TOUCH RECORD to turn it off.

To terminate Collect Touch, press COLLECT TOUCH again.

The led above the Collect Touch key will cease to be illuminated.

Collect Touch Scope and the settings in the Buffers are retained until Scope changed or New Mix/Clear Mix Memory is executed.

Before using Collect Touch, make sure the correct options are set in

Preferences/Collect Touch.

For more information on the Collect Touch options, please refer to the Encore Plus manual section on System Preferences.

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19 Turning off and Restarting the console

CAUTION

The system MUST NOT be powered down unless the correct shutdown procedure has been followed and the screen displays a message indicating it is safe to power down.

If Encore Plus is running then select Exit Encore from the System menu.

If the current mix has not be kept, a warning prompt will indicate this.

Click OK to exit or Cancel to remain in Encore.

A dialogue prompt box will be displayed asking for confirmation.

Click on OK to exit or Cancel to remain in Encore. Encore will terminate and you will be returned to the Windows XP desktop.

Click the Start button on the Taskbar. The Start Menu will pop up. Click Shut Down. The Shutdown Computer dialogue box will appear. The Shutdown radio button is selected by default.

Click on OK.

A message will appear indicating that it is now safe to switch off the Encore computer. Switch off the Encore Rack.

The other racks and the console surface will automatically go to a reset-ready state. Switch off the racks and the console surface.

Restarting the Encore PC

Click the Start button on the Taskbar and select Shut Down.

The Shutdown Computer dialogue box will appear.

Click the Restart radio button, and click OK.

The Encore PC will automatically re-boot. The racks are already powered up so the subsystems will be forced to re-start in the correct order.

Press Ctrl-Alt-Del to Login when the prompt appears.

Enter the appropriate user name and password and click OK.

When the login is complete, the Windows XP desktop will be displayed.

Wait until the alpha displays on the fader strips show the path names and the faders respond to touch.

Double click on the Encore Plus icon on the desktop.

The system will now launch Encore Plus and the main Encore Plus screen will be displayed.

The Routing Screen will load and display routing information. Once the routing screen has loaded, the console and sub-systems will be ready to use.

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Appendix A: Glossary of Terms

200 Card

The SPS control card replaces two Trancon cards and the TranSCSI card.

It consists of a possible five transputers, namely,

TranSCSI

File Server

Assignments

Automation

Allocation

It is possible to reset the system using the Reset switch located at the bottom of the card.

AFU

AFU is an abbreviation of Assignable Facilities Unit. This is an area of the console that can be used by any signal path to allow adjustment of the signal processing in the path.

The AFU takes the place of dedicated controls that would normally be on the fader strips. This means the fader strips can have a minimal set of controls without affecting the functionality of the console. The console is also very compact compared to a traditional console design with the same processing capacity.

The AFU provides individual controls for each signal processing function (EQ, filters, etc.)

Alpha Display

The term alpha or alpha display refers to the alphanumeric digital displays used on the console surface. Alpha displays use led arrays to show text and numbers.

For instance, the Assignable and Pan Logicators on the fader strips each have an associated alpha display.

Automation Mode

This refers to the states of controls that are used to record and re-play control moves against timecode. The two basic Automation Modes are Record and Play, and variations on these are used to perform different functions.

Controls can also be in Isolate mode which is used to exclude them from the automation system.

Button

This is used throughout this manual to refer to buttons on the Encore screen that can be clicked for different functions within dialogue boxes. This is to avoid confusion with keys on the console surface.

Check Box

A small box that is clicked to toggle an option on and off. Each click on the box will switch the box between ticked and un-ticked.

When the box is ticked (i.e. checked) then the option is enabled.

When the box is un-ticked (i.e. un-checked) then the option is disabled.

Events

Events are changes to control settings that are recorded against timecode by the automation system. They are recorded in timecode order to make the Event List. When a Mix/Pass is

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played back, it is the settings in the Event List that are used to automate the controls. Events make up the majority of the data stored by a Mix/Pass.

Individual Events can be manipulated directly using the Event List functions.

Events are also manipulated using the offline automation functions.

Electronic Scribble Strip

The electronic scribble strips are the alpha displays just above the Access keys on the fader strips that show the name of the path currently assigned to the fader.

They can also show the fader level when the fader is touched.

Encore Plus

Encore is a module within the console that is used in conjunction with the console surface to provide functions for configuring and setting up the console, using snapshots and automating the console.

Configuration functions include setting the tone (slate) frequency and volume, selecting the internal sample rate, deciding how the solo system operates and so on.

Console setup functions include rapid port routing (similar to using a patch bay only much faster), setting how many paths of each type are to be used, applying the same signal processing functions to multiple paths, etc.

Snapshots are used to record the settings of controls for later recall. The number of controls affected by a Snapshot can be changed with Snapshot Scope. Encore is used to store multiple lists of Snapshots.

Encore provides management of automation data and a automation functions such as labelling user selected timecode points, mix conforming and event list editing.

Function Key

The Function Keys are the row of keys at the top of the Encore keyboard that are marked F1 to F12. Some of them can be used as shortcuts to Encore functions.

Glide

Glide is an automation function. This is when a continuously variable control (fader, Logicator controlling frequency, etc.) moves or is moved smoothly to match back to the Play Pass.

