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8 - Preset Edit

Modulation Processors

Sum Node

Lag 0

Lag

Lag 0 in

OThe Lag Processors can also be used as 2 additional summing amps. Lag0in and Lag1in are available as modulation sources which are the sum of any cords connected to the Lag in destination. The summing amp is before the lag processor as shown above.

OA digital “1” is equal to the patch cord amount.

OThe Flip-Flop Footswitch will stay On until it is pressed again. Then it will toggle Off.

Modulation Processors

Modulation processors are devices which can modify modulation sources such as LFOs and envelope generators before they are applied to a destination. The modulation processors allow you to create patches and do tricks which would not be possible otherwise. The following modulation processors are currently implemented:

Switch

Outputs a digital “1” when the input is greater than

 

“0”.

Summing Amp

Allows you to mix several modulation signals

 

together before applying them to a destination.

 

This saves cords when the output is to be routed to

 

multiple destinations.

Lag Processors

Slows down rapid changes in the input signal.

 

The output “lags” behind the input at a

 

programmed rate (set in the LFO 2 screen).

Absolute Value

This function inverts negative values presented to it

 

and leaves positive values alone. This device outputs

 

only positive values.

Diode

This function only allows positive values to pass and

 

blocks negative values.

Flip-Flop

The output of this processor alternates between a

 

digital “1” and digital “0” each time the input goes

 

positive from zero or a negative value. If an LFO

 

wave were input, the output would be a square wave

 

of half the input frequency.

Quantizer

With the input cord set to 100%, the output value is

 

limited to 16 discrete values (If the input = sawtooth

 

wave, then the output = staircase). The value of the

 

input cord controls the number of steps. The value

 

of the output cord controls the size of the steps.

4x Gain

This processor multiplies the input value by 4 to

 

amplify modulation sources.

 

 

EOS 4.0 Software Manual 263


8 - Preset Edit

Modulation Processors

Modulation Processors

 

 

Switch

 

 

 

 

(above zero)

 

 

 

DC

Sum

 

 

 

 

Lag

 

 

 

 

Processor

 

 

 

 

Absolute

 

 

 

 

Value

 

 

 

 

Diode

 

 

 

# of

 

Size of

 

 

Steps

 

Steps

 

 

 

Quantizer

 

 

 

 

4x

 

 

 

 

Gain

 

 

x

y

Flip-Flop

x

y

 

 

264 E-MU Systems


8 - Preset Edit

Modulation Processors

Modulation processors are inserted into a modulation routing as shown in the following diagram.

The modular analog synthesizers of yesteryear were incredibly flexible, partly because processing devices could be connected in any order. Modulation processors are designed according to this modular concept. They can be linked and used in a wide variety of ways limited only by your imagination. Consider the following example:

Velocity ~

Switch

Pitch

 

Cord

Cord

 

Switch On when

Switch value

 

Velocity > 0

is Scaled by

 

 

Cord Amount

This patch would be programmed in the Cords screen as shown in the following illustration.

This particular patch shifts the overall pitch up a fifth when the key velocity exceeds 64. Velocities below 64 will play at normal pitch and velocities of 64 and above will be raised a perfect fifth. The Velocity “~” source scales the played velocity around zero. In other words, low velocities (below 64) will have negative values and high velocities (64 and above) will be positive. A velocity of 64 would be zero. The Switch module only outputs a “1” if the input value is greater than zero. This digital “1” value can be scaled through the attenuator on the cord to raise or lower the pitch by any amount. In this case, a scaling value of +22 raises the pitch by a perfect fifth. The amount of the patchcord on the input to the switch is unimportant because ANY velocity value equal or greater than 64 will flip the switch. If the input cord amount were a negative value however, the action of the velocity would be reversed and velocities less than 64 would raise the pitch and velocities equal or greater than 64 would play the original pitch.

But what if you wanted the velocity switch point to be something other than 64? Thanks to the modulation processors, it can be done. Here's how.

EOS 4.0 Software Manual 265


8 - Preset Edit

Modulation Processors

Velocity ~

Cord

21

DC

Cord

Switch

Switch On when Velocity > 0

Pitch

Cord

Switch value is Scaled by Cord Amount

1.Connect the DC level to the input of the switch along with the velocity value. Note that more than one modulation source can be applied to the input of a processor.

The value of the DC offset determines the velocity switch point and is adjusted using the patchcord's attenuator.

2.Set the DC amount to a negative amount, higher velocity values are required to trip the switch. Setting the DC value to a positive value brings the velocity switch point down.

Following is the Cords screen for this patch.

Another example routes the Pink Noise generator through one of the Lag Processors in order to derive a smooth random function. A smooth random wave is useful in small amounts to add a degree of natural variation to timbre when routed to filter cutoff. Normal pink noise is low pass filtered audio frequency noise with a 3 dB/octave slope to give equal energy per octave. Our pink noise is actually more like very low frequency filtered (mauve) noise, but it is perfect for use as a random control source.

Pink

Lag

Filter

Noise

Processor

Cutoff

 

Cord

Cord

 

Lag Smooths

Smooth

 

Pink Noise

Random Function

266 E-MU Systems