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3 - Effects
Effect Descriptions
Chorus
The function of a chorus device is to thicken the sound or to make one voice sound like many. The way to achieve the effect is to mix one or more delayed versions of the signal with the original. The delay times used are too short to be perceived as an echo, but long enough so that comb filtering does not occur. In addition, the delay time is varied via a low frequency oscillator to simulate the random differences which occur when multiple instruments are playing together. A slight amount of feedback improves the effect by creating multiple images of the sound as it recirculates again and again.
All the choruses are true stereo using two separate delay lines controlled by a single set of controls. The delay times are slightly different for each channel and the LFO phase is inverted on one channel to help contribute to the overall chorus effect. The LFO Rate and Depth settings are critical to achieving a realistic effect, with faster LFO, rates generally requiring less LFO amount and vice-versa.
Doubling
When a copy of a sound delayed by about 26 milliseconds is added back with the original, two audio images can be perceived by the brain. When the delayed image is slightly varied or modulated, the illusion of two voices is created.
Slapback
Slapback is a single short echo in the range of 50-60 milliseconds. A sound delayed by this length of time is perceived as a discrete and separate image which is useful for a thickening effect or as a pre-delay for reverb simulating a hard, reflective surface such a gymnasium wall.
Stereo Flanger
A flanger consists of a short audio delay line whose output is mixed together with the original signal. Mixing the delayed and original signals results in multiple frequency cancellations called a comb filter. Since the flanger is a type of filter, it works best with harmonically rich sounds.
Comb Filter |
AMPLITUDE (dB) |
FREQUENCY (log) |
128 E-MU Systems
3 - Effects
Effect Descriptions
Flanging was originally created using two tape recorders playing identical recordings. By exactly synchronizing the two decks and then slowing the speed of one by grasping the tape reel flanges, the flanging effect was born.
The flanger is a stereo device consisting of two separate delay lines controlled by a single set of controls. A Low Frequency Oscillator (LFO) varies this initial delay setting, changing the frequency of the notches and adding animation to the sound. LFO Rate controls the rate of change and LFO Depth controls how much the LFO changes the delay.
The Feedback control sends some of the delayed signal through the delay line again. When feedback is used the comb filter notches are deepened.
Delay
Delay is an effect which can be used for doubling, reverb pre-delay, or echoes. Delay Time is variable from 0-635 mS and controls the time between echoes and Feedback and determines how long the echoes continue sounding. “Infinite” delay effects are also possible without the risk of runaway.
Stereo Delay
Similar to delay except that the delay line outputs a stereo signal from the mono input. The two output signals are a few milliseconds apart to create a stereo image. The delay times are variable from 0-635 mS.
Panning Delay
A panning delay is similar to the normal delay lines except that the echoes bounce back and forth between the two stereo speakers.
Dual Tap
These are delay lines where the signal is “tapped off” at two unevenly spaced locations. When feedback is used, multiple complex echoes are produced. The fraction in the name (i.e. 1/3, 1/4) refers to the distance between the taps.
Vibrato
Basically, this a delay line modulated by an LFO, but with none of the original signal added in. The LFO modulation creates a Doppler shift and a resultant cyclical pitch shift. The vibrato created in this manner sounds very different than vibrato created by frequency modulating the sample.
Distortion
Distortion uses a technique called “soft-clipping” to create additional harmonics in the signal. As the level increases, the top of the waveform becomes somewhat squared. As the level increases further, it transforms into a true square wave.
EOS 4.0 Software Manual 129
3 - Effects
130 E-MU Systems
Sequencer 4
4 - Sequencer
132 E-MU Systems
4 - Sequencer
Sequence Manage
O See Chapter 1: The Basics, for step by step instructions on how to create a sequence.
EOS 3 contains a powerful 48-track onboard sequencer which is always ready and available to capture your musical ideas. The sequencer's easy to use interface lets you lay down tracks almost as fast as you can play them. After recording, you can use its powerful editing capabilities to rearrange and polish your creation in almost any imaginable way. Editing is easy, thanks to intuitive Copy and Paste style editing and an impressive array of tools which allow you to: Quantize, Transpose, Scale Velocity or Rechannelize Tracks. You can also Channelize or Quantize MIDI data while recording.
Program Changes, Pan Position, Initial Volume, Submix, Tempo, Controller Changes and SysEx data can all be stored with the sequence. You can record and save up to 50 sequences along with each EOS bank. If Flash RAM is installed (ROM or Flash RAM upgrade), you can save 50 additional sequences to Flash Memory.
