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2 - Master Menu

SCSI/Disk

O The SCSI ID of a device does not necessarily indicate the physical location of the device on the SCSI bus. For example, your Emulator can be the last item of three in the chain and have a SCSI ID of 2.

SCSI/Disk

Each Emulator has a SCSI device connector for attaching SCSI devices. You can have up to seven SCSI devices connected, or chained together. This chain is called a “bus.” Each device on the SCSI bus must have its own ID number. The SCSI/DISK submenu operations let you change the SCSI settings, including the SCSI ID of the Emulator, and program the function of the Disk button on the front panel of the unit.

SCSI ID

This utility allows you to change the SCSI ID number of the Emulator in the event that it conflicts with a device on the SCSI bus having the same ID number. For other units in the SCSI chain, refer to the manual that came with the hardware for instructions on how to change the SCSI ID.

v To Change the ID Number:

1.Press the Master button. The LED illuminates and the Memory Statistics screen appears.

2.Press the Setup function key (F3). A second row of function keys appears.

3.Press the SCSI/Disk function key (F4). The SCSI/Disk menu appears.

4.Move the cursor to the SCSI ID number using the cursor buttons or by pressing the F1 function key.

5.Select the ID number using the Data Entry Control, or INC/DEC buttons.

6.Press the Exit button twice to return to the Memory Statistics screen.

90 E-MU Systems

2 - Master Menu

SCSI/Disk

O This function tells EOS to avoid any host on the selected SCSI ID number. All Macs use ID 7. If you're a PC user, make sure this number matches your SCSI card.

SCSI Termination On/Off

Both ends of a SCSI chain (meaning the first and last device on the bus) must be terminated for proper operation. If not properly terminated, the equipment can malfunction. Some equipment will not work at all if the chain is not properly terminated. Proper termination helps reduce line echoes or standing waves on the SCSI bus. This utility turns the SCSI termination on and off internal under software control. SCSI termination should usually be left on since the Emulator is normally connected at one end of the SCSI line.

v To Turn SCSI Termination On or Off:

1.Press the Master button. The LED illuminates and the Memory Statistics screen appears.

2.Press the Setup function key (F3). A second row of function keys appears.

3.Press the SCSI/Disk function key (F4). The SCSI/Disk menu appears.

4.Move the cursor to the SCSI Termination field using the cursor buttons or by pressing the F2 function key.

5.Turn SCSI Termination On or Off using the Data Entry Control, or INC/DEC buttons.

6.Press the Exit button to return to the Memory Statistics screen.

Avoid Host on ID

SCSI was originally designed to have only one Master on the bus. EOS contains special software which lets multiple “Master” devices coexist peacefully on the SCSI bus. If you have a computer connected to the SCSI bus set this ID number so it matches your computer’s SCSI card.

v To Enable a Computer on the SCSI Bus:

1.Find out the SCSI ID of your computer’s SCSI card. The Macintosh is set to ID #7. PCs use various SCSI ID numbers.

2.Press the Master button. The LED illuminates and the Memory Statistics screen appears.

3.Press the Setup function key (F3). A second row of function keys appears.

4.Press the SCSI/Disk function key (F4). The SCSI/Disk menu appears.

5.Move the cursor to “Avoid Host on ID” or press F4.

6.Set the ID number to avoid using the Data Entry Control, or INC/DEC buttons.

7.Press the Exit button to return to the Memory Statistics screen.

EOS 4.0 Software Manual 91


2 - Master Menu

SCSI/Disk

Disk Button Goes To:

This parameter lets you to set the function of the front panel disk button. The disk button can be set to jump directly into SoundSprint mode or it can call up the last Disk Browser screen you accessed.

v To Assign the Disk Button:

1.Press the Master button. The LED illuminates and the Memory Statistics screen appears.

2.Press the Setup function key (F3). A second row of function keys appears.

3.Press the SCSI/Disk function key (F4). The SCSI/Disk menu appears.

4.Move the cursor to the “Disk Button goes to” field using the cursor buttons or by pressing the F5 function key.

5.Select Sprint or Last using the Data Entry Control, or INC/DEC buttons.

6.Press the Exit button to return to the Memory Statistics screen.

92 E-MU Systems


When browsing Roland disks, only Samples referenced by the selected Preset are displayed, unlike the Emulator where all Samples contained in the Bank are displayed.

_ Complete Roland Volumes cannot be loaded because they may contain multiple MIDIMaps. Load “All Patches” instead.

2 - Master Menu

Import Options

Import Options

EOS can read Akai™ S1000, S1100, S3000 and Roland™ S-700 series disks. Samples, partials, patches, performances and volumes are automatically mapped into the appropriate Emulator parameters.

There are a few differences between these samplers and the Emulator. For this reason, some program parameters may be ignored during the conversion process. In most cases however, the converted programs and samples should sound and behave very much like the originals.

In the Roland disk structure, objects are allowed to exist outside of a containing parent object. For example in EOS, Samples are contained by Presets, which are contained by Banks and so on. In the Roland, samples can be saved by themselves outside a bank. To deal with this difference, a special browser item is added at the end of the Folder, Bank, Preset and Sample lists. These special objects are labeled “All” (as in All Patches) and contain all items of a particular type on the disk. This allows all objects on the disk to be browsed, including stray samples, presets or banks.

