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DMC User manual |
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This will also happen if the Master REC key is pressed and the controls are in scope.
If the AFU controls are out of scope then put the AFU controls back in scope by turning off CUT AUTO and FADER AUTO, holding down ALL/SCOPE then pressing the Access key on the required path.
The keys in the AFU that are used to change the parameter that a Logicator is controlling are not automated. For instance, the EQ SHAPE keys (used to switch the bottom row of EQ Logicators between Q or Shape) are not automated.
To Record AFU control moves, adjust the controls as required.
The led above the REC key and the red AUTO leds next to the fader and the PAN/BAL Logicator will flash red when touch is detected on the first control adjusted.
Any moves in the Play Pass for touched controls will be overwritten.
When a control is released, it will maintain in the same setting, the red leds will continue to flash and moves in the Play Pass will continue to be overwritten.
To Glide AFU controls back to the Play Pass, press the GLIDE key.
Controls will match back to the Play Pass.
•The Manual Glide Time is used for continuously variable controls (i.e. EQ Level, Gate Attack Time, etc.).
•All switch controls (i.e. ON/OFF keys, PRE/POST keys, etc.) will match in one frame.
The red leds stop flashing and return to steady red when all controls have matched to the Play Pass.
This will also happen if the Master GLIDE key is pressed and the DESK AUTO key is on.
To Snap AFU controls back to the Play Pass, select a different automation mode.
If the Master REC key is pressed then all AFU controls in scope will return to or be set to Lock Record armed.
If REC is pressed while any AFU controls are in scope and Recording, then the Recording will stop and the AFU controls in scope will be Isolated.
To put all controls in automation scope into Lock Record, press the Master REC key.
To put all controls into Lock Record
Press and hold the ALL/SCOPE key.
Press the Master REC key.
Release the ALL/SCOPE key.
Touch Record
A control in Touch Record will play back moves until it is touched, at which point it will start to record. The control will snap back to the Play Pass position in one frame when released.
To put a Fader into Touch Record, press and hold the FDR MODE button, then press PLAY and REC keys together on the required fader strip. The integral leds will illuminate.
The fader is now armed for Record and will play back any moves in the Play Pass.
This will also happen if the Master PLAY and REC keys are pressed and the fader is in scope. The led in the REC key will flash red when fader touch is detected. Any moves in the Play Pass will be overwritten. When the fader is released, it will snap back to the Play Pass.
To Manually match faders back to the Play Pass, press the GLIDE key without releasing the fader.
The alpha display above the fader will display arrows to show which way the fader should be moved to match back to the Play Pass. Move the fader in the direction indicated.
When the fader passes through the Play Pass, the fader will drop out of Record, the alpha display will stop displaying arrows and the led in the REC key will stop flashing. Release the fader.
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The fader will move to the Play Pass position and continue replaying the Play Pass.
To put a CUT key into Touch Record, press and hold the CUT MODE button, then press PLAY & REC together.
The integral led will illuminate.
The CUT key is now armed for Record and will play back any switch changes in the Play Pass.
This will also happen if the Master PLAY and REC keys are pressed and the CUT key is in scope.
Any switch changes in the Play Pass will be overwritten by the current setting.
When the key is released, the CUT key will return to the Play Pass and the led in the CUT REC key will stop flashing.
To put AFU controls into Touch Record, press the Access key for the required path and press the PLAY and REC keys together in the AFU CONTROL section.
The leds above the keys will illuminate red. The red and green AUTO leds next to the AFU fader, the strip fader and the PAN/BAL Logicator will illuminate.
The AFU controls are now armed for Record and will play back any moves in the Play Pass. This will also happen if the Master PLAY and REC keys are pressed and the controls are in scope.
If the AFU controls are out of scope then put the AFU controls back in scope by turning off CUT AUTO and FADER AUTO, holding down ALL/SCOPE then pressing the Access key on the required path.
The keys in the AFU that are used to change the parameter that a Logicator is controlling are not automated. For instance, the EQ SHAPE keys (used to switch the bottom row of EQ Logicators between Q or Shape) are not automated.
The led above the REC key and the red AUTO leds next to the fader and the PAN/BAL Logicator will flash red when touch is detected on the first control adjusted.
Any moves in the Play Pass for touched controls will be overwritten. When a control is released, it will snap back to the Play Pass.
To put all controls in automation scope into Touch Record
Press the Master PLAY and REC keys together.
