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3 - Effects
The Effects Sends
_ If you try to access these screens from Multimode, a warning message will appear. Simply change back into Whole mode from the Mode screen on the main page.
Effects Programmed in the Preset
When playing single presets (Whole = Omni or Poly modes), the effects are normally programmed as part of the preset.
v To Program the Effects as part of the Preset:
1.Press the Preset Edit button. The LED illuminates and the Preset Edit screen appears.
If you are in a screen where the “Global, Links, Voices” function keys are not visible, press the Exit button once.
2.Press the Global function key (F3). The Global menu appears.
3.Press the Next page button. The Preset Effect A menu appears.
4.Select an Effect. Do not select the “Master Effects” setting as this will cause the Master effect settings to be used instead of the Preset Effect settings. Set the other effect parameters to your preference.
5.Press the Next page button again to go to the Preset Effect B menu.
6.Save the bank. The programmed effects setting will be saved along with the preset.
Master Effects
You might want the effects to be programmed on a global basis in Omni and Poly modes. You could choose your favorite reverb, for example, and have it applied to any preset you select.
v To Program the Effects Globally for all Presets:
1.Press the Preset Edit button. The LED illuminates and the Preset Edit screen appears.
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3 - Effects
The Effects Sends
If you are in a screen where the “Global, Links, Voices” function keys are not visible, press the Exit button once.
2.Press the Global function key (F3). The Global menu appears.
3.Press the Next page button. The Preset Effect A menu appears.
4.Set the Effect to the “Default” setting which will cause the Master Effect settings to be used.
5.Press the Next page button again to go to the Preset Effect B menu. Set the Effect to the Default setting if you wish the Master settings to be used.
6.Change each preset in the bank to the Default setting if you want the Master Effect setting used on all presets.
7.Save the bank.
Using Master Effects Settings in Multimode
In Multimode, the two effects processors can be controlled from the Master Effects settings or they can follow the effects settings of the preset on a special MIDI channel. Because up to 32 presets can play at once in multi mode, the effects cannot be programmed at the preset level. There are only two effects processors!
v To Program the Effects Globally for all Presets:
1.Press the Master button. The LED illuminates and the Memory Statistics screen appears.
2. Press the FX function key. A second row of MIDI options appears.
EOS 4.0 Software Manual 123
3 - Effects
The Effects Sends
A warning message appears if an effect routing other than “Master” is currently selected.
The FX menu can be also be accessed by holding the Set/Shift button (decimal point) and pressing Assignable Key 2.
3. Press the Setup function key. The Effects Setup menu appears.
4.Move the cursor to the Multimode Effects Control field using the cursor buttons.
5.Set the Effect Control channel to Master Settings using the Data Entry Control or INC/DEC buttons.
6.Press the Exit button three times to save the settings and return to the main screen.
Using the Effects Channel Settings in Multimode
In Multimode, the effect settings can follow the effects settings of the preset on a special MIDI channel. You designate one MIDI channel as the “Multimode Effects Control Channel.” When this is done, the effects processors follow the effects setting made in the preset assigned to this MIDI channel. This powerful feature lets you to change effects during a sequence.
v To Set the Effects Control Channel:
1.Press the Master button. The LED illuminates and the Memory Statistics screen appears.
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3 - Effects
The Effects Sends
2.Press the FX function key. A second row of MIDI options appears.
3.Press the Setup function key. The Effects Setup menu appears.
4.Move the cursor to the Multimode Effect Control field using the cursor buttons.
5.Set the Effect Control channel using the Data Entry Control or INC/ DEC buttons.
6.Press the Exit button three times to save the settings and return to the main screen.
Effects Bypass
This control provides a true bypass of the effects engine. Bypass is a useful feature if you are using external effects at the mixing console and want to turn the effects off for all presets.
v To Bypass the Effects:
1.Press the Master button. The LED illuminates and the Memory Statistics screen appears.
2. Press the FX function key (F4). A second row of Effects options appears.
EOS 4.0 Software Manual 125
3 - Effects
Effect Descriptions
3. Press the Setup function key (F3). The Effects Setup screen appears.
4.Enable or disable the Effects Engine using the Data Entry Control or INC/DEC buttons.
5.Press the Exit button three times to save the settings and return to the main screen.
Effect Descriptions
A EFFECT TYPES
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Room 1-3 |
Hall 1 & 2 |
Plate |
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Delay |
Panning Delay |
Multitap 1 |
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Multitap Pan |
3 Tap |
3 Tap Pan |
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Soft Room |
Warm Room |
Perfect Room |
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Tiled Room |
Hard Plate |
Warm Hall |
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Spacious Hall |
Bright Hall |
Bright Hall Pan |
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Bright Plate |
BBall Court |
Gymnasium |
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Cavern |
Concert 9 |
Concert 10 Pan |
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Reverse Gate |
Gate 2 |
Gate Pan |
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Concert 11 |
Medium Concert |
Large Concert |
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Large Concert Pan |
Canyon |
DelayVerb 1-3 |
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DelayVerb 4-5 Pan |
DelayVerb 6-9 |
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B EFFECT TYPES
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Chorus 1-5 |
Doubling |
Slapback |
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Flange 1-7 |
Big Chorus |
Symphonic |
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Ensemble |
Delay |
Delay Stereo 1 & 2 |
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Panning Delay |
Delay Chorus |
Pan Delay Chorus 1 & 2 |
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Dual Tap 1/3 |
Dual Tap 1/4 |
Vibrato |
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Distortion 1 & 2 |
Distorted Flange |
Distorted Chorus |
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Distorted Double |
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3 - Effects
Effect Descriptions
Reverb
Reverberation is a simulation of a natural space such as a room or hall. The reverb effects simulate various halls, rooms and reverberation plates. In addition, there are several other reverb effects such as Gated Reverbs, Multi Tap (early reflections), Delay and Panning effects. Reverb effects have two adjustable parametersDecay Time and High Frequency Damping.
Decay time defines the time it takes for the reflected sound from the room to decay or die away. The diagram below shows a generalized reverberation envelope.
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Floor, Wall & Ceiling Reflections |
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AMPLITUDE |
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Thousands of Complex Reflections |
Pre |
Reflex |
Reverb |
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Delay |
Cluster |
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TIME |
Decay Time |
After an initial pre-delay period, the echoes from the closest walls or ceiling are heard. These first echoes or the early reflection cluster, vary greatly depending on the type of room. Roughly 20 milliseconds after the early reflection cluster, the actual reverberation begins and decays according to the time set by the Decay Time parameter.
High frequency energy tends to fade away first as a sound is dissipated in a room. The High Frequency Damping parameter allows you adjust the amount of high frequency damping and thus change the characteristics of the room. Rooms with smooth, hard surfaces are more reflective and have less high frequency damping. Rooms filled with sound absorbing materials such as curtains or people have more high frequency damping.
General Descriptions of Reverb
Room programs simulate small rooms with high frequency absorption caused by drapes and furniture.
Plates simulate plate type reverbs with their tight, dense early reflections and sharp reverb buildup.
Hall programs recreate the open, spacious ambience of large concert halls.
Gated Reverbs add ambience only while the original signal is still sounding. As soon as the signal falls below a threshold, the reverb is automatically cut off.
Delay programs can be used to create echo and doubling effects.
Multi Taps consist of the reflection cluster only without the reverb decay.
EOS 4.0 Software Manual 127