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Страница 31

silencer_status = 0 0 - нет,1 - несъемный, 2 - можно ставить глушитель
grenade_launcher_status= 0 0 - нет,1 - несъемный, 2 - можно ставить подствольник
zoom_enabled = true Вкл/выкл возможность зума
scope_zoom_factor = 50 значение зума
scope_name = wpn_addon_scope название прицепляемого прицела
scope_x = 47 положение прицела на картинке, x
scope_y = 0 положение прицела на картинке, y
silencer_name = wpn_addon_silencer название глушителя
silencer_x = 218 положение глушителя на картинке, x
silencer_y = 9 положение глушителя на картинке, y
grenade_launcher_name= wpn_addon_grenade_launcher название подствольника
grenade_launcher_x = 126 положение подствольника на картинке, x
grenade_launcher_y = 24 положение подствольника на картинке, y

Свойства оружия
Скопируем файл из папки: 

gamedata\config\ak74.ltx 

Назовем его ak101.ltx. 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_ak101]:identity_immunities
GroupControlSection                        = spawn_group
discovery_dependency                    
$spawn                                           = "weapons\ak-101"     ; name and section in level editor
$npc                                              = on
$prefetch                                        = 8
scheduled                                      = off               ;[] option for ALife Simulator
Cform                                             = skeleton        

min_radius                                     = 30    ; [] for AI
max_radius                                   = 100    ; [] for AI
description                                    = enc_weapons1_wpn-ak101

ef_main_weapon_type                   =2
ef_weapon_type                           =6

;-----------------------------------------------------------------------------------
holder_range_modifier                   = 1.0         ; во сколько раз увеличивается eye_range
holder_fov_modifier                      = 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------

Cost                                           = 2;4000
weapon_class                             = assault_rifle

ammo_limit                                  = 210                         
ammo_elapsed                            = 30

Новое оружие мы будем делать на базе оригинальных конфигурационных файлов. Со-
здадим АК101 на базе конфигов АК74. 

Отредактируем свойства по своему усмотрению (но лучше - в соответствии с достоверной 
информацией о характеристиках оружия, т.к. АК101 - всё-таки оружие реально существую-
щее). Редактирование конфигов оружия подробно описано в отдельном уроке. В данном слу-
чае конфиг был составлен таким образом: 

Class                                           = WP_AK74            ; class of the weapon that corresponding to 
CPP class 


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Страница 32

ammo_mag_size                        = 30
fire_modes                                  = 1, -1

ammo_class                                = ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class                             = ammo_vog-25, ammo_vog-25p
launch_speed                             = 0

hand_dependence                       =1
single_handed                           =0
Slot                                            = 2

animation_slot                         =2
inv_name                                 = wpn-ak101
inv_name_short                       = wpn-ak101
inv_weight                                  = 3.3

inv_grid_width                           = 5
inv_grid_height                        = 2
inv_grid_x                                = 11 
inv_grid_y                                 = 29

kill_msg_x                              = 0
kill_msg_y                             = 28
kill_msg_width                       = 84
kill_msg_height                       = 28

;-----------------------------------------------------------------------------------
;params of weapon recoil

fire_dispersion_base                         = 0.15;0.2
control_inertion_factor                      = 1.1f;1.25f

;отдача
cam_relax_speed                            =6;5;3.5; 0.15  
cam_dispersion                                  = 0.1;0.15  
cam_dispersion_inc                         = 0.2;0.3  
cam_dispertion_frac                         = 0.8;0.9
cam_max_angle                              = 10.0
cam_max_angle_horz                      = 20.0
cam_step_angle_horz                     = 1.1;1

fire_dispersion_condition_factor        = 5.7;5
misfire_probability                           = 0.0055;0.003
misfire_condition_k                        = 0.06;0.05
condition_shot_dec                        = 0.00035;0.0001
;-----------------------------------------------------------------------------------

fire_point                                       =  0,0.216,0.638
fire_point2                                    =  0,0.216,0.730

flame_particles                            = weapons\generic_weapon05
smoke_particles                           = weapons\generic_shoot_00


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Страница 33

grenade_flame_particles                = weapons\generic_weapon01

shell_point                                  = 0,0.216,0.174
shell_particles                            = weapons\generic_shells

PDM_disp_base                           = 1.0
PDM_disp_vel_factor                   = 1.3
PDM_disp_accel_factor                = 1.3
PDM_crouch                              = 1.0
PDM_crouch_no_acc                    = 1.0

; ttc
hit_power                           = 0.36, 0.4, 0.43, 0.46 
hit_impulse                                 = 140
hit_type                                      = fire_wound
fire_distance                              = 1700
bullet_speed                              = 1000
Rpm                                         = 750

use_aim_bullet                        = true
time_to_aim                            = 1.0

