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8 - Preset Edit

Modulation

Modulation Sources

The main modulation sources are Envelope Generators, Performance Controllers and Low Frequency Oscillators. In the previous example, an envelope generator could be routed to automatically turn the volume control as programmed by the envelope, or, a low frequency oscillator could be routed to turn the volume control up and down in a repeating fashion. The main mod sources are listed below.

Keyboard Key

Which key is pressed.

Key Velocity

How fast the key is pressed.

Release Velocity

How fast the key is released.

Gate

High if the key is pressed, low when the key is released.

Key Glide

A smoothly changing control source based on the Glide Rate and the interval between the last two notes played.

Pitch and Mod Wheels

Synthesizer pitch bend and modulation wheels.

Keyboard Pressure (mono aftertouch)

Key Pressure applied after the key is initially pressed.

Pedal

A continuously variable pedal controller.

Miscellaneous Controllers A -H

Any type of MIDI continuous controller data.

Low Frequency Oscillators (2 per voice)

Generate repeating waves.

Envelope Generators (3 per voice)

Generate a programmable “contour” which changes over time when a key is pressed.

Noise & Random Generators

Generate spectrums of noise and random signals.

Thumby Button and Footswitches

Change a parameter when the switch is pressed.

EOS 4.0 Software Manual 255


8 - Preset Edit

Modulation

Modulation Cords

You use a Cord to connect a modulation Source to a Destination. (Patchcord – a holdover from the days when modules of an analog synthesizer were connected together with physical cords. Nowadays, we still need a way to connect modules together, but the cords are in software.)

You can connect the modulation sources in almost any possible way to the modulation destinations. You can even modulate other modulators. Each cord also has an amount parameter which determines “how much” modulation is applied to the destination. The modulation amount can be positive or negative and will either add or subtract from the initial value.

To use a modulation cord, you must connect a modulation Source to a modulation Destination. Think of it as if you are connecting an actual cord. You must connect both ends of the cord for the cord to work. There are 24 general purpose cords per voice.

Modulation

Amount +/-

 

Source

Destination

 

 

LFO 1

-

+

Amp

 

 

Volume

 

 

 

Modulation

 

 

 

 

 

Source

Destination

 

 

 

 

 

 

 

 

LFO 1

 

 

Amp Vol

 

 

LFO 2

 

 

Pitch

 

 

Amp Env

 

 

Pan

 

 

Filt Env

 

 

LFO Rate

 

 

Aux Env

 

 

Aux Env

 

 

Wheel

 

 

Env Atk

 

 

Pressure

 

 

Glide

 

 

etc.

 

 

etc.

 

 

 

 

 

 

256 E-MU Systems



8 - Preset Edit

Envelope Generators

O The EOS envelope generators are just like standard ADSR’s, except that they have two segments for each stage.

• To create a standard ADSR curve, set the “2” levels the same as the “1” levels and set all the “2” rates to 0.

O By routing the Auxiliary Envelope to control the pitch (Cords) you can easily hear the shape of the envelopes you are creating.

Envelope Generators

An envelope can be described as a “contour” which can be used to shape the sound in some way over time. There are three envelope generators per voice and all of them are the rate/level type.

This is how the rate/level envelopes work: When a key is pressed, envelope starts from zero and moves toward the Attack 1 Level at the Attack 1 Rate. As soon as it reaches this first stage, it immediately begins the Attack 2 phase and moves toward the Attack 2 level at the Attack 2 rate. As long as the key is still held, the envelope continues on through the Decay 1 and Decay 2 stages. If the key is still held when the envelope reaches the end of Decay 2, it simply stops there waiting for you to release the key. When you release the key, the envelope continues through its Release 1 and Release 2 stages, stopping at the end of the Release 2 stage. The rate/level envelopes give maximum flexibility to program both complex and simple envelopes.

 

Holds here

Atk2

until key release

Dcy1

 

Dcy2

Atk1

Rls1

Rls2

 

level

 

time

Sustain

 

Key

Key

Down

Released

The Amplifier Envelope generator controls the volume of the voice over time and has 6 stages: Attack 1, Attack 2, Decay 1, Decay 2, Release 1 and Release 2. The Filter Envelope generator controls the filter morph and also has 6 stages. Unlike the amplifier envelope, however, the filter envelope has the ability to go negative as well as positive. There is also an Auxiliary Envelope generator which is a general purpose envelope. The auxiliary envelope is identical to the filter envelope and can go negative as well as positive. The time of each stage can be adjusted to create myriad envelope shapes, which in turn shape the sound over time.

The way the volume of a sound changes over time determines how we perceive that sound. For example, a bell struck with a hammer is instantly at full volume, then slowly dies away. A bowed violin sound fades in more slowly and dies away slowly. Using the Amplifier Envelope, you can simulate different types of instrument volume envelopes by programming them appropriately.

EOS 4.0 Software Manual 257


8 - Preset Edit

Low Frequency Oscillators (LFOs)

LFO Tricks & Tips:

The Random LFO wave is truly random and is different for each voice and layer.

The Pattern (Pat) waveforms will sound the same on different layers and voices.

Sine + Noise is very useful for simulating trumpet and flute vibrato.

When routing Hemi-quaver to Pitch:

+38 = major scale -38 = phrygian scale

+76 = whole tone scale

(+38) + (+76) = diminished

(two cords)

odd amount = S+H sound

Note: References to musical intervals in the pattern LFO shapes are with the LFO routed to pitch and a PatchCord amount of +38.

Try combining the Pattern LFOs, or controlling the amount of one with another, or combining them with the clock divisors.

Low Frequency Oscillators (LFOs)

A Low Frequency Oscillator or LFO is simply a wave which repeats at a slow rate. The Emulator has two multi-wave LFOs for each channel. The LFO waveforms are shown in the following illustration.

Random

Triangle

Sawtooth

Sine

Square

33% Pulse

25% Pulse

16% Pulse

12% Pulse

Pat: Octaves

Pat: Fifth+Octave

Pat: Sus4 trip

+ Octave

C

G

 

 

G

F

 

 

C

 

C

- Octave

 

 

Pat: Neener

Sine 1,2

Sine 1,3,5

C

 

 

A#

 

 

G

 

 

Sine + Noise

Hemi-quaver

 

By examining the diagram of the LFO waveforms, you can see how the LFO will affect a modulation destination. Suppose we are modulating the pitch of an instrument. The sine wave looks smooth, and will smoothly change the pitch. The square wave changes abruptly, and will abruptly change the pitch from one pitch to another. The sawtooth wave smoothly decreases, then abruptly changes back up. The sound’s pitch will follow the same course. Controlling the pitch of an instrument is an easy way to hear the effects of the LFO waves.

258 E-MU Systems