To put all controls into Touch Record
Press and hold the ALL/SCOPE key.
Press the Master PLAY and REC keys together.
Release the ALL/SCOPE key.
Autoglide
AutoGlide only works with faders and other continuously variable controls (i.e. EQ Level, Gate Attack Time, etc.).
The control will replay moves until it is touched, at which point it will start to record.
The control will glide back to the previous play pass position when it is released, using the Auto Glide Time.
However, switch controls (e.g. CUT, EQ ON/OFF, etc.) that are put into AutoGlide will behave as if they are in Touch Record (i.e. they will snap back to the Play Pass in one frame).
This will happen when they are put into AutoGlide by the Master REC and GLIDE keys or, for AFU switches, when the AFU is put into AutoGlide.
Press and hold the FDR MODE button, and press the REC and GLIDE keys together on the required fader strip.
The integral leds will illuminate. The fader is now armed for Record and will play back any moves in the Play Pass.
This will also happen if the Master REC and GLIDE keys are pressed and the fader is in scope.
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The led in the REC key will flash red when fader touch is detected.
Any moves in the Play Pass will be overwritten. When the fader is released, it will glide back to the Play Pass using the Auto Glide time.
To put AFU controls into Touch Record, press the Access key for the required path. Press the REC and GLIDE key on the AFU fader strip. The leds above the keys will illuminate. The Automation leds next to the strip fader and the PAN/BAL Logicator will illuminate.
The AFU controls are now armed for Record and will play back any moves in the Play Pass. This will also happen if the Master REC and GLIDE keys are pressed and the controls are in scope.
If the AFU controls are out of scope then put the AFU controls back in scope by turning off CUT AUTO and FADER AUTO, holding down ALL/SCOPE then pressing the Access key on the required path.
The keys in the AFU that are used to change the parameter that a Logicator is controlling are not automated. For instance, the EQ SHAPE keys (used to switch the bottom row of EQ Logicators between Q or Shape) are not automated.
The led above the REC key and the yellow AUTO leds next to the fader and the PAN/BAL Logicator will flash red when touch is detected on the first control adjusted.
Any moves in the Play Pass for touched controls will be overwritten.
When a control is released, it will glide back to the Play Pass using the Auto Glide time. Switch controls (EQ ON/OFF, etc.) will snap back to the Play Pass in one frame.
To put all controls in automation scope into AutoGlide, press the Master REC and GLIDE keys together.
To put all controls into AutoGlide
Press and hold the ALL/SCOPE key. Press the Master REC and GLIDE keys together. Release the ALL/SCOPE key.
The operation of CUT keys are not affected by selecting Master AutoGlide.
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Trim and AutoTrim
These modes apply to Faders only.
The fader will move to the Trim position (by default the centre of the fader travel) and will start to record on touch. Moves are recorded as an offset from the Play Pass according to the fader position.
Trim can be applied in the range +/-20dB. The trim value is shown in the alpha display. If the cumulative effect of the Play Pass and the Trim difference drops the signal below -102dB then the signal is cut.
For instance, if a particular fader has a Play Pass position of -85dB, then applying -20dB of trim (or below) will cut the signal.
Trim
To put a Fader into Trim, press the TRIM key.
The led in the key will illuminate yellow and the fader will move to the centre trim position. The fader is now armed. The fader will stay at the centre trim position as the Play Pass is played back.
This will also happen if the Master TRIM key is pressed and the fader is in scope.
Move the fader as required.
The led in the TRIM key will flash yellow when fader touch is detected. The alpha display shows the trim offset.
Any moves in the Play Pass will be overwritten according to the offset position of the fader.
When the fader is released, it will stay in the same position, the led in the TRIM key will continue to flash red and moves in the Play Pass will continue to be overwritten.
To glide back to the Play Pass, press the GLIDE key.
The fader will match back to the Play Pass by returning to the centre trim position (the Manual Glide Time will be used). The led in the TRIM key will stop flashing and return to steady yellow.
This will also happen if the Master GLIDE key is pressed and the FADER AUTO key is on (i.e. faders are in scope).
To manually match back to the Play Pass, old the fader and press the GLIDE key.
The alpha display above the fader will display arrows to show which way the fader should be moved to match back to the Play Pass.
Move the fader through the centre trim position.
When the fader passes through the Play Pass (centre trim), the fader will drop out of Record, the alpha display will stop displaying arrows and the led in the TRIM key will stop flashing. Release the fader.
