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DMC User Manual |
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Master Meter
The Master Meter panel is notionally split into 4 quarters, and each quarter can be freely assigned to show any combination of:
•Film Outputs
•Individual Stems
•Stereo Outputs
•Groups
•Auxiliaries
•Follow the Control Room Monitoring
•Routing information
Fig 80: Master meter
These assignments are set in Encore System Preferences.
For more information, see the Encore Plus manual.
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15 Tone
Tone is used to inject tone at pre-determined points.
Tone type, frequency and level are set in Preferences / Tone & Talkback.
Fig 81: Tone
panel
There are three types of tone available:
•SINE (uninterrupted)
•EBU (dips on the left)
•BBC (dips once on the left, twice on the right)
The level can be adjusted in 1dB steps in the range -60dB to +10dB.
The frequency can be adjusted between 20Hz and 16kHz.
To route Tone to an Output
Press and hold down the SELECT key on the Tone panel.
The alpha display on the Select panel will display TONE/SLATE.
Press the MAIN, GRP, AUX, CUE or EXT key on the Select panel for the required path types.
Press the number keys as desired in the Select panel.
The leds in the keys for the selected destinations will be illuminated red.
Slate is also routed to the same destination.
To Inject tone
Press the TONE button. The key led will flash red.
As Tone & Talkback share the same system path, it is not possible to use them at the same time.
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16 Talkback
Allows users to inject talkback.
The toggle or latch mode of the TALK key and the LS dim level are set in Encore System Preferences.
Fig 82: Talkback panel
To select Talkback destinations
Press and hold the SELECT key above the TALK 1 or TALK 2 key.
The key leds will illuminate as they are selected and Talkback will appear in the Monitor Select panel display.
Press the desired select keys on the Select panel. As they are selected, the key leds will illuminate.
It is possible to send Talkback to multiple destinations at once.
Valid destinations are Mains, Auxes, Cues and Groups.
To inject the Talkback
Press TALK 1 or TALK 2 when required.
NB:
As Tone & Talkback share the same system path, it is not possible to use Tone and Talkback at the same time.
For the Talkback mic to work, it needs to be ported using I/O Patch.
As Tone & Talkback share the same system path, it is not possible to use them at the same time.
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DMC User manual |
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17 Machine control
Transport machine controls
The console surface and the main Encore screen each has a set of machine controls that can be used to control a tape machine or other transport device via the MCS controller.
If a machine cannot be controlled directly by the MCS card then the controls illuminate to show the machine status.
Fig 83: MCS Controls
Play
A play command will be sent to all machines configured in the current group. The PLAY key will flash until timecode is resolved, when it will illuminate green steady.
The Play icon on the screen will change from dark green to light green when timecode is resolved and timecode is running on the screen.
Stop
Any other transport mode (Play, Locate, Shuttle, etc.) will be cancelled and the transport will stop.
With some machines, the SHUTTLE key will flash as the machine shuttles to a stop.
Fast Forward
The FAST FORWARD and SHUTTLE keys will illuminate and the transport will Shuttle forward. Press the FAST FORWARD key again.
The SHUTTLE key will cease to be illuminated and the transport will fast forward.
Each press of the FAST FORWARD key will toggle the transport between fast forward and shuttle, providing this option has been enabled in Preferences / MCS / Panel.
Rewind
Press the REWIND key or click the Rewind icon on the screen.
The REWIND and SHUTTLE keys will illuminate and the transport will Shuttle in reverse. Press the REWIND key again.
The SHUTTLE key will cease to be illuminated and the transport will rewind.
Each press of the REWIND key will toggle the transport between rewind and reverse shuttle, providing this option has been enabled in Prefs/MCS/Panel.
Record
Press and hold the PLAY key until it illuminates green steady.
Press the RECORD key at the required point.
The RECORD key will illuminate red steady to indicate that the armed Tracks are recording. If no Tracks are armed then the RECORD key will flash red.
Release the PLAY key.
Press any transport key (other than RECORD) to terminate record mode.
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DMC User Manual |
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If JOG is used to terminate Record then the machine will stay in record until the jog wheel is moved. Cycle and Locate only terminate record when the cycle or locate process actually starts.
Shuttle
Shuttle is used to run the transport forwards or backwards at variable rates.
The key will flash. Rotate the jog wheel in the required direction. The SHUTTLE key will illuminate steady.
Initially, clockwise will shuttle forwards and anti-clockwise will shuttle backwards. The faster or further the wheel is moved, the faster the transport will shuttle.
If the maximum shuttle speed is exceeded then the transport will go into fast forward or rewind, as appropriate. The jog wheel will still have control of the transport.
