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Министерство образования и науки Российской ФедерацииФедеральное государственное боджетное образовательное учреждениевысшего профессионального образования «Владимирский государственный университетИмени Александра Григорьевича и Николая Григорьевича Столетовых»Т.И.КойковаА.Ю. БорисоваENGLISH FOR ITУчебное пособиеВладимир 2015УДК 811.111ББК 81.2 Англ.Рецензенты:Доцент кафедры иностранных языков профессиональной коммуникации Владимирского государственного университетаимени Александра Григорьевича и Николая Григорьевича Столетовыхкандидат филологических наук Л.В.НовиковаСтарший преподаватель кафедры русского и иностранных языков ФНО ВПО Владимирского института бизнесаН.В. КудачкинаПечатается по решению редакционно-издательского совета ВлГУКойкова Т.И., Борисова А.А. English for IT: учбеное пособие/ Т.И.Койкова, А.Ю. Борисова; Владим.гос. ун-т им А.Г. и Н.Г. Столетовых. – Владимир: Изд-во ВлГУ, 2015 – 104 с.ISBN Составлено в соответствии с требованиями программы по иностранным языкам для вузов неязыковых специальностей с целью развития у студентов умений способности анализировать и обрабатывать научно-техническую информацию и умения реферировать и аннотировать английский текст. Предназначено для студентов, изучающий информационные технологии.Рекомендовано для формирования профессиональных компентенций в соответствии с ФГОС 3-го поколения.УДК 811.111ББК 81.2 Англ.ВлГУ, 2015ПРЕДИСЛОВИЕДанное пособие предназначено для студентов III-IV курсов, изучающих информационные технологии. Пособие содержит аутентичные тексты и ставит своей целью развитие навыков чтения и анализа научно-технической литературы, аннотирования и реферирования английских текстов. Пособие состоит из 3 разделов, частей, два из которых составляют основную часть, т.е. тексты для изучающего чтения. Упражнения предусматривают работу с активным словарем, включая терминологию, принятую в сфере информационных технологий, задания, направленные на понимание и анализ прочитанного текста, а также задания, имеющие своей целью реферирование и аннотирование текста.
Третий раздел пособия включает тексты для внеаудиторного чтения, содержащие информацию познавательного характера, и непосредственно связанные с тематикой текстов в 2 первых разделах. Эти текста могут быть использованы как для самостоятельной работы студентов, так и в процессе подготовки в рамках научных конференций. Целью работы над данными текстами также является развитие навыков компрессии текста. Учебное пособие разработано на основе компетентностного подхода и отвечает требованиям ФГОС-3.Авторы выражают благодарность Н.В. Кудачкиной, старшему преподавателю кафедры русского и иностранных языков АНО ВПО Владимирского института бизнеса и Л.В. Новиковой, кандидату филологических наук, доценту кафедры ИЯПК ВлГУ, за ценные замечания, высказанные в процессе работы над рукописью. Авторы также благодарят Е.О. Борисову за предоставленные ею материалы. PART IChapter IThe Latest Developments in Computer ScienceUNIT 1Graphical User Interface (part one) Vocabularyaugment (v) – расширятьbitmapped – растровыйtitle bar – строка заголовкаoverlap (v) – перекрыватьpop up (v) – выскакивать на экранеstroll bar – полоса прокруткиpop up menu – всплывающее менюenvision (v) – предвидеть, рисовать в своем воображенииcomprehension - пониманиеderive (v) - извлекатьenhance (v) – усиливать, улучшатьoverwhelm (v) – ошеломитьinevitable – неизбежныйdemise – прекращение деятельностиconceive (v) – понимать, постигатьimplementation – осуществление, реализация(1) Like many developments in the history of computing, some of the ideas for a GUI computer were thought of long before the technology was even available to build such a machine. One of the first people to express these ideas was Vannevar Buch. In the early 1930s he first wrote of a device he called the “Memex”, which he envisioned as looking like a desk with two touch screen graphical displays, a keyboard, and a scanner attached to it. However, starting it about 1937 several groups around the world started constructing digital computers. The perfection and commercial production of vacuum tubes provided the fast switching mechanisms these computers needed. (2) In 1962, Douglas Englebart published his ideas in an essay “Augmenting Human Intellect”. In this paper for human intellect, Douglas argued that digital computers could provide the quickest method to “increase the capability of a man to approach a complex problem situation, to gain comprehension to suit his particular needs, and to derive solutions to problems.” He envisioned the computer not as a replacement, but a tool for enhancing it. Douglas and his staff worked for years to develop the ideas and technology that finally culminated in a public demonstration in front of over a thousand computer professionals in 1968.