The fader will snap back to the centre trim position (i.e. the Play Pass).
To snap back to the Play Pass, select a different automation mode.
The simplest way to do this is to press the PLAY key. If the fader still needs to be armed then press the TRIM key immediately afterwards.
If the Master TRIM key is pressed then all faders in scope will return to or be set to Trim armed.
Auto Trim
To put a Fader into AutoTrim, press the TRIM and GLIDE keys together.
The leds in the keys will illuminate and the fader will move to the centre trim position. The fader is now armed. The fader will stay at the centre trim position as the Play Pass is played back.
This will also happen if the Master TRIM and GLIDE keys are pressed together and the fader is in scope.
To record Trim adjustments, move the fader as required.
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The led in the TRIM key will flash yellow when fader touch is detected. The alpha display shows the trim offset.
Any moves in the Play Pass will be overwritten according to the offset position of the fader.
When the fader is released, it will glide back to the centre trim position using the AutoGlide time.
If the Assignable Logicator is assigned to Small Fader then it can be used for trimming if Trim or AutoTrim is activated on the path assigned to the Logicator.
Modifiers to Automation Modes
The console has two extra automation function keys that are used to make two specialised modifications to the behaviour of the automation system: AUTO TOUCH and TO END.
Auto Touch
This is used to automatically treat controls as being touched when they are armed.
AUTO TOUCH is switched on in advance of selecting an automation mode.
When an automation mode is selected, all the controls put into the selected mode are treated as if they had been touched at the same time as the automation mode was selected.
This is generally most useful with Touch Record and Trim, as arming with other automation modes will cause the control to immediately snap or glide back to the Play Pass.
To use Auto Touch with Touch Record, press the AUTO TOUCH key. The led above the key will flash. Put the required controls into Touch Record.
The record indicators that would normally illuminate steady will flash instead. This is because the controls have been 'touched' at the same time as being armed.
To End
The TO END key is used to force all Recording controls to record their current values to the end of the Record Pass and then return to being armed. This will overwrite any subsequent moves that there may be in the previous Play Pass.
This is useful when the controls that are Recording need to overwrite all subsequent moves and there is a long time to wait for the end of the Play Pass.
Controls affected by TO END will drop back to being armed (e.g. if a control is Recording in Lock Record it will return to being armed for Lock Record).
Timecode can be stopped or other moves can be made after executing TO END.
If ALL/SCOPE is held down when TO END is pressed then the whole Pass will be overwritten with the current control setting.
If Safety Nets are activated, then TO END (and ALL/SCOPE & TO END) will respect these Safety Net times.
Example
A fader in Lock Record is moved. The fader is now Recording (in Lock Record) and the led in the REC key is flashing to indicate this. The fader is overwriting any moves there may be in the Play Pass. There may be other fader moves a long way into the Play Pass (for instance, an hour later) that also need overwriting with the new fader position.
One option would be to wait until the Play Pass reached that time.
Another option would be to use the Fader Moves List to delete the unwanted moves. The final, and most efficient, option is to use TO END.
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When the TO END key is pressed, all subsequent moves are overwritten with the current fader setting - this is done by deleting all fader moves that would come after the current time so that the current setting is used to the end.
Making a Mix/Pass
The steps required to make a new Mix/Pass are:
•Move controls to their starting values
•Switch on the Automation System
•Start a New Mix/Pass Tree
•Set Automation Modes
•Put the System into Play
•Make control moves and change Automation Modes as required
•Take the System out of Play and Keep the Record Pass
Switch on the Automation System
Click Automation Mode in the System Menu. or
Click the Automate icon.
In both cases, a dialogue box will be displayed to select how to start up the Automation System.
Click the Create a New Mix radio button and click OK.
Select the Client, Project and Title in the same way as in the Filing utility, or create a new Client, Project or Title.
The Next button can then be used to automatically select the next Mix Tree number.
If required, edit the Mix Tree name.
Fig 92: New Mix Options
When the details are correct, click the OK button.
The new Mix Tree will be created.
A progress bar will be displayed while the Initial
Snapshot is taken and the new files are created.
Fig 93: C/P/T/M New Mix
The Initial Snapshot and the automation modes of controls are stored as Mix/Pass 1.1. When the process is complete a confirmation dialogue box will be displayed.
Click on the screen to clear it.
Fig 94: Tree confirm
Move controls to their starting values. This can be done at any time before the system is put into Play. There are a several ways in which this can be done and any combination can be used.