There are three types of Glide:

Manual Glide: This is when the GLIDE key for a control is pressed while the control is recording automation. The control matches back to the play pass using the Manual Glide time.

Auto Glide: This is when a control matches back to the play pass automatically when it is released. The Auto Glide time is used.

Manual Match: This is when the GLIDE key is pressed while a control that is recording automation is being touched. The alpha associated with the control will display an arrow indicating the direction to move the control to match to the play pass. The control will drop out of record when the play pass position is matched.

If the control is released before it is matched, it will remain in position waiting to be matched. If the play pass goes through the control position then the control will return to play back.

If the transport is stopped before the control is matched then the control will drop out of record and snap back, the same as any control in record when transport is stopped.

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Key

This term is used throughout this manual to refer to keys on the console surface (e.g. the Access key).

Layers

The concept of layers is used to allow a digital console to control more signal paths (Channels, Tracks, etc.) than there are fader strips on the control surface.

For instance, a 24 fader the console will have two layers, one with 24 Channels and one of 24 Tracks.

Any of these can be selected to the fader strips, and fader strips can be locked to the current selection (e.g. one fader strip could be locked to one of its Channels while all the rest are switched to Tracks).

When a signal path is selected to a fader strip it is said to be "on the surface".

Switching between layers is instant and reduces the size of a console so that all controls are in reach all the time.

Mix/Pass

A Mix/Pass stores the data for one complete automation pass.

Each Mix/Pass contains:

An Event List containing an Initial Snapshot (ISS) followed by Automation Events

Automation Modes and Automation Scope as they were when timecode stopped at the end of the pass

A Label List

A Safety Snapshot

Mix/Pass Tree

Mix/Passes are organised in a Mix/Pass Tree. The Mix/Pass Tree stores the structure of dependence between Mix/Passes - this means that it shows the order in which Mix/Passes were created and the lines of revision used to create each Mix/Pass.

The Mix/Pass Tree is displayed graphically so that Mix/Pass dependencies are shown clearly.

A Mix/Pass Tree always starts with Mix/Pass 1.1.

A Mix/Pass Tree is displayed graphically for selecting a Mix/Pass revision as the Play Pass or for editing the Tree.

MIOS

Acronym for Modular Input / Output System.

Each MIOS rack can consist of up to 6 (in total) of the following modules in any configuration:

Mic/Line (4 Mic A, 4 Mic B and 4 Line Input)

Input (16 Line Inputs)

Output (16 Line Outputs)

AES (8 Inputs & 8 Outputs)

The audio from the rack is converted into Madi for handling by the Quad Madi II card. Each rack has a headphone socket and 2 stereo monitor outputs (as L & R XLRs

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Pan Designators

A pan designator is used to determine which portion of a panned signal will be received by a Track (bus) or Group.

For example: Channel 1 is routed to Track 1, Track 2 and some other destinations. Track 1 is pan designated as Mono (i.e. true mono) and Track 2 is pan designated as Front Left. Panning of Channel 1 will not affect Track 1 because it is a true mono destination. However, Track 2 will only receive the portion of Channel 1 for Front Left, according to the panning on Channel 1.

 

This is a normal mono path. The signal received Track or Group will not be

Mono

affected by surround panning. A Track designated as Mono would not

 

normally be used in a Film Stem.

 

This causes a Track to act as a normal mono routing destination (i.e. un-

 

affected by surround panning), but is routed to the Centre film monitor when

Centre

used in a stem. If the Centre Mono designator is used in Surround Sound

Mono

Manager then the Tracks it is applied to are auto-routed to the Centre film

 

monitor. This can be applied to Groups, but only has the same effect as

 

normal Mono.

 

These are normal stereo left leg and right leg routing destinations. The signal

 

received by a Track or Group is only affected by left/right panning (i.e. front/

Left & Right

back, surround left/right and divergence controls have no effect). These

 

should be used when Stereo is selected for Film paths in the Desk Edit Config

 

page.

Front

 

Centre,

These are the surround destinations corresponding to the front speakers.

Front Left &

Front Centre is often fed directly by dialogue to 'lock' dialogue to the screen.

Front Right

 

Surround

This panning destination that has two different uses. In LCRS format, it is the

panning destination for rear surround. In wider formats (5.1 and 7.1) it

Mono

corresponds to the sub-woofer.

 

Surround

 

Left &

These are the panning destinations for the rear left and right speakers. These

Surround

are normally only used with the wide formats (5.1 and 7.1).

Right

 

Surround

This is the rear centre destination (i.e. opposite front centre) used by the 6.1

Centre

format (also known as Surround EX).

Inner Left

These are panning destinations that sit between Front Left/Front Centre and

& Inner

Front Right/Front Centre to provide a smoother image across the front. These

Right

are normally only used with 7.1 format.

 

Table 8: Surround Destinations

Path

Path is the term used to describe a discrete part of the signal flow through the console that has a distinct input and output, either to the outside world or to another path.

In an analogue console, there is a fixed number of signal paths and they are hard-wired into different parts (or modules) in the console.

the console is a digital system and this makes it 'assignable'. This means that the number of paths is not fixed but is selected according to the task in hand. This is done using the utility called Desk Edit that is part of Encore.

The path type indicates the way that a path is used. For instance, Channels are the main console inputs, similar to channel modules in an analogue console.

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