(3) The display was based on vector graphics technology and could display both text and solid lines on the same screen. Douglas’ hands operated three input devices: a standard typewriter-style keyboard and a small rectangular box with three buttons near the top, connected to the computer with a long wire. This was the mouse invented by Douglas himself and built by one of his engineers. Other input devices had been tried (such as touch screens and light pens), but user testing found the mouse to be the most natural way to manipulate an on-screen cursor. With the invention of the mouse came the invention of the mouse pointer, which in this system was a stick arrow, about the height of a single character, pointing straight up. This was called “a bug” by Douglas team, but this term did not survive into modern use.(4) Douglas Englebart’s demonstration in 1968 overwhelmed many people. Xerox upper management, fearing the inevitable demise of their paper-based company in the ‘paperless” future, decided that they had better make sure they controlled this new technology. They formed the Palo Alto Research Center, or PARC, in 1970. PARC invented its own computer in 1973. The Alto was not a microcomputer as such, although its working components did fit under the desk. Its most striking feature was its display, which was the same size and orientation as a printed page, and featured full raster-based, bitmapped graphics at a resolution of 606 by 808. Each pixel could be turned on and off independently, unlike the vector-based terminals which could only display text and straight lines. It also had a keyboard and a modernized version of Englebart’s mouse, again with three buttons. The mouse cursor itself became a bitmapped image, and for the first time took the familiar diagonal-pointing arrow shape we know today.(5) At this point the PARC researchers realized that a new visual code development environment had to be invented. This was Smalltalk, the first modern GUI. Smalltalk was conceived as a programming language and development environment so easy to use that a child could understand it, and in many respects was successful in this goal. Smalltalk was the world’s first object-oriented programming language, where program code and data could be encapsulated into single units called objects that could then be reused by other programs without having to know the details of the object’s implementation. It first began to take shape around 1974, and was continuously updated and enhanced.(6) Individual windows in Smalltalk were contained by a graphical border, and stood out against the grey pattern of the background below them. They each had a title bar on the top line of each window which could be used to identify the window and move it around the screen. The title bar did not stretch the full length of the window, but started at the top left and only extended as far as the title itself. Windows could overlap other windows on the screen. The concept of “icons” was also invented at this time – small representations of programs or documents that could be clicked on to run them or manipulate them. Pop-up menus were also invented at the same time - the user would click one of the mouse buttons and hierarchical menu would appear at the last position of the mouse cursor. Also appearing for the first time were scroll bars, radio buttons and dialog boxes. The combination of Smalltalk and the Alto was essentially a modern personal computer with a very similar graphical user interface to the ones we use today. Many of the PARC team wanted Xerox to market the new, cost-reduced Alto III as a commercial product but Xerox management declined.Exercise 1.Which of the following statements expresses the main idea of the text?
Exercise 3.Define whether the following statements correspond to the content of the text (yes, no).
Exercise 7.Answer the following questions.
