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1 - The Basics

Exploring the Preset

O Use the EXIT button to back out of the Preset Edit module if you get lost.

Exploring the Preset

The Preset Edit module is where everything comes together into a complete keyboard setup. It's a huge module and can be initially confusing. The first thing you need to know is that there are two main levels to the Preset Edit module.

Preset Definition is used for arranging voices and samples on the keyboard, editing global preset parameters and linking presets, as well as setting effects and initial controller values.

Dynamic Processing is the lower level which is used to perform more detailed editing of voices such as envelope shaping of the amplifier and filter as well as the modulation parameters. This is the “synthesizer” section of EOS.

 

Preset Edit Key

 

Preset Definition Level

 

 

Global

Links

Voices

Preset Setup

Vol/Pan/Tune

Vol/Pan/Tune

Preset Effects

Key Ranges

Key Ranges

Init. Controller

Velocity Ranges

Velocity Ranges

Realtime Ranges

 

 

 

 

 

Edit Soft Key

Exit Key

 

 

 

Dynamic Processing Level

 

 

Tuning

Amp/Filter

LFO/Aux

Cords

Voice Tuning

Amplifier

LFO-1

Cords 00-05

Voice Modifiers

Amp. Envelope

LFO-2

Cords 06-11

Voice Setup

Filter Setup

Aux. Envelope

Cords 12-17

 

Filter Envelope

 

Cords 18-23

The Preset Definition layer contains three main pages.

Global Editor. Preset Transpose, Volume and Preset Effects.

Links. Create stacked preset layers or splits.

Voice Editor. Allows you place voices and samples on the keyboard and crossfade or switch between them according to key position, velocity range and realtime controls. Also contains voice tuning, volume and pan controls.

The Dynamic Processing parameters are accessed by pressing the Edit button while in one of the Preset Edit, Voice screen parameters.

EOS 4.0 Software Manual 57


1 - The Basics

Which Voices are Assigned to the Keyboard?

Which Voices are Assigned to the Keyboard?

Good question. You'll often want to know how samples and voices are assigned in existing presets or you may want to build your own presets.

1.Select a preset to examine.

2.Press the Preset Edit button. The following screen appears.

In this preset, Voice 1 is a multisample. The samples contained in the multisample are listed below it. The volume, pan position, coarse and fine tuning, transpose and original keys can be adjusted from this screen.

3.Press the Next Page button. The arrow next to it is illuminated, indicating that there is another page of information. The Key Window appears.

The keyboard assignments of the multisample and the samples it contains are shown graphically.

Press the Down cursor button repeatedly to view the keyboard assignment of the other voices.

4.Press the Next Page button to go to the Velocity Window. The velocity window allows you to switch or fade samples and voices according to key velocity.

See “Velocity Window Controls” on page 300 for detailed information about the Velocity Window.

5.Press the Next Page button again to go to the Realtime Window. The realtime window allows you to switch or fade samples and voices according to a realtime control such as a modulation wheel or an LFO.

See “Realtime Window Controls” on page 319 for detailed information about the Realtime Window.

58 E-MU Systems

1 - The Basics

Creating a Link

Creating a Link

Linking presets is a quick and easy way to create huge stacked presets, split keyboard presets and create new sounds.

1.Press the Links function key (F4). The preset link page appears. The screen should appear as below with “No Links in Preset”. If not, choose another preset and return to Preset Links.

2.Press the Utils function key (F1). Another row of function keys appears.

3.Press New… (F1). The following screen appears.

4.Move the cursor to the preset field and select a preset using the Data Entry Control, INC/DEC buttons, or the numeric keypad.

5.Play the keyboard. Both presets will be heard.

Add another link if you want. Also, be sure to check out all the other link options. See “Preset Edit - Links” on page 291.

EOS 4.0 Software Manual 59

1 - The Basics

60 E-MU Systems


Master Menu

2

2 - Master Menu

62 E-MU Systems


Overview

The Master Module commands affect the Emulator on a global basis (all presets). Master operations affect overall tuning, LCD contrast and Master Effects to name a few. All of the settings defined in the Master Menu (with the exception of a few of the Sequencer settings) are saved into Flash RAM when you exit the module, meaning the settings are stored even when you turn off the unit.