The shuttle speed can be reduced by moving the jog wheel slowly in the opposite direction.
Jog
Jog is used to move the transport forwards or backwards without running constantly. The transport will only shuttle while the jog wheel is being moved.
The key will flash. Rotate the jog wheel in the required direction.
The transport will shuttle according to how much the wheel is moved. The JOG key will illuminate steady while the machine is shuttling.
When the wheel is not being moved, the transport will stop shuttling and the JOG key will flash again.
To Jog frame-by-frame
Press the + and - keys on the fixed keyboard while JOG key is flashing.
The + key moves the transport forward by one frame
The - key moves the transport back by one frame.
Locate
Locate is used to position the transport at a particular point in timecode and then drop into Play.
Click on the LOC icon on the screen or press the LOC key.
The MCS Labels dialogue box will be displayed on the screen showing the current Label List.
The LOC key will flash. The MCS is now waiting for a location to be selected.
There are now two methods of deciding where to locate to: Auto Locate or Locate Labels.
Auto Locate
This uses the last timecode that was located to.
Press the LOC key again or press the PLAY key.
The LOC key will illuminate steady. The transport will fast forward or rewind to the grabbed time. If the Play key was used, it will drop into play.
Locate Labels
The Label selected for Locate can be chosen using the keyboard or by using the MCS Labels dialogue box on the screen.
A timecode can also be adjusted or entered manually in the MCS Labels dialogue box.
To select a Label with the keyboard type in the number of the required Label and click the Locate button or press the LOC key or Enter key.
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The transport will wind or rewind to the selected timecode.
To select a Label on the screen, click on a Label. The Label will be highlighted in blue and the Locate button will become available.
Click the Locate button, press the LOC key, press the Enter key or press the Play key. The transport will wind or rewind to the required timecode. If the Play key was used, it will drop into play.
The Label List can also be used to create or edit a Label if there is no Label with the required timecode.
Cycle
Cycle is used to continuously play between two timecode points (Cycle From and Cycle To) and rewinds the transport when the end point is reached.
Click on the Cycle icon on the Encore screen or press the CYCLE key.
The CYCLE key will flash and the MCS Labels dialogue box will be displayed on the Encore screen showing the current Label List.
There are now two methods of deciding the cycle points: Auto Cycle or Cycle Labels.
Auto Cycle
This uses the last Play and Stop points.
The Auto Cycle From and To points are updated every time the PLAY and STOP keys are pressed, so the play point can be updated at any time while the transport is already in Play by pressing the PLAY key.
While the CYCLE key is flashing, press the CYCLE key again or the PLAY key.
The CYCLE key will illuminate steady and the transport will now cycle between the two points. The other transport keys will indicate the transport status (i.e. rewind, play, stop, etc.).
This will continue until a different transport command is issued.
If the Stop point is in front of the Play point then the Stop point will be used as the Cycle From and the Play point will be used as the Cycle To (if, for instance, the transport is rewound and stopped ahead of the Play point).
Cycle Labels
The Labels used for the cycle points can be selected from the MCS Labels dialogue box or by entering Label numbers on the fixed keyboard.
To select Labels from MCS Labels dialogue box
Highlight the required pair of Labels.
Click the Cycle button, press the CYCLE key, press the PLAY key or press the Enter key on the fixed keyboard.
The CYCLE key will illuminate steady and the transport will now cycle between the two points. The other transport keys will indicate the transport status (i.e. rewind, play, stop, etc.).
This will continue until a different transport command is issued.
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Pre Roll
The Pre Roll Time set in MCS Preferences can be used with Locate and Cycle.
Pre Roll places the transport an extra amount in front of the Locate To or Cycle From time to allow the automation system to resolve timecode correctly before reaching the Locate To or Cycle From time.
Pre Roll can also be useful when Safety Nets are enabled. If the Safety Net times are matched to the Cycle times (e.g. using the same Labels), then Pre Roll will allow some audio to be heard immediately before the Safety Net start time so that the changeover can be heard in context.
To use the Pre Roll Time, check the Use Pre Roll Time box. This is the same as checking the Pre Roll Enable check box in Preferences / MCS Presets page.
To change the Pre Roll Time, click the Pre Roll Time button. The MCS Presets page will be displayed.
Change the Pre Roll Time as required and exit from Preferences.
Post Roll
The Post Roll Time set in MCS Preferences can be used with Cycle.
Post Roll causes the transport to continue playing by an extra amount after the Cycle To time has been reached. When the Cycle To time plus the Post Roll is reached then the transport will rewind back to the Cycle From time (minus Pre Roll).
Post Roll is useful for preventing sudden transitions at the Cycle To time.