Третий раздел пособия включает тексты для внеаудиторного чтения, содержащие информацию познавательного характера, и непосредственно связанные с тематикой текстов в 2 первых разделах. Эти текста могут быть использованы как для самостоятельной работы студентов, так и в процессе подготовки в рамках научных конференций. Целью работы над данными текстами также является развитие навыков компрессии текста. Учебное пособие разработано на основе компетентностного подхода и отвечает требованиям ФГОС-3.Авторы выражают благодарность Н.В. Кудачкиной, старшему преподавателю кафедры русского и иностранных языков АНО ВПО Владимирского института бизнеса и Л.В. Новиковой, кандидату филологических наук, доценту кафедры ИЯПК ВлГУ, за ценные замечания, высказанные в процессе работы над рукописью. Авторы также благодарят Е.О. Борисову за предоставленные ею материалы. PART IChapter IThe Latest Developments in Computer ScienceUNIT 1Graphical User Interface (part one) Vocabularyaugment (v) – расширятьbitmapped – растровыйtitle bar – строка заголовкаoverlap (v) – перекрыватьpop up (v) – выскакивать на экранеstroll bar – полоса прокруткиpop up menu – всплывающее менюenvision (v) – предвидеть, рисовать в своем воображенииcomprehension - пониманиеderive (v) - извлекатьenhance (v) – усиливать, улучшатьoverwhelm (v) – ошеломитьinevitable – неизбежныйdemise – прекращение деятельностиconceive (v) – понимать, постигатьimplementation – осуществление, реализация(1) Like many developments in the history of computing, some of the ideas for a GUI computer were thought of long before the technology was even available to build such a machine. One of the first people to express these ideas was Vannevar Buch. In the early 1930s he first wrote of a device he called the “Memex”, which he envisioned as looking like a desk with two touch screen graphical displays, a keyboard, and a scanner attached to it. However, starting it about 1937 several groups around the world started constructing digital computers. The perfection and commercial production of vacuum tubes provided the fast switching mechanisms these computers needed. (2) In 1962, Douglas Englebart published his ideas in an essay “Augmenting Human Intellect”. In this paper for human intellect, Douglas argued that digital computers could provide the quickest method to “increase the capability of a man to approach a complex problem situation, to gain comprehension to suit his particular needs, and to derive solutions to problems.” He envisioned the computer not as a replacement, but a tool for enhancing it. Douglas and his staff worked for years to develop the ideas and technology that finally culminated in a public demonstration in front of over a thousand computer professionals in 1968.
(3) The display was based on vector graphics technology and could display both text and solid lines on the same screen. Douglas’ hands operated three input devices: a standard typewriter-style keyboard and a small rectangular box with three buttons near the top, connected to the computer with a long wire. This was the mouse invented by Douglas himself and built by one of his engineers. Other input devices had been tried (such as touch screens and light pens), but user testing found the mouse to be the most natural way to manipulate an on-screen cursor. With the invention of the mouse came the invention of the mouse pointer, which in this system was a stick arrow, about the height of a single character, pointing straight up. This was called “a bug” by Douglas team, but this term did not survive into modern use.(4) Douglas Englebart’s demonstration in 1968 overwhelmed many people. Xerox upper management, fearing the inevitable demise of their paper-based company in the ‘paperless” future, decided that they had better make sure they controlled this new technology. They formed the Palo Alto Research Center, or PARC, in 1970. PARC invented its own computer in 1973. The Alto was not a microcomputer as such, although its working components did fit under the desk. Its most striking feature was its display, which was the same size and orientation as a printed page, and featured full raster-based, bitmapped graphics at a resolution of 606 by 808. Each pixel could be turned on and off independently, unlike the vector-based terminals which could only display text and straight lines. It also had a keyboard and a modernized version of Englebart’s mouse, again with three buttons. The mouse cursor itself became a bitmapped image, and for the first time took the familiar diagonal-pointing arrow shape we know today.(5) At this point the PARC researchers realized that a new visual code development environment had to be invented. This was Smalltalk, the first modern GUI. Smalltalk was conceived as a programming language and development environment so easy to use that a child could understand it, and in many respects was successful in this goal. Smalltalk was the world’s first object-oriented programming language, where program code and data could be encapsulated into single units called objects that could then be reused by other programs without having to know the details of the object’s implementation. It first began to take shape around 1974, and was continuously updated and enhanced.(6) Individual windows in Smalltalk were contained by a graphical border, and stood out against the grey pattern of the background below them. They each had a title bar on the top line of each window which could be used to identify the window and move it around the screen. The title bar did not stretch the full length of the window, but started at the top left and only extended as far as the title itself. Windows could overlap other windows on the screen. The concept of “icons” was also invented at this time – small representations of programs or documents that could be clicked on to run them or manipulate them. Pop-up menus were also invented at the same time - the user would click one of the mouse buttons and hierarchical menu would appear at the last position of the mouse cursor. Also appearing for the first time were scroll bars, radio buttons and dialog boxes. The combination of Smalltalk and the Alto was essentially a modern personal computer with a very similar graphical user interface to the ones we use today. Many of the PARC team wanted Xerox to market the new, cost-reduced Alto III as a commercial product but Xerox management declined.Exercise 1.Which of the following statements expresses the main idea of the text?