The following are descriptions of the EOS import options.

Combine L/R into Stereo: When this option is enabled, the Akai or Roland key groups are scanned for left/right samples that can be combined into a single stereo sample. If the first ten characters of the 12 character sample name match, and the last two characters are “-L” and “-R”, as in Akai stereo samples, they will be combined into a single stereo sample (if the loop lengths match, otherwise the samples will be kept separate, as they are in the Akai.)

Roland Stereo Conversion - Program parameters for the new stereo sample are taken from the left sample. The right side parameters are ignored. When this function is disabled, each sample is placed in a separate voice.

Akai Conversion: Allows you to select between a basic or full conversion.

Basic - Converts samples and keymaps only. Use this option when you just want the samples converted and placed on the keyboard. (Without all the preset programming.)

Full - Assembles complete presets, simulating the originals as closely as possible.

EOS 4.0 Software Manual 93

2 - Master Menu

Import Options

Limitations for Roland Imports

Supports 512 byte/sector devices only.

Translates tuning, keymap, velocity switching and positional crossfade only. No envelopes, modulation filter settings cords, etc.

Imports only one forward loop.

Adjust Fractional Loops: The Akai S1000 implements sample looping differently than the Emulator. Because of this difference, some loops may “tick” slightly or appear out of tune after being transferred from the Akai. This function automatically repairs any incorrect sample loops after being transferred. Be advised that the transfer may take slightly longer (up to 15% more time) with Adjust Fractional Loops turned enabled.

Foreign Sampler SCSI ID: If you have a brand of sampler other than the Akai or Roland connected to the SCSI bus, EOS needs to know its SCSI ID in order to avoid SCSI conflicts. The Foreign SCSI ID should be entered before physically connecting the sampler onto the SCSI chain. You do NOT have to set this parameter for Akai or Roland formatted storage devices. EOS recognizes them automatically.

v To Set the Import Options:

1.Press the Master button. The LED illuminates and the Memory Statistics screen appears.

2.Press the Setup function key (F3). A second row of function keys appears.

3.Press the Import function key (F4). The Import Options menu appears.

4.Move the cursor to the desired option using the cursor buttons and change the parameter using the Data Entry Control or the INC/DEC buttons.

5.Press the Exit button twice to return to the Memory Statistics screen.

94 E-MU Systems


2 - Master Menu

Memory Configuration

Memory Configuration

Presets and Sequences are stored in CPU RAM. CPU RAM is totally unrelated to the amount of Sample RAM you have in your machine.

The E-IV, E4K, e-64 and e-6400 come with 1 MB of CPU RAM. The E4Xand E-Synth come with 4 MB of CPU RAM. The Ultra series contain 8 MB of CPU RAM. CPU RAM is used by sequences, presets and the system. The amount of usable RAM on a 1 MB machine is approximately half a megabyte. A unit containing 4 MB of CPU RAM has about 2.6 MB of usable CPU RAM. Ultras contain about 4 MB of usable CPU RAM.

The Memory Configuration control lets you adjust the balance of CPU RAM allocated between the sequencer and the presets. If you find that a sequence is too large to be loaded, you can increase sequence memory size. If you run out of preset space, simply increase the amount of RAM allocated to presets.

v To Set the Memory Configuration:

1.Press the Master button. The LED illuminates and the Memory Statistics screen appears.

2.Press the Setup function key (F3). A second row of function keys appears.

3.Press the Memory function key (F6). The Memory Configuration screen appears.

4.Adjust the Preset and Sequence Memory Size using the Data Entry Control or the INC/DEC buttons.

5.Press the Save button to save the changes or Cancel to return to the Memory Statistics screen.

EOS 4.0 Software Manual 95


2 - Master Menu

Master Effects

O Press the Controls key on the E4K or E-Synth Keyboard or press Assignable Key 2 while holding the Decimal Point on the other Emulator models, to access the FX menus that are currently in use.

Master Effects

You can assign the digital effect processors at the Preset level or on a Master level (which affects all presets). Since there are only two effect processors, you cannot assign a different effect to each preset when in Multi mode.

The Master Effects settings let you assign the effect processors “globally” for all presets so you can use the onboard effects like an external effects device. You might want the effects to be programmed on a global basis in Omni and Poly modes. You could choose your favorite reverb, for example, and have it applied to each preset you select. Most importantly, the Master

Effects settings provide a way to use the effects in Multi mode.

v To Program the Effects Globally for all Presets:

1.Press the Preset Edit button. The LED illuminates and the Preset Edit screen appears.

If you are in a screen where the “Global, Links, Voices” function keys are not visible, press the Exit button once.

2.Press the Global function key (F3). The Global menu appears.

3.Press the Next button. The Preset Effect A menu appears.

4.Set the Effect field to Master Effect, which causes the Master effect settings to be used.

5.Press the Next button again to go to the Preset Effect B menu. Set the Effect to the Master Effect setting if you want to use the Master settings.

6.Change each preset in the bank to the Master Effect setting if you want the Master Effect setting used on all presets.

7.Save the bank.

96 E-MU Systems