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PRESET MENU
• Mix Select
This function allows you to direct a particular preset to one of the four destinations (Main, Sub 1, FXA, FXB). This routing is utilized if Mix Select for a particular MIDI channel is set to “Preset” in the current Midimap. Otherwise this setting is ignored. This function allows you to choose the effect bus in the preset rather than by MIDI channel.
MIX OUTPUT
Main
• Save Preset
Changes made to a preset in the Preset Edit menu are not made permanent until the preset is Saved. To save a preset, move the cursor to the bottom line and select the location for the new preset with the data entry control. The Enter LED will then flash. Pressing the Enter button will confirm the operation.
Any user preset (000-127, bank 0) or RAM card location (000-127, bank 3) may be selected using the data entry control. Writing to a user preset erases the existing preset in that location. Make sure that the destination preset does not contain information that you want to keep.
SAVE PRESET to 0640 Preset Name
▼ In order for the Preset Mix Select to be utilized, the Midimap Mix select must be set to “Preset”.
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COPY MENU
COPY MENU
Chapter 9: Copy Menu |
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COPY MENU
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COPY MENU
The Copy menu functions allow you to copy data between Presets, Hyperpresets or Midimaps. Selected groups of parameters, such as Function Generator or Effects settings, can be simply copied, making it easy to build new Presets, Hyperpresets or Midimaps.
• When using the Copy functions, you always copy INTO the Current “Scratch” Preset, Hyperpreset or Midimap. The copy menus allow you to copy data from anywhere in the machine.
To enable the Copy menu
Press the Copy key, lighting the LED. The current screen will be the one most recently selected since powering up the machine. The cursor will appear underneath the first character of the screen heading on line one.
To select a new screen
Press the Home/Enter key or press the cursor keys repeatedly until the cursor is underneath the screen title heading. Rotate the data entry control to select another screen.
To modify a parameter
Press the cursor key repeatedly (or hold the right cursor key while turning the data entry control) until the cursor is underneath the parameter value. Rotate the data entry control to change the value.
To return to the module
Press the Copy key, turning off the LED. You will be returned to the main screen.
COPY MENU FUNCTIONS
• Copy Preset
This function allows you to copy a preset from any location in Morpheus into the current preset location. The current preset is the preset showing in the main screen.
COPY PRESET
0000 Preset Name
▼ Remember to SAVE your edited Preset, Hyper presret or Midimap if you want to keep it.
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COPY MENU
••• Data copied from the same preset will come from the saved version of the preset, NOT the edited version. This could be used as a “Revert” feature if you make a mistake while editing.
• Copy Layer
This function allows you to copy everything in the primary or secondary layer (or both) from another preset into the current preset. A primary layer may be copied into the secondary layer and vice-versa. Only parameters which are designated “primary” or “secondary” will be copied. Parameters such as the LFOs or modulation routings will NOT be copied.
There are five options available: Pri to Pri, Pri to Sec, Sec to Sec, Sec to Pri, Pri & Sec (Both)
COPY LAYER P P
0
000 Preset Name
• Copy Filter
This function allows you to copy the filter settings for the primary or secondary layer (or both) from another preset into the current preset.
Copy Filter copies the following parameters only: Filter Type, Filter Level, Morph Offset, Filter Frequency Track (initial setting), Filter Transform 2 (initial setting) and Filter Reverse.
There are five options available: Pri to Pri, Pri to Sec, Sec to Sec, Sec to Pri, Pri & Sec (Both)
COPY FILTER P P
0000 Preset Name
• Copy LFO
This function allows you to copy the LFO settings for LFO1, LFO2 or both from another preset into the current preset.
There are five options available: 1 to 1, 1 to 2, 2 to 2, 2 to 1, 1 & 2 (Both).
COPY LFO |
1 1 |
0000 Preset Name
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COPY MENU
• Copy Function Generator
This function allows you to copy the function generator parameters for either FG1, FG2 or both from another preset into the current preset.
There are five options available: 1 to 1, 1 to 2, 2 to 2, 2 to 1, 1 & 2 (Both).
COPY FUNCGEN 11
0000 Preset Name
• Copy Auxiliary Envelope
This function allows you to copy just the auxiliary envelope parameters from another preset into the current preset. There is only a single option.
COPY AUX ENV
0000 PresetName
• Copy Note-On Control
This function allows you to copy the Note-On modulation routings from another preset into the current preset. There is only a single option.
COPY NOTE-ON CTL
0000 Preset Name
• Copy Realtime Control
This function allows you to copy the Realtime modulation routings from another preset into the current preset. There is only a single option.