This chapter describes the global settings, features and commands you can carry out using the Master Menu. The sections in this chapter are organized by submenu as they appear in the Master Menu.

The Master Menu contains six main submenus:

Utilities. Controls for the assignable keys, test tones and volume control recalibration. Also contains the channel status indicator, credits and software version display.

Bank. Allows you to name or erase the bank and set a bank to be autoloaded on power-up. If you have Flash RAM or Flash ROM installed, the Bank submenu contains the Flash Utilities also.

Setup. Contains six submenus: Tune, Input/Output, Miscellaneous, SCSI, Import and Memory Configuration.

FX. Contains the digital effect processor functions.

Sequence Manage. Contains a 48-track sequencer.

MIDI. Contains global MIDI controls, velocity curve and other miscellaneous MIDI functions.

EOS 4.0 Software Manual 63

2 - Master Menu

Memory Statistics

The E-6400, e-64, E4K and EIV contain about half a Mbyte of usable Preset Memory. The E4X and E-Synth contain about 2.6 Mbytes of usable Preset Memory. Ultra series machines contain about 4 MB of usable preset memory.

Contact your E-mu dealer for upgrade information.

Memory Statistics

The main screen shows the internal memory status. There are three kinds of memory — Resident Memory, Preset Memory & Sample Memory.

The Resident memory display shows the amount of preset memory available for the optional (except on E-Synth) ROM or Flash RAM banks. Preset memory (also called CPU memory) is used to hold both preset parameter information and sequences. (The ratio between presets & sequences is user adjustable.) Sample memory, which contains the actual sample data, can vary from 4 megabytes to 128 megabytes.

Presets and sequences require far less memory than do samples, so less preset memory is needed. You are not likely to run out of preset memory, even when creating huge banks.

v To View the Memory Statistics:

Press the Master button on the Emulator. The Master Menu main screen appears showing the Memory Statistics.

64 E-MU Systems


2 - Master Menu

Memory Statistics

Master Utilities

The Master Utilities menu contains several functions:

Assignable Keys (AsnKy). Allows you to program the three Assignable Keys on the front panel of the Emulator.

Channel Volume (ChVol). Displays a bar graph showing the current volume of all channels.

Reference Tones (Tones...). Generates accurate tones used to troubleshoot your audio system without having to load a bank.

Recalibration (Recal...). Recalibrate the front panel volume control, rotary encoder, and for the E4K and E-Synth Keyboard, the control wheels and pedal input.

Test Access (Tests). Provides access to the Service Center diagnostic routines.

About (About...). Displays the current software version, the current hardware configuration, and credits.

EOS 4.0 Software Manual 65

2 - Master Menu

Assignable Keys

Assignable Keys

You can program the Assignable Keys on the front panel to call up almost any screen. This saves you from having to page through multiple menus to find the screen you want to edit.

Simply press an assignable key to call up its assigned location. Press and hold the Set/Shift (decimal point) key while pressing an Assignable Key to access three additional menu locations.

The assignable keys can be programmed from the assignable keys screen in the Master module or directly from any screen in which you are working.

v To Program the Assignable Keys from the Master Menu:

1.Press the Master button. The LED illuminates and the Memory Statistics screen appears.

2.Press the Utilities function key (F1). A second row of function keys appears.

3.Press the AsnKy function key (F1). The following screen appears.

4.Select the desired screen. Use the Data Entry Control or the INC/DEC buttons to change the screen associated with each assignable key.

5.Press the Save function key (F6) to store the assignable keys settings and return to the Memory Statistics screen or press Cancel to cancel the operation and return to the Memory Statistics screen.

v To Program an Assignable Key from the Current Screen:

OThe Assignable Keys This method allows you to link an assignable key to the screen you are

have secondary functions which currently viewing.

are accessed by holding down

Press and hold one of the Assignable keys from any screen.

the decimal point button and

After two seconds a pop up window appears, informing you that the

pressing the Assignable Key.

assignable key has been programmed for the current screen.

 

66 E-MU Systems