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

silencer_hit_power                     = 0.38
silencer_hit_impulse                  = 120
silencer_fire_distance                = 250
silencer_bullet_speed                 = 600

hud                                         = wpn_ak101_hud 

Position                                   = -0.026,-0.172,0
orientation                                 = 0,0,0 

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position                            = -0.16,-0.40,0.15
strap_orientation                        = -10,-5,10
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1

visual                                        = weapons\ak-101\wpn_ak101

light_color                                 = 0.6,0.5,0.3
light_range                                = 5
light_var_color                          = 0.05
light_var_range                          = 0.5
light_time                                 = 0.2

ph_mass                                 = 5

;addons
scope_status                          = 2


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Страница 34

silencer_status                       = 2
grenade_launcher_status        = 0;2

zoom_enabled                                     = true
scope_zoom_factor                             = 50

scope_name                                                = wpn_addon_scope   
scope_x                                                     = 42
scope_y                                                     = 3
silencer_name                                            = wpn_addon_silencer
silencer_x                                                  = 218
silencer_y                                                  = 13
grenade_launcher_name                             = wpn_addon_grenade_launcher
grenade_launcher_x                                   = 116
grenade_launcher_y                                   = 23

;sounds (name of the sound, volume (0.0 - 1.0), delay (sec))
snd_draw                                                    = weapons\ak74_draw
snd_holster                                                = weapons\generic_holster
snd_shoot                                                  = weapons\ak74_shot_0
snd_shoot1                                                 = weapons\ak74_shot_1
snd_shoot2                                                = weapons\ak74_shot_2
snd_shoot3                                                 = weapons\ak74_shot_3
snd_empty                                                = weapons\gen_empty, 0.5
snd_reload                                                = weapons\ak74_reload, 0.7, 0.35
snd_shoot_grenade                                   = weapons\gen_grenshoot
snd_reload_grenade                                   = weapons\gen_grenload, 1.0, 0.8
snd_switch                                                  = weapons\groza_switch, 1.0, 0.5

;params when silencer is attached 
;similar to corresponding params without prefix silencer_

;silencer_flame_particles                         = weapons\generic_weapon01
silencer_smoke_particles                       = weapons\generic_shoot_00

snd_silncer_shot                                   = weapons\w_ak74_shot1

silencer_light_color                                 = 0.6,0.5,0.3
silencer_light_range                                = 0.01
silencer_light_var_color                          = 0.05
silencer_light_var_range                          = 0.5
silencer_light_time                                  = 0.2

;-----------------------------------------------------------------------------
;-- HUD DESCRIPTION
;-----------------------------------------------------------------------------
 
[wpn_ak101_hud]
allow_inertion                                       = true

;similar to corresponding params in weapon section but for 1st person view


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Страница 35

shell_point                                         = -0.065000,0.000000,-0.045000
shell_dir                                            = 0.0, 1.0, 0.0

fire_point                                            = 0.09,0.020,-0.06
fire_point2                                           = 0.30, 0.00, 0.05
fire_bone                                            = wpn_body

Orientation                                          = 0, 0, 0
Position                                              = 0, 0, 0.05
visual                                                      = weapons\ak-101\wpn_ak101_hud

grenade_bone                                    = wpn_grenade

; animation names                            

anim_idle                                          = idle
anim_idle_aim                                  = idle_aim
anim_reload                                     = reload
anim_draw                                       = draw_wo_gl
anim_holster                                    = holster_wo_gl
anim_shoot                                     = shoot

; animation names
; attached grenade launcher [GRENADE fire mode]
anim_idle_g                                      = idle_grenade
anim_idle_g_aim                              = idle_g_aim
anim_reload_g                                 = reload_grenade
anim_shoot_g                                  = shoot_grenade
anim_switch_grenade_on                   = switch_grenade
anim_switch_grenade_off                   = switch_grenade_off
anim_draw_g                                   = draw_grenade_mode
anim_holster_g                                 = holster_grenade_mode

; attached grenade launcher [NORMAL fire mode]
anim_idle_gl                                      = idle_w_gl 
anim_idle_gl_aim                                 = idle_w_gl  
anim_reload_gl                                 = reload_w_gl
anim_draw_gl                                    = draw_w_gl
anim_holster_gl                                 = holster_w_gl
anim_shoot_gl                                  = shoot_w_gl
anim_idle_sprint                               = idle_sprint

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;HUD offset in zoom mode (to all)

zoom_offset                                     = -0.112400,0.016800,-0.115000
zoom_rotate_x                                 = 0.000200
zoom_rotate_y                                 = 0.017500

zoom_hide_crosshair                        = true

;(use CONSOLE: hud_adjust_mode 0,1,2, then keys WSADQE and P to show current value in 
console)