COPY RLTIME CTL
0000 Preset Name
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COPY MENU
•••The current hyperpreset is the last one selected or modified.
• Copy Hyperpreset
This function allows you to copy a hyperpreset from any hyperpreset into the current hyperpreset location.
COPY HYPERPRESET
0002 HyperName
• Copy Zone
This function allows you to copy a single hyperpreset zone from any hyperpreset into the current hyperpreset location. Zones may be placed into any other zone number in the current hyperpreset.
COPY ZONE 01 03
0002 HyperName
• Copy Free-Run Function Generator
This function allows you to copy all the Free-Run Function Generator parameters from any hyperpreset into the current hyperpreset location.
COPY FREE-RUN FG
0002 HyperName
• Copy Midimap
This function allows you to copy an entire midimap into the current midimap location.
COPY MIDIMAP
M00 MidiName
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COPY MENU
• Copy Channel
This function allows you to copy all the information from a single MIDI channel from any midimap into the current midimap location. Channels may be placed into any other channel number in the current midimap. The parameters that will be copied are: Preset/Hyper, Volume, Pan, Mix, MIDI Enables, and Bank Select.
COPY CHAN 01 03
M00 MidiName
• Copy Effects
This function allows you to copy effects from any midimap into the current midimap location. There are three options available: A to A, B to B, A & B (Both). (Because of the differences between the A and B effects, it is not possible to copy between A and B.)
Copying a single A or B effect includes all effects parameters and the A or B amount (but not the A->B amount). When both effects are copied, the A->B amount is included.
COPY EFFECT A A
M00 MidiName
• Copy Program Change Map
This function allows you to copy a single Program Change Map into any other Program Change Map number. Program Change Maps are located in the Master menu.
COPY PRG CHG MAP #1 #3
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COPY MENU
• Copy Bank
This function allows you to copy an entire bank of 128 programs or a set of 16 Midimaps between ROM, RAM and Card locations. “All” allows you to copy all RAM presets, Hyperpresets and Midimaps to the card or vice-versa.
WARNING
Be careful when using the Copy Bank function. It is very easy to accidentally overwrite an entire bank of data!
There are ten options available:
Presets - RAM to Card, Card to RAM, ROM to RAM, ROM to Card,
Hypers - RAM to Card, Card to RAM,
MIDImap - RAM to Card, Card to RAM,
All - Card to RAM, RAM to Card
COPY BANK
Presets RAM Card
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STEP-BY-STEP
STEP-BY-STEP
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STEP-BY-STEP
This chapter walks you through Morpheus in a step-by-step manner. Although it is not possible to cover every detail of programming a synthesizer of this complexity, these first steps will hopefully get you started in the right direction. Before starting this chapter, please read the Programming Basics chapter of this manual. It contains important background information, which will help you get the most of this chapter.
• If you are new to synthesizers and electronic music, you may need more background information than this manual provides. There are many books dedicated to synthesizer basics and MIDI available through your local music dealer. Magazines such as Keyboard and Electronic Musician, which are available at most newsstands, contain current information on the subject, as well as valuable programming tips.
Morpheus (or any synthesizer for that matter) is not really one instrument but a collection of modules which can be connected together to create many different instruments. In programming a synthesizer, you become an instrument builder. The more knowledge you have about music, acoustics, and electronics, the more success you will have in constructing the sounds of your dreams.
Learning about sound synthesis will be much easier if you learn to really LISTEN to the sounds all around you, then try to recreate them. Listen to how the pitch rises on that bird's chirp, or how the volume changes on that organ. Soon you'll be hearing sounds in a whole new way. Of course, imitating natural sounds is only a part of sound synthesis. The real fun happens when you create a wonderful new sound that no one has ever heard before. Experimentation + Knowledge = MAGIC!
Programming Morpheus is like exploring new territory. No one before you has EVER had access to this powerful technology. You have to explore to find what's out there!
EDITING PRESETS
A good way to get acquainted with Morpheus is by examining and editing existing presets. If you hear an effect or a control you like, take the time to discover how it was achieved.
Start with a preset you like and try changing it around. If you don't like the result, simply change the preset momentarily and you'll be back to the original sound. Changes are not made permanent until you SAVE a preset. Therefore you can experiment all you want without worrying about losing a sound.
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STEP-BY-STEP
STARTING FROM SCRATCH
When starting from scratch, first select the Default Preset (-defPreset-) which is located in the factory location 127 (bank 1). A default is basically a blank preset which is ready to program. After selecting the default preset, press the Preset button.
