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STEP-BY-STEP

• Alternate Volume Envelope

Turn the Alternate Volume Envelope On for the primary instrument. This enables the next screen, the primary volume envelope.

 

 

 

 

 

 

 

 

P: A

H

D

S

R

 

 

00

00

50

99

15

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Going back to the block diagram model, the preset now looks like this:

Every sound you hear, be it a piano note, a drum, a bell or whatever, has

R

Spectrum

DCA

Pan

Pad

 

 

L

Alternate

Volume

Envelope

a characteristic volume curve or Envelope which grows louder and softer in various ways during the course of the sound. The volume envelope of a sound is one of the clues that our brain uses to determine what type of sound is being produced.

Every instrument in Morpheus has its own volume envelope which is used when the Alternate Envelope parameter is turned Off. By turning the Alternate Volume Envelope On, we can re-shape the instrument's natural volume envelope any way we want. By re-shaping the volume envelope, you can dramatically change the way the sound is perceived. For example, by adjusting the envelope parameters you can make “bowed” pianos or backwards gongs. The diagrams at right show the volume envelopes of a few common sounds.

Set all the numbers to 00 and listen to the sound. You should only hear a little blip. Now move the cursor under the Attack Time (A) and slowly increase the value while playing the keyboard. The attack controls the amount of time it takes for the sound to reach full volume when a key is pressed and held.

Set the attack to “00” and slowly increase the Decay (D) instead. Notice how percussion-like the sound becomes. You have just created the percussion envelope shown at the right.

Set the Sustain (S) to 99 and slowly increase the Release time. Note the effect as you release the note. The release time controls the time it takes for the sound to die away when a note is released.

Piano

Organ

Strings

Percussion

••• The generalized envelope shapes of a few types of sounds are shown above.

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STEP-BY-STEP

••• For more information about Envelopes, see the Programming Basics chapter in this manual.

••• The Delay parameter is only available in the Auxiliary Envelope.

Practice making different volume envelopes. As you hear everyday sounds, try to imagine what the volume envelope of these sounds might look like.

• Anatomy of an Envelope

When a key is pressed, the envelope generator level starts to increase at the Attack rate. When it reaches full level, it Holds at that level for the specified Hold time. After the hold time has elapsed, the envelope begins to Decay back down at the Decay rate until it reaches the Sustain Level. (Note that all the other parameters are Rates, but the Sustain is a Level.) The envelope will stay at the Sustain level for as long as the key is held. When the key is Released, the envelope falls back down to zero at the Release rate.

The secondary alternate volume envelope parameters perform the same functions on the secondary layer.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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k

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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down

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

released

 

 

 

 

 

 

 

• Double + Detune

The next screen, Double + Detune, doubles the instrument and detunes it slightly by an adjustable amount. This acts like a chorus effect and serves to “fatten” the sound. Try it and notice how much fuller the sound becomes. Because this function works by using two instruments per layer, it halves the number of available notes that can be played. Therefore you should only use this feature when necessary to achieve the desired effect.

DOUBLE + DETUNE pri:06 sec:Off

144 Morpheus Operation Manual


STEP-BY-STEP

• Sound Delay

This function delays the onset of the note after a key is pressed and is mainly used when a secondary instrument is also present. Go ahead and select a secondary instrument now, then come back to this screen to experiment with the delay. A very small amount of delay can serve to give each layer its own sonic “identity”.

SOUND DELAY pri:000 sec:000

• Applications include:

Echo Effect - Bring in a slightly softer version of the same instrument or even a different instrument. Who says you have to have normal echoes?

Delayed Chorus - Set primary and secondary to the same instrument. Use Double + Delay, Fine Tuning and Sound Delay on the secondary layer.

Sound Splicing - Splice the attack of one sound with the body of another using Sound Delay and Sound Start (the next subject of our investigations). Read on.

• Sound Start

Sound Start removes the beginning (attack) of the sound as the value is increased. It's probably time to clean the slate again. Change the preset momentarily then return to the default preset (-defPreset-). Set the primary instrument to: I033 Bright Electric Piano. Now flip back to the Sound Start screen.