Initially, controls will have values according to either the last Desk Setup that was loaded or the last Mix/Pass that was used.
Controls can reset using Reset Wizard (in Defaults Manager), have settings applied using a Snapshot or be reset by loading a Desk Setup.
When controls have been set automatically, make manual adjustments to controls as required.
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Set Automation Modes
For a quick way to make all controls ready for automation, press and hold ALL/SCOPE, press the Master REC key and then release both keys.
The whole console is now in Lock Record ready for a first pass.
Note that controls can be Recording before timecode is started. When this is the case, a new Record Pass is started immediately and the Play Pass values for touched or moved controls are overwritten.
Put the System into Play.
Either:
•Click the Play transport icon on the Encore Screen.
•Press the Play transport key, or
•Press Play on the transport that is acting as the master device.
In the first two cases, the Safety Snapshot is taken and the Initial Snapshot is updated (if necessary) as soon as Play is clicked or pressed.
In the third case, the Safety Snapshot is taken and the Initial Snapshot is updated when good timecode is received and the system goes into Play.
Make control moves and change Automation Modes as required.
Automation modes can be changed as required while timecode is running.
Note that if a control is recording, then changing its automation mode will stop it recording. For instance, switching a fader to Trim when it is already recording in Lock Record will snap the fader back to the Play Pass position and then arm the fader for Trim.
Take the System out of Play and Keep the Record Pass.
A Record Pass will have been made if one or more of three things happened:
•An Automation Mode was changed.
•Automation Scope was changed.
•There was a change in the Event List.
KEEP mode
•If AUTO KEEP is enabled in Automation Preferences then the Record Pass will be automatically kept to the Mix/Pass Tree when the system drops out of Play. The Record Pass will become the Play Pass. The new Mix/Pass numbers are shown in the Play boxes on the Encore Screen. The word AUTO will be displayed just beneath the mix/pass numbers on screen.
•If the Keep Mode is Manual then the word MANUAL will flash red just beneath the mix/pass numbers the Encore Screen to show that there is an un-saved Record Pass. Press the KEEP MIX key. The Record Pass will be saved to the Mix/Pass Tree and will become the Play Pass. The new Mix/Pass numbers are shown in the Play boxes on the Encore Screen.
For more information on Keep Modes, refer to the Encore Plus manual.
Making further Mix/Passes
The procedure is very similar to that above, except that a New Mix does not need to be started and when the transport is put into Play, the moves made in the Mix/Pass shown in the Play/Pass counter will be played back.
Also, controls for which moves are now correct can be put into Isolate or Play to prevent their moves being changed.
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COLLECT TOUCH
Collect Touch is a function that is used to select a group of controls that are automated together, without being affected by the standard global automation controls.
Fig 95: Collect touch schematic
The group of controls selected for Collect Touch are in Collect Touch Scope. Setting Collect Touch
Scope is the first step in using Collect Touch.
The controls that are in Scope are then locked into Collect Touch and their settings are altered without affecting automation data that has been previously recorded.
The settings are stored in a two buffers A & B.
The control settings can be fine tuned in context using Master Touch Isolate mode - this is known as rehearsing collect touch.
When the rehearsal phase is complete, the final result is recorded to the automation system using MASTER TOUCH RECORD mode.
This can be toggled on and off as required for manual punch-in and punch-out, or the Safety Nets can be set and used as automatic punch-in and punch-out points.
A typical use of Collect Touch is in making Scene changes. The most common example of this is a telephone conversation where the scene cuts from one participant to the other, requiring instant changes to the dialogue to create the 'voice down a phone-line' sound.
Press the COLLECT TOUCH key to tun the feature on.
Once turned on, the ALL BUS and ALL TAPE buttons act as Buffer A and Buffer B. Swapping between these buffers allows you to create two snapshots that can be freely swapped between, for example to compare two different EQ settings.
If the Go To Lock MTI On Entering option is selected in Automation Preferences then
MASTER TOUCH ISOLATE will be lit, the led above the key will be on and the currently selected buffer will be active.
The automation modes of controls that are not in Collect Touch Scope can be changed globally or locally as normal.
Automation modes for controls in Collect Touch Scope is now controlled using the MASTER TOUCH ISOLATE and MASTER TOUCH RECORD keys.
The automation mode indicators for controls in Collect Touch Scope will flash.
The next steps are:
•Rehearse Collect Touch
•Making a Mix/Pass in Collect Touch
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