• The Instrument
The instrument is the basis of your sound. The instruments in Morpheus are digital recordings of various sounds from the simple (sine wave) to the complex (Bosendorfer Piano). The second screen in the Preset menu selects the primary instrument.
INSTRUMENT pri
I006 Vox Choir
Move the cursor down to the bottom line and change the primary instrument using the data entry control. You should be hearing the instrument change as you scroll through the instruments. A patch diagram (shown below) is useful to visualize the connection you have just made. Press Enter when you find an instrument you like.
Turn the data knob one click to the right to the secondary instrument
R
Instrument |
DCA |
Pan |
L
select screen. The secondary instruments are identical to the primary instruments. Change the secondary instrument and listen to the various combinations of the two. What you are doing is actually a simple form of additive synthesis. You are adding two sounds together to form a new sound.
Blending two instruments together can create an ensemble effect if the instruments are different, or a thicker sound if both instruments are the same. Two instruments can “fuse” into one new sound if their harmonic content is similar or if harmonic changes such as vibrato (pitch variation) occur in both instruments simultaneously.
For the next experiment, set the primary instrument to “010 Acoustic
Guitar” and the secondary instrument to “034 Piano Bright”. Press
Enter.
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STEP-BY-STEP
• Volume
Turn the data knob one click to the right to the Volume screen. This screen adjusts the volumes of the two instruments. Refer to the block diagram on the previous page as you adjust the volume of the DCA.
VOLUME
pri:110 sec:100
As you adjust the volume of the two instruments relative to each other, notice how the quality of the sound changes. Whichever instrument is loudest is perceived as the sound of both. But there is a range where the two instruments seem to “fuse” into one unique entity, somewhat like a harpsichord. Careful mixing can result in many beautiful timbres.
• Pan
The next screen, Pan adjusts the balance between the left and right outputs. Panning one instrument hard right (+7) and the other hard left (-7) is a good way to keep the identities of the instruments separate. Try it and notice how the guitar and piano instruments are distinct and separate. When you are finished, return the pan settings to “0” and press Enter.
PAN
pri:+0 sec:+0
• Transpose
Move the data knob ahead four clicks until you find the transpose screen. This function transposes the key of the primary or secondary instrument. Each number represents a semitone interval up or down (+ or -). To transpose an instrument up an octave, move the cursor to the bottom line and set the number to +12. A setting of +7 would result in a perfect fifth. Try transposing the piano and guitar sounds. When you are finished, return the settings to “0” and press Enter.
TRANSPOSE pri:+12 sec:+00
Transposing an instrument out of its normal range will completely change the character of the sound. Sine waves transposed down can add a killer bottom end to an otherwise harmless bass sound.
••• Use the coarse tuning control to change the tuning of multiple drum instruments.
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••• To hear how Transpose and Coarse Tuning differ, try them on the multi-percussion instruments.
••• Use Coarse Tuning to tune multi-instrument percussion instruments.
• Coarse Tuning
This function is related to transpose and in fact, the two work well together in the creation of new timbres. A little background: Transpose works by shifting the keyboard assignment of the samples (as if you were sliding the keyboard up and down). Coarse Tuning keeps the keyboard sample placement constant and actually tunes the samples up. With multisampled instruments such as a piano, the timbre can change dramatically using coarse tuning. (A multisampled sound is one that contains multiple samples placed at various points on the keyboard.)
To hear this effect, first Coarse Tune the guitar up one octave (+12), then Transpose it down one octave (-12). The pitch remains the same, but what a difference in the tone! (You may want to turn the Piano instrument Off to make it easier to hear the guitar.)
PITCH TUNE crse pri:+12 sec:+00
• Fine Tuning
The Fine Tune control is related to the coarse tuning, but has a range of one semitone. When both primary and secondary instruments are the same, detuning one of the instruments slightly will create a “fat” sound useful for strings or ensemble effects.
PITCH TUNE fine pri:+00 sec:+00
In preparation for the next experiment, let's clean the slate. Since we haven't SAVED the preset yet, any changes you made will be lost as soon as you change the preset. Do that now. Simply press the Preset Edit button extinguishing the LED, dial momentarily to another preset and then go back to the ‘-defPreset-’. Now everything is erased. Set the primary
instrument to I005 Spectrum Pad, press Home/Enter, then slowly turn the data entry knob until you find the screen shown below.
ALT VOL ENVELOPE pri:Off sec:Off
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