-
The invention of the first GUI comes back to the 30-th of the twentieth century. -
It took a long time to develop GUI. -
Douglas Englebart made a major contribution to the development of GUI.
-
the invention of a mouse; -
the idea of building a GUI computer; -
the origin of the first GUI; -
the construction of the first digital computer; -
Douglas’s contribution to the development of input devices; -
the first computer display; the origin of a modern computer; -
the advantages provided by a digital computer; -
the invention of the concept of icons; -
the devices which provided a computer with fast switching mechanisms; -
the world’s first object-oriented programming language.
Exercise 3.Define whether the following statements correspond to the content of the text (yes, no).
-
A computer has been designed to improve the intellectual abilities of a human being. -
The first GUI was composed of two touch screen graphical displays and a keyboard. -
A title bar was invented by Douglas Englebart. -
PARC invented their own computer in order to control the technology being the latest one in 1968. -
Pop-up menus were being invented along with a title bar and the concept of “icons”. Windows on the computer screen cannot overlap each other. -
The first object-oriented programming language was invented at the very end of the 20th century. -
Fast switching mechanisms of a computer were provided by improving vacuum tubes. -
It was Douglas Englebart who designed the device called mouse. -
Originally, the mouse cursor did not have a diagonal-pointing arrow. -
Douglas Englebart’s inventions did not impress the world of business. -
It took D. Englebart and his team quite a short time to make all their inventions.
-
augment a. to lie over and partly cover some - thing -
title bar b. a horizontal or vertical bar that con- tains a box that is clicked and dragg- ed up, down, left, or right in order to scroll the screen -
pop-up menu c. cessation of existence or activity -
derive d. to think of or create (something) in the mind -
bitmapped graphics e. the section at the top of a window that contains the name or description of the window -
demise f. a rectangular pattern of parallel scan- ning lines followed by the electron beam on a television screen or comput- er -
overlap g. obtain something from (a specified source) -
implement h. to enlarge in size, number, strength, or extent -
overwhelm i. to appear very quickly or suddenly -
inevitable j. incapable of being avoided or pre vented -
enhance k. to picture in the mind; imagine. -
conceive l. to put into practical effect; carry out -
raster m. a menu that appears on the display when the user changes the state of a button or makes a selection from a menu bar -
scroll bar n. it differs from vector graphics which usually cannot be enlarged or reduc- ed without producing jagged lines or distorted images. -
pop up o. to affect deeply in mind or emotion, to affect (someone) very strongly -
envision p. to make greater, as in value, beauty, or effectiveness to picture in the mind
Exercise 7.Answer the following questions.
-
When did the first ideas for GUI computers originate? -
What was the main purpose of inventing a digital computer in Doulas Englebart’s opinion? -
What is the difference between bitmapped and vector graphics? -
What devices were invented by Douglas’s team? -
What were the advantages of the computer invented by PARC? -
What developments led to the development of a modern personal computer?