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STEP-BY-STEP

Amplitude

Original

Instrument

Spectrum

40

80

160

360

720

1440

2880

 

 

Frequency

 

 

 

Filter

 

 

 

 

 

Response

Instrument

 

Amplitude

 

 

 

 

 

 

Through

 

 

 

 

Filter

 

 

 

 

 

 

 

40

80

160

360

720

1440

2880

 

 

Frequency

 

 

Amplitude

Resulting

Frequency

Spectrum

40 80 160 360 720 1440 2880

Frequency

The Filter imposes its response on the harmonic spectrum of the Instrument.

Chapter 10: Step-by-Step

155

 

 


STEP-BY-STEP

To illustrate the point, let's create a complete sound from scratch as an example of how the various parameters combined with the Z-plane filter can radically alter an instrument. In this case we'll try running a saxophone through a clarinet and oboe filter using only the primary layer. As in previous experiments, start with the default preset and change only the parameters listed.

Sax-Obonet (pri only)

Instrument: 014 Tenor Sax 1

Note-On Ctrl

 

 

 

 

 

 

Alt Envelope: On

 

 

0

Key -> Freq. Trk +064

 

 

 

 

 

 

 

 

A

H

D

S

R

1

Vel -> Trans2

+080

00

00

00

99

03

2

Vel -> ToneP

-100

 

 

 

 

Double + Detune: 4

 

3

Vel -> VolumeP +049

 

 

 

Filter Type: 085 Clr>Oboe

Realtime Ctrl

 

 

 

 

 

Morph Offset: 000

 

1

Ctl A -> Morph +127

 

 

 

 

 

 

 

 

The Tenor Saxophone is an instrument rich in harmonics, making it ideal for filtering. Double + Detune has been turned on to make the sax sound a little “fatter”, and the Alternate Volume Envelope has been adjusted slightly for a fast attack and release. The filter type is 085 Clarinet->Oboe, which models the resonance characteristics of a clarinet and morphs into the resonance of an oboe. On this particular filter, Transform 2 controls a lowpass filter and increases the volume slightly (more T2 equals brighter and louder). The Morph Offset is turned down to 000 so that it can be turned back up using Controller A (which defaults to the Mod Wheel of your keyboard.). Control A has been routed to control the filter Morph in the Realtime Modulation Control.

Now to the Note-On modulation. The Key Number has been routed to Key Tracking with the standard setting of +064. This keeps the tone constant as you play up and down the keyboard. Velocity has been routed to Transform 2, which will make the sound brighter and louder as you play harder. Velocity controls the Tone using negative modulation to slightly mute the sound with soft playing and controls volume to increase the volume with hard playing.

This is just a simple example to get you started. To learn more about how great presets are constructed, examine the factory presets in detail and discover their secrets. Interesting and expressive sounds have many different controls occurring simultaneously. In creating a preset, you are actually designing a new musical instrument. Take the time to fine tune and polish your creation!

156 Morpheus Operation Manual



STEP-BY-STEP

• Morphology

The best and ultimately the only way to choose filters is to try them out. Morpheus is no mere mortal synthesizer with a single filter. Morpheus has 197 filter types to choose from. Think of the filters as you do instruments: entities which have a particular sound. As you learn what the instrument and the filters sound like, you can mix and match them to suit your needs.

A flanger filter (which is a parametric EQ with closely-spaced notches) sounds like a traditional flanger when swept. If the frequency of the flanger is controlled by key velocity and not swept, the flanger can simulate different plucks on a string or strikes on a surface such as a cymbal.

The need for Keyboard Tracking is reduced when using a parametric EQ since the high frequencies are preserved (unlike a lowpass filter).

Time-variant filter sweeps are good for traditional synthesizer effects such as resonant sweeps, flanges, phasing, stereo panning, vowels, etc. Time-invariant filters are useful for distortion, simulating instrument resonances, plucked strings, cymbals strikes, etc.

Correlate the DCA envelope to emphasize or minimize parallel filter attack and release characteristics.

Try using vibrato (LFO to pitch) with vocal filters for more realistic vocal simulations.

Velocity and Key Number generally alter the timbre in expressive presets. Also, Harder (faster) usually equals Brighter.

Natural sounds tend to use low Q filters.

Fixed Formant Filters:

-Can reduce the unwanted effect of pitch shifting the samples (munchkinization).