Sequencer note capacity is dependent upon the amount of CPU memory installed and how much you have allocated to sequences. As an example, over 400,000 notes can be stored if you have 4 MB of preset RAM. About 97,000 notes can be stored if you have 1 MB of preset RAM.
Sequences can be copied, renamed, and are easily imported or exported as Standard MIDI Files or E-mu’s EIV format. As a bonus feature, the virtual “Jukebox” lets you link up to 7 sequences and play them back in any order.
————————————— Note ——————————————
When sequencing on a Rack Emulator with dual MIDI ports, you MUST use Port A for your MIDI input. Port B does not get routed to the sequencer.
———————————————————————————————
EOS 4.0 Software Manual 133
4 - Sequencer
Sequence Manage
vTo Enter the Sequence Manage Menu:
•Hold the Decimal Point key and press Assignable Key 1.
•On the E4K or E-Synth keyboard, press the Sequencer key.
The Sequence Manage menu accesses the following functions. The memory usage and number of tracks contained in the current sequence are displayed.
Sequence Select. Use the Data Entry Control, INC/DEC keys, Page keys or
Left/Right Cursor keys to select sequences.
Utilities. Contains Erase, Copy and Jukebox functions.
Name. Allows you to name a sequence.
Export. This function exports the currently selected sequence as a Standard
MIDI File or in EIV Format.
Loop. The sequence can be set to repeat continuously or to stop when it reaches the end.
Edit. The Edit function key toggles back and forth between the main
Sequencer functions and the Sequence edit screen and functions.
Menu/Transport. Toggles between the Manager function keys and the
Transport Control Keys.
v To Change the Current Sequence:
1.From the Sequence Manage screen, use the Data Entry Control or INC/ DEC keys to select a sequence location.
•An Untitled Sequence is one that has been recorded but not yet named.
•An Empty Sequence is an empty sequence location ready to be recorded.
134 E-MU Systems
O You can also Copy Sequences to Preset Flash memory, designated by the prefix “z”.
4 - Sequencer
Sequence Manage
v To Load a Sequence into the Bank
1.Enter the Disk submodule.
2.Press the Browse function key (F2).
3.Select Drives (F1).
4.Select the desired disk drive using the cursor keys.
5.Press the Browse function key (F2).
6.Select Banks (F3).
7.Select the desired Bank using the cursor keys.
8.Press the Browse function key again (F2).
9.Press the Seqs function key (F6). Any sequences resident in the selected bank are shown.
10.Select a sequence to be loaded using the cursor keys.
11.Press the Load function key (F4).
12.Select the destination location and press OK (F6). The sequence is loaded into the bank.
13.Repeat steps 5-12 to load additional sequences.
v To Save a Sequence:
Sequences are saved along with the bank.
v To Save the Bank and its Sequences
1.Press Save (F5) from the main screen of EOS.
2.Choose a location and press OK (F6). The default location is the current bank. Press OK to overwrite.
EOS 4.0 Software Manual 135
4 - Sequencer
Recording MIDI SysEx
O To edit a Flash sequence, first Copy it into a RAM location (00-49).
O If a Standard MIDI File is too large to fit into memory, try re-recording it from an external sequencer into the Emulator’s MIDI In port. Files generally use MUCH less memory when imported this way.
v To Save a Sequence into Flash Memory:
1.From the Sequence Manage screen, press Utils.
2.Press the Copy function key. The screen shown above appears.
3.Select a sequence location. If you have Flash ROM or Flash RAM installed, 50 flash locations (z050-z099) are provided to store your sequences.
4.Press OK (F6). The sequence is stored in Flash Memory.
Recording MIDI SysEx
The Sequencer can also function as a MIDI data filer to record System Exclusive messages such as control data or programs for another MIDI instrument.
v To Record a SysEx Message:
1.Connect MIDI Out of the external device to MIDI In of the Emulator.
2.Start the Sequencer recording and send the SysEx data.
3.Stop the Sequencer when the transmission is finished.
v To Play Back a SysEx Message:
•Simply play back the sequence with MIDI Out of the Emulator connected to MIDI In on the receiving device.
Standard MIDI files
The Sequencer can load and play Standard MIDI File sequences (type 0 or 1). Sequence files should conform to PC DOS format using a DOS highdensity, formatted disk and using the following format for the file name: 12345678.MID (up to eight characters followed by “.MID”). It is important to note that Standard MIDI Files appear as Banks, NOT as sequences in the Sequence Browser.
v To Load a Standard MIDI File from Floppy Disk:
1.Insert a DOS formatted HD (1.44MB) floppy disk containing the Standard MIDI Files into the floppy disk drive.
2.From the Disk Browser, select the floppy drive.
136 E-MU Systems