SOUND START pri:000 sec:000

As you slowly increase the Sound Start, notice how the percussive attack of the piano disappears. The sound becomes muted.

Chapter 10: Step-by-Step

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STEP-BY-STEP

• Application - Sound Splicing

Sound Splicing is an operation that uses most of the features we've gone over. As mentioned above, Sound Splicing merges the attack of one sound with the body of another to form a new sound. The process is illustrated below.

The alternate volume envelopes are used to fade one instrument out while another fades in. Morpheus also contains many digitally generated waveforms that may be combined with sampled instruments to change the character of the sound, perhaps to add a digital “edge” or add bass. The Sound Delay, Sound Start, Volume and the Transpose parameters allow you to refine the splice point between the primary and secondary instruments.

As an example, let's splice a Piano and an Acoustic Guitar to create a sort of “Piatar”. Start with the default preset again, and change only the parameters listed below. The piano instrument is shaped by the Alternate Volume Envelope so that only the percussive attack is heard (a short delay and decay with the sustain set to zero).

 

 

Primary

 

 

Secondary

 

 

Instrument: 033 BrightElPno

Instrument: 012 AcoustcGtr3

 

Volume: 082

 

 

 

Volume: 127

 

 

 

Transpose: +00

 

 

Transpose: +12

 

 

 

Alt Envelope: On

 

 

Alt Envelope: On

 

 

 

A

H

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S

R

A

H

D

S

R

 

00

04

12

00

00

04

00

55

00

24

 

Sound Delay: 000

 

 

Sound Delay: 001

 

 

Sound Start: 000

 

 

Sound Start: 033

 

 

 

 

 

 

 

 

 

 

 

 

 

The Acoustic Guitar 3 instrument serves as the body of the sound. The Sound Delay parameter is used to delay the onset of the guitar until the piano attack has finished, The guitar attack is removed using the Sound Start parameter. The Attack parameter of the Secondary Alternate Envelope is set to 04 so the guitar will smoothly fade in as the piano fades out. The guitar has also been transposed up an octave so that the pitches of the two instruments match. Finally, the volumes of the two instruments are balanced with the volume control.

Splicing is only of the many things you can do with Morpheus. Think of Morpheus as an audio construction set, which allows you to mold the sound as you would a piece of clay. The instruments are like your raw material and the other parameters are the sculpting tools.

146 Morpheus Operation Manual



STEP-BY-STEP

• Time to Save?

If you wanted to keep this sound, you would have to SAVE it using the Save Preset function (the very last screen in the Preset menu). To save a preset, simply move the cursor to the bottom line of the display, select the preset location where you want to store it, then press Enter. That's it!

Warning: Saving a preset erases whatever preset was already stored in that location.

If you want to re-name your preset, do so using the first screen (Preset Name), then save the preset again to the same location.

• LFO Modulation

Let's investigate how modulation routings can affect the sound. For these experiments, you use the default preset. If you just wrote over it, there is another one stored in permanent ROM (127, bank 1). Select any primary instrument, but leave the secondary instrument turned Off.

The LFOs (Low Frequency Oscillators) generate repeating waves which are commonly used to animate the sound or create vibrato (a cyclic pitch change). To create vibrato we can use an LFO to modulate the pitch. As you learned in the Programming Basics section, Modulation requires a modulation Source and a Destination. The LFO is the source and Pitch is the destination. The block diagram below illustrates this connection.

R

Instrument

DCA

Pan

 

Pitch

L

LFO 1

To make the connection between the LFO and the Instrument Pitch, move through the Preset parameters until you find the screen shown below.

 

 

 

 

 

 

 

 

 

 

 

Source

 

 

 

REALTIME CTRL #0

 

 

Patch Number

 

 

 

PWhl Pitch +127

 

 

 

 

 

 

 

 

 

Modulation

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Amount

Destination

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The setting shown indicates that the Pitch Wheel is connected to the Pitch, with an amount of +127 (full). Press the right cursor button (>) twice to place the cursor under the modulation source. As you slowly

••• You can think of each modulation patch as a “Cord”. You must connect BOTH ends of a cord for it to work.

Chapter 10: Step-by-Step

147