-Simulate instrument body resonances

-Simulate cymbal strikes, with variation in the stick position

-Simulate woodwind instrument resonance

-Simulate guitar and string plucks with variation in pick position

Swept Filters:

-Flanger

-Traditional Synthesizer Lowpass Filter Effects

Chapter 10: Step-by-Step

157

 

 

STEP-BY-STEP

USING MORPHEUS WITH A SEQUENCER

We thought you’d never ask. Morpheus was designed from its conception with multi-timbral sequencing in mind. Just take a look at the main screen.

C01 VOL127 PAN=P

000 Program Name

The preset for each MIDI channel is selected from the main screen or from the Midimap menu which stores sixteen (32 with a RAM card installed) complete 16-channel MIDI setups. The Main Screen settings are the same settings in the currently selected Midimap and any changes you make will be reflected in either screen. Press the cursor button to move the cursor up so that it is underneath the channel number.

C01 VOL127 PAN=P

000 Program Name

Turn the data entry control and you will see that every MIDI channel has a preset assigned to it. Just select a preset or hyperpreset for each of the MIDI channels. It’s simple! If you want to store the sixteen channel MIDI setup, press the Midimap button and turn the data entry control to the last screen, “Save Midimap to”. Then select a location and press Enter.

In order to respond to multiple MIDI channels, Morpheus must be in Multi-Mode. Multi-Mode is selected in the Master menu. Press the Master menu button and use the data entry control to scroll through the screens until you find MIDI MODE.

 

 

 

 

 

MIDI MODE

ID

 

 

Multi

00

 

 

 

 

 

 

 

 

 

Move the cursor down to the second line and change the mode to Multi as shown. Morpheus will now respond to multiple MIDI channels.

158 Morpheus Operation Manual


STEP-BY-STEP

MORE ADVANCED SEQUENCING

• Pre-Sequence Setup

Suppose that you want to have your sequencer set up everything for you before the start of the song. Good idea. This will make the Morpheus setup procedure automatic and prevent the wrong presets from playing.

The basic idea of a pre-sequence setup is to send out a Midimap Select command just before the start of the song. Your pre-programmed Midimap will select all the proper presets, adjust the mix and effects settings as well as the pan positions of each preset.

Most computer-based MIDI sequencers have the ability to send MIDI SysEx data. The ONLY way to select a Midimap remotely is to use a SysEx message. Consult your sequencer operation manual for information on sending SysEx messages.

Note: Morpheus setup information should be transmitted from the sequencer before the song actually starts, perhaps during a lead-in measure or countdown. DO NOT send setup information just before the first beat of the song or MIDI timing errors could result.

Initial Setup

1)Program a Midimap exactly the way you want it, with Channels to Preset/Hyper, MIDI Enables and Effect Settings. Be sure to name your Midimap so you can recognize it later.

2)SAVE the Midimap in one of the sixteen internal locations or one of the sixteen RAM card locations.

3)Make sure the Device ID (MIDI Mode in the Master menu) is set to 00. Otherwise Morpheus will simply ignore the SysEx messages.

Before the Sequence Starts

Send the following MIDI SysEx messages exactly as listed.

1)Turn On Multi-Mode - Send: F0 18 0C 00 03 08 02 02 00 F7

2)Select the Midimap - Send: F0 18 0C 00 03 40 02 02 00 F7

Use the chart at right to find the proper “Hex” number (in Bold) to insert into the MIDI string. For example, to select Midimap 10, you would insert the hexadecimal number “0A” in the position shown above.

Now your song will play perfectly every time according to the parameters in the Midimap. In addition, programs, volumes and pan positions (or anything else for that matter) can be adjusted in realtime during the song using standard MIDI controllers. Note: If the wrong programs are being selected, check the MIDI Program Change Map.

••• To Change Program Banks via MIDI SysEx, send:

Bn 00 00 20 ll Cn pp

n = MIDI chan. number (0-F)

ll = Bank number (00-04)

pp= Preset in the new bank (00-7F)

••• Note: Device ID 00 is only necessary for the example shown below. Device IDs are used to differentiate multiple Morpheus units on the MIDI cable.

Midimap Number

Map Hx

10

= 0A

21

= 15

00 = 00

11

= 0B

22

= 16

01 = 01

12

= 0C

23

= 17

02 = 02

13

= 0D

24

= 18

03 = 03

14

= 0E

25

= 19

04 = 04

15

= 0F

26

= 1A

05 = 05

16

= 10

27

= 1B

06 = 06

17

= 11

28

= 1C

07 = 07

18

= 12

29

= 1D

08 = 08

19

= 13

30

= 1E

09 = 09

20

= 14

31

= 1F

Chapter 10: Step-by-Step

159