Post Roll can also be useful when Safety Nets are enabled. If the Safety Net times are matched to the Cycle times (e.g. using the same Labels), then Post Roll will allow some audio to be heard immediately after the Safety Net end time so that the changeover can be heard in context.
To use the Post Roll Time, click the Use Post Roll Time check box so that an X is shown. This is the same as checking the Post Roll Enable check box in the MCS Presets page.
To change the Post Roll Time, click the Pre/Post Roll Time button. The MCS Presets page will be displayed. Change the Post Roll Time as required and Exit from Preferences.
Roll Back
Roll Back is the amount by which all attached machines are moved back when the ROLL BACK key is pressed.
The Roll Back time is set with Encore and Roll Back will not operate if Encore is not active.
To use Roll Back, press the ROLL BACK key, and the ROLL BACK key will illuminate. Depending on how the machine executes a Roll Back, the REWIND key or the SHUTTLE key will also illuminate while the transport is rolling back.
When the Roll Back is complete, the ROLL BACK key and REWIND or SHUTTLE key will cease to be illuminated.
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18 Automation
This introduction provides an overview of the console automation for users who may have had limited experience with automation systems in general.
The automation system on the the console uses Mix/Passes to store timecode control changes as they are made on the console surface.
A control change is recorded as an Automation Event and is initially stored in a Record Pass. A control change is recorded when a suitable Automation Mode is selected for a control, the system is in Play and the control is adjusted. When the system is taken out of play, the Record Pass is complete and can be saved (kept) as a Mix/Pass in the current Mix/Pass Tree.
Mix/Passes are organised in a Mix/Pass Tree.
The Mix/Pass Tree stores the structure of dependence between Mix/Passes - this means that it shows the order in which Mix/Passes were created and the lines of revision used to create each Mix/Pass.
The Mix/Pass Tree is displayed graphically so that Mix/Pass dependencies are shown clearly.
A new Mix/Pass starts to record when timecode is running at play speed (i.e. the system is in Play) and a recordable control change is made. The new Mix/Pass is called the Record Pass. The Mix/Pass that is playing back is called the Play Pass.
The Record Pass is a revision of the Play Pass. If the Record Pass is kept to the Mix/Pass Tree then it will become the Play Pass. The dependence between these two Mix/Passes can be seen by displaying the Mix/Pass Tree.
Fig 84: Automation schematic
Controls that can be Automated
All controls that can form part of a signal path can be automated (e.g. fader, cut, aux contribution levels, etc.).
Notable exceptions are Solos, Delay, Monitoring, Mic Gain, Transport controls etc.
For setting automation modes, the controls in each path are split into three categories:
•Faders
•Cuts
•All other controls
All controls that are in automation scope can have their automation modes changed by the Master Automation Controls.
In addition to this, each category of controls have keys for changing automation modes on individual paths.
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FADER Automation
Fig 85: Fader Automation leds
The automation mode of each fader can be controlled individually by holding the FDR MODE button and using the REC, PLAY, TRIM, GLIDE & ISOLATE buttons.
The led in the FDR MODE button will reflect the state of the mode.
To set all of the Faders to the same automation mode, ensure FADER AUTO is lit in the Master Automation section, then press and hold ALL/SCOPE and set the desired mode using the global mode buttons.
CUT automation
The automation mode of each CUT can be controlled individually by holding the CUT MODE button and using the REC, PLAY & ISOLATE buttons.
The led in the CUT MODE key will reflect the automation mode of the
CUT.
The led adjacent to the CUT key will display previously recorded Cuts as they are played back.
To set all of the Cuts to the same automation mode, ensure that CUT AUTO is selected in the Master Automation section, press and hold ALL/SCOPE and set the desired mode using the global mode buttons.
FDR MODE and CUT MODE led indication:
Automation Mode: |
Led colour / state: |
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Isolate |
Off |
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Armed for Recording |
Red |
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(Hard Record or Touch Record) |
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Play |
Green |
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Recording |
Flashing Red |
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Trim (Fader only) |
Yellow |
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Table 4: Automation button led states
All Other Controls (AFU Automation)
Fig 86: Master Automation panel
In their default state, the automation buttons by each fader relate to all controls for that path (eg so pressing REC will put all controls for that path into Record; pressing PLAY will put all controls into Play etc).
In this way it is possible to select different automation modes for different paths on the console.
To set all of the controls on a path to the same automation mode, ensure that DESK AUTO is selected in the Master Automation section, press and hold ALL/SCOPE and set the desired mode using the global mode buttons.
This will not include Faders and/or Cuts unless the CUT AUTO and/or FADER AUTO